Player Matchup

Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver II
Arcan3x
Jormungandr
Silver II
Level 66
God Stats
0W - 1L
1,712 SR
Queue Stats
15W - 17L
1,474 MMR
Party 1
The Morrigan
The Morrigan
Gold IV
RoldDarl
The Morrigan
Gold IV
Level 106
God Stats
18W - 10L
1,598 SR
Queue Stats
271W - 293L
1,484 MMR
Solo
Ganesha
Ganesha
Silver II
Scripterino
Ganesha
Silver II
Level 86
God Stats
3W - 1L
1,738 SR
Queue Stats
15W - 19L
1,382 MMR
Party 1
Anhur
Anhur
Bronze III
Yahco
Anhur
Bronze III
Level 114
God Stats
0W - 1L
1,630 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,636 SR
1,468 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,590 SR
1,464 MMR
Guan Yu
Guan Yu
Bronze III
Aracmon
Guan Yu
Bronze III
Level 122
God Stats
5W - 4L
1,451 SR
Queue Stats
52W - 53L
1,500 MMR
Solo
Loki
Loki
Bronze III
KaliAllRoles
Loki
Bronze III
Level 58
God Stats
3W - 2L
1,500 SR
Queue Stats
27W - 12L
1,500 MMR
Solo
Sol
Sol
Gold IV
Sheirkz
Sol
Gold IV
Level 84
God Stats
15W - 5L
1,780 SR
Queue Stats
133W - 137L
1,418 MMR
Solo
Neith
Neith
Gold V
Stаw
Neith
Gold V
Level 141
God Stats
4W - 0L
1,633 SR
Queue Stats
42W - 35L
1,498 MMR
Solo
Xing Tian
Xing Tian
Gold IV
XgThorsHammer
Xing Tian
Gold IV
Level 138
God Stats
6W - 3L
1,588 SR
Queue Stats
174W - 171L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
5 / 5 / 1
9,244
544
5,588
12,936
5,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Arcan3x
Jormungandr
12
2 / 10 / 3
8,051
474
7,866
17,479
10,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
RoldDarl
The Morrigan
15
3 / 7 / 2
9,171
539
5,696
12,174
4,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ganesha
Scripterino
Ganesha
11
0 / 7 / 7
7,223
425
3,981
20,244
17,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Yahco
Anhur
13
2 / 5 / 1
7,595
447
4,583
11,284
3,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
GebUllrAthenaAh Muzen Cab

VS

Bans
KhepriTiamatKumbhakarnaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Aracmon
Guan Yu
17
7 / 4 / 9
11,475
675
10,729
17,489
18,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
10 / 3 / 9
11,573
681
13,493
13,075
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
19
13 / 2 / 6
12,523
737
21,061
14,049
5,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Stаw
Neith
16
2 / 2 / 4
10,717
630
10,474
9,235
4,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Xing Tian
XgThorsHammer
Xing Tian
14
2 / 2 / 15
9,573
563
4,282
12,266
11,857
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
77
12
Kills
34
34
Deaths
13
14
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
5
1
1.1
W
Guan Yu
Aracmon
Guan Yu
7
4
9
2.88
L
Jormungandr
Arcan3x
Jormungandr
2
10
3
0.35
W
10
3
9
4.83
L
The Morrigan
RoldDarl
The Morrigan
3
7
2
0.57
L
Ganesha
Scripterino
Ganesha
0
7
7
0.5
W
Sol
13
2
6
8
W
Neith
Stаw
Neith
2
2
4
2
W
Xing Tian
XgThorsHammer
Xing Tian
2
2
15
4.75
L
Anhur
Yahco
Anhur
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,714
Damage
60,039
74,117
Taken
66,114
40,954
Mitigated
44,653
12,745
Healing
30,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,588
3,482
0
3,618
12,936
5,638
0
2,185
10,676
0
53,933
W
Guan Yu
Aracmon
Guan Yu
10,729
1,748
2,037
6,710
17,489
18,953
114
4,106
13,049
696
52,582
L
Jormungandr
Arcan3x
Jormungandr
7,866
2,841
0
2,209
17,479
10,827
0
5,082
12,209
42,517
0
W
13,493
3,573
0
4,150
13,075
4,442
1,991
2,235
10,840
0
77,494
L
The Morrigan
RoldDarl
The Morrigan
5,696
643
0
585
12,174
4,216
0
5,852
6,228
54,054
1,908
L
Ganesha
Scripterino
Ganesha
3,981
819
326
3,969
20,244
17,262
0
8,085
12,068
13,069
0
W
Sol
21,061
9,110
0
9,771
14,049
5,124
6,066
5,982
8,067
94,747
11,314
W
Neith
Stаw
Neith
10,474
6,235
0
3,836
9,235
4,277
6,142
1,529
7,706
0
86,157
W
Xing Tian
XgThorsHammer
Xing Tian
4,282
433
344
3,586
12,266
11,857
254
4,107
8,159
26,977
0
L
Anhur
Yahco
Anhur
4,583
2,383
0
2,038
11,284
3,011
0
2,517
8,651
0
41,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,284
Gold Earned
55,861
370
Minions Killed
565
0
Camps Cleared
0
1,525,913
Distance Traveled
1,625,530
28
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,244
544
99
6
0
369,496
5
W
Guan Yu
11,475
675
111
7
0
360,896
5
L
Jormungandr
8,051
474
79
5
0
253,833
3
W
Loki
11,573
681
108
6
0
354,476
5
L
The Morrigan
9,171
539
105
6
0
271,704
2
L
Ganesha
7,223
425
2
0
0
311,914
14
W
Sol
12,523
737
170
10
0
301,456
7
W
Neith
10,717
630
141
8
0
273,160
2
W
Xing Tian
9,573
563
35
2
0
335,542
6
L
Anhur
7,595
447
85
5
0
318,966
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role