Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
 
Chernobog
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
ManaCampbell
Tiamat
Level 138
God Stats
7W - 9L
1,562 SR
Queue Stats
38W - 35L
1,472 Elo+
Party 1
Team Averages
Level 144
1,512 SR
1,494 Elo+

VS

Team Averages
Level 40
1,710 SR
1,598 Elo+
Sol
Sol
Alpha2323
Sol
Level 37
God Stats
6W - 3L
1,693 SR
Queue Stats
154W - 163L
1,490 Elo+
Solo
Odin
Odin
DracKo7
Odin
Level 45
God Stats
2W - 2L
1,847 SR
Queue Stats
18W - 12L
1,650 Elo+
Party 2
Tiamat
Tiamat
Lantees
Tiamat
Level 38
God Stats
8W - 10L
1,628 SR
Queue Stats
64W - 76L
1,606 Elo+
Solo
Apollo
Apollo
danisuke89
Apollo
Level 43
God Stats
2W - 2L
1,725 SR
Queue Stats
6W - 8L
1,747 Elo+
Party 2
Gilgamesh
Gilgamesh
seibartoot
Gilgamesh
Level 37
God Stats
16W - 12L
1,657 SR
Queue Stats
129W - 133L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 1
7,129
648
4,122
4,476
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
 
Chernobog
11
3 / 1 / 4
7,011
637
2,355
4,783
1,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
 
Nemesis
11
9 / 2 / 2
6,905
628
7,059
7,980
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Terra
 
Terra
9
0 / 0 / 12
6,330
575
2,777
7,605
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
11
2 / 2 / 4
6,411
583
5,825
4,734
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 2
4,794
436
5,080
6,526
1,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Odin
DracKo7
Odin
11
0 / 1 / 0
5,529
503
1,079
5,339
3,688
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
Lantees
Tiamat
10
0 / 4 / 3
5,770
525
5,048
7,147
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
danisuke89
Apollo
8
0 / 4 / 0
5,204
473
2,583
5,415
1,277
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
seibartoot
Gilgamesh
10
5 / 2 / 0
6,277
571
4,222
7,647
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
17
Kills
5
5
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
1
3.5
W
Chernobog
 
Chernobog
3
1
4
5
W
Nemesis
 
Nemesis
9
2
2
5
W
Terra
 
Terra
0
0
12
6
L
0
6
2
0.17
L
Odin
DracKo7
Odin
0
1
0
0
L
Tiamat
Lantees
Tiamat
0
4
3
0.38
W
Tiamat
2
2
4
2
L
Apollo
danisuke89
Apollo
0
4
0
0
L
Gilgamesh
seibartoot
Gilgamesh
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,138
Damage
18,012
29,578
Taken
32,074
13,417
Mitigated
12,011
9,719
Healing
6,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,122
1,352
0
2,510
4,476
1,261
668
495
3,933
41,966
0
W
Chernobog
 
Chernobog
2,355
1,193
0
958
4,783
1,840
958
1,144
3,607
0
40,197
W
Nemesis
 
Nemesis
7,059
2,934
0
3,019
7,980
2,730
0
2,456
5,444
0
26,965
W
Terra
 
Terra
2,777
232
151
2,098
7,605
4,777
0
3,769
3,722
11,777
0
L
5,080
2,098
0
604
6,526
1,076
0
813
5,697
21,522
0
L
Odin
DracKo7
Odin
1,079
40
0
700
5,339
3,688
0
2,739
2,532
0
27,755
L
Tiamat
Lantees
Tiamat
5,048
403
0
1,393
7,147
3,109
0
4,126
2,740
31,691
0
W
Tiamat
5,825
583
0
983
4,734
2,809
12
1,817
2,744
33,454
0
L
Apollo
danisuke89
Apollo
2,583
1,265
0
868
5,415
1,277
0
1,357
4,022
0
22,900
L
Gilgamesh
seibartoot
Gilgamesh
4,222
1,218
0
3,333
7,647
2,861
0
3,174
4,359
0
29,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,786
Gold Earned
27,574
327
Minions Killed
293
0
Camps Cleared
0
1,223,801
Distance Traveled
1,097,273
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,129
648
97
9
0
225,644
4
W
Chernobog
7,011
637
87
8
0
235,855
3
W
Nemesis
6,905
628
41
4
0
274,497
0
W
Terra
6,330
575
20
2
0
248,949
6
L
Sol
4,794
436
34
3
0
219,480
1
L
Odin
5,529
503
72
7
0
212,467
0
L
Tiamat
5,770
525
71
6
0
205,458
5
W
Tiamat
6,411
583
82
7
0
238,856
1
L
Apollo
5,204
473
55
5
0
213,885
0
L
Gilgamesh
6,277
571
61
6
0
245,983
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role