Player Matchup

Kukulkan
Kukulkan
MrObss
Kukulkan
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,621 Elo+
Solo
Ymir
Ymir
PEMXUM
Ymir
Level 8
God Stats
0W - 1L
1,287 SR
Queue Stats
0W - 2L
1,114 Elo+
Solo
Neith
Neith
SnoobleBoop
Neith
Level 15
God Stats
3W - 3L
1,282 SR
Queue Stats
20W - 20L
1,354 Elo+
Solo
Nemesis
Nemesis
ViinsteR
Nemesis
Level 29
God Stats
48W - 52L
1,535 SR
Queue Stats
228W - 238L
1,389 Elo+
Solo
Gilgamesh
Gilgamesh
sp00kyDusk
Gilgamesh
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,370 Elo+
Solo
Team Averages
Level 12
1,421 SR
1,369 Elo+

VS

Team Averages
Level 14
1,409 SR
1,426 Elo+
Guan Yu
Guan Yu
C0mbi
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,645 Elo+
Solo
Danzaburou
Danzaburou
JOPE101
Danzaburou
Level 16
God Stats
14W - 18L
1,560 SR
Queue Stats
74W - 60L
1,440 Elo+
Solo
Sol
Sol
Minksters
Sol
Level 28
God Stats
8W - 4L
1,471 SR
Queue Stats
109W - 123L
1,489 Elo+
Solo
Cerberus
Cerberus
RawbertW
Cerberus
Level 16
God Stats
2W - 1L
1,223 SR
Queue Stats
10W - 7L
1,367 Elo+
Solo
Tsukuyomi
Tsukuyomi
jordiTM090
Tsukuyomi
Level 4
God Stats
2W - 1L
1,292 SR
Queue Stats
2W - 4L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MrObss
Kukulkan
18
2 / 4 / 5
11,520
443
13,776
11,179
7,238
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
PEMXUM
Ymir
16
1 / 12 / 3
10,733
413
5,590
23,029
22,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
1 / 15 / 2
10,393
400
14,826
22,428
7,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
ViinsteR
Nemesis
18
13 / 5 / 1
13,089
503
20,299
24,244
8,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
sp00kyDusk
Gilgamesh
16
6 / 3 / 5
11,570
445
8,855
14,259
12,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
C0mbi
Guan Yu
15
3 / 7 / 8
11,472
441
6,699
17,730
9,638
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
JOPE101
Danzaburou
20
10 / 2 / 10
15,599
600
20,908
14,105
4,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
13 / 1 / 13
13,984
538
24,131
19,693
7,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
RawbertW
Cerberus
18
7 / 3 / 12
13,660
525
11,018
22,989
25,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
jordiTM090
Tsukuyomi
19
6 / 11 / 8
13,354
514
10,300
20,921
8,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
90
23
Kills
39
39
Deaths
24
16
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
C0mbi
Guan Yu
3
7
8
1
W
Danzaburou
JOPE101
Danzaburou
10
2
10
7.5
W
13
1
13
19.5
L
Kukulkan
MrObss
Kukulkan
2
4
5
1.13
L
Ymir
PEMXUM
Ymir
1
12
3
0.21
W
Cerberus
RawbertW
Cerberus
7
3
12
4.33
L
1
15
2
0.13
L
Nemesis
ViinsteR
Nemesis
13
5
1
2.7
W
Tsukuyomi
jordiTM090
Tsukuyomi
6
11
8
0.91
L
Gilgamesh
sp00kyDusk
Gilgamesh
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,346
Damage
73,056
95,139
Taken
95,438
58,527
Mitigated
55,336
17,066
Healing
32,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
C0mbi
Guan Yu
6,699
1,477
205
1,054
17,730
9,638
1,478
4,072
13,658
0
41,960
W
Danzaburou
JOPE101
Danzaburou
20,908
10,826
0
4,440
14,105
4,868
2,413
4,732
9,333
0
97,100
W
24,131
9,445
0
12,818
19,693
7,543
5,507
3,454
16,239
108,458
14,410
L
Kukulkan
MrObss
Kukulkan
13,776
650
0
2,909
11,179
7,238
0
2,286
8,893
78,520
0
L
Ymir
PEMXUM
Ymir
5,590
822
0
1,395
23,029
22,564
1,181
11,672
11,357
38,179
0
W
Cerberus
RawbertW
Cerberus
11,018
1,079
0
10,748
22,989
25,222
510
4,672
18,317
44,398
0
L
14,826
3,292
0
3,378
22,428
7,531
1,344
9,983
12,445
0
67,348
L
Nemesis
ViinsteR
Nemesis
20,299
8,063
0
7,456
24,244
8,666
0
6,417
17,827
0
78,250
W
Tsukuyomi
jordiTM090
Tsukuyomi
10,300
2,044
0
3,576
20,921
8,065
332
2,384
18,477
0
84,714
L
Gilgamesh
sp00kyDusk
Gilgamesh
8,855
2,811
0
1,928
14,259
12,528
1,318
2,649
11,610
0
47,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,305
Gold Earned
68,069
472
Minions Killed
540
0
Camps Cleared
0
2,217,479
Distance Traveled
2,330,151
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,472
441
68
3
0
428,972
3
W
Danzaburou
15,599
600
148
6
0
497,264
6
W
Sol
13,984
538
148
6
0
457,157
6
L
Kukulkan
11,520
443
132
5
0
465,934
4
L
Ymir
10,733
413
62
2
0
380,763
3
W
Cerberus
13,660
525
74
3
0
445,219
0
L
Neith
10,393
400
115
4
0
406,537
6
L
Nemesis
13,089
503
88
3
0
538,754
2
W
Tsukuyomi
13,354
514
102
4
0
501,539
5
L
Gilgamesh
11,570
445
75
3
0
425,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role