Player Matchup

King Arthur
King Arthur
CHAPPiE022
King Arthur
Level 25
God Stats
7W - 8L
1,404 SR
Queue Stats
67W - 71L
1,511 Elo+
Party 2
Scylla
Scylla
Swooshkuy
Scylla
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
63W - 66L
1,414 Elo+
Party 1
Ymir
Ymir
gorklez
Ymir
Level 8
God Stats
1W - 3L
1,364 SR
Queue Stats
6W - 17L
1,217 Elo+
Party 1
Medusa
Medusa
limand
Medusa
Level 15
God Stats
8W - 5L
1,665 SR
Queue Stats
22W - 33L
1,351 Elo+
Party 1
Mercury
Mercury
toxena830
Mercury
Level 28
God Stats
18W - 14L
1,653 SR
Queue Stats
102W - 86L
1,531 Elo+
Party 2
Team Averages
Level 20
1,517 SR
1,405 Elo+

VS

Team Averages
Level 20
1,530 SR
1,502 Elo+
Hera
Hera
AvAnCuSS91
Hera
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 15L
1,364 Elo+
Solo
Kumbhakarna
Kumbhakarna
Godfthr
Kumbhakarna
Level 8
God Stats
1W - 2L
1,372 SR
Queue Stats
5W - 6L
1,475 Elo+
Solo
Set
Set
SmillerDE
Set
Level 28
God Stats
7W - 8L
1,495 SR
Queue Stats
142W - 113L
1,555 Elo+
Solo
Ymir
Ymir
WentruX
Ymir
Level 26
God Stats
3W - 1L
1,877 SR
Queue Stats
58W - 49L
1,562 Elo+
Solo
Medusa
Medusa
jorge23beca
Medusa
Level 29
God Stats
1W - 1L
1,406 SR
Queue Stats
47W - 55L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CHAPPiE022
King Arthur
8
0 / 2 / 0
4,530
453
101
2,730
1,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Scylla
Swooshkuy
Scylla
8
0 / 4 / 1
4,672
467
3,739
5,623
1,384
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
gorklez
Ymir
6
1 / 3 / 1
4,605
461
1,224
6,054
4,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
limand
Medusa
6
0 / 4 / 1
3,897
390
3,253
4,491
953
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mercury
toxena830
Mercury
7
2 / 3 / 1
4,917
492
3,533
5,543
1,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,265
527
1,793
3,622
940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
Godfthr
Kumbhakarna
8
0 / 1 / 6
5,399
540
1,808
5,850
2,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
7 / 0 / 2
6,619
662
3,746
3,837
1,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
WentruX
Ymir
11
3 / 0 / 3
6,606
661
3,889
4,463
2,170
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
11
6 / 1 / 0
6,416
642
5,959
5,665
1,746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
16
16
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
King Arthur
CHAPPiE022
King Arthur
0
2
0
0
W
Kumbhakarna
Godfthr
Kumbhakarna
0
1
6
3
W
7
0
2
8
L
Scylla
Swooshkuy
Scylla
0
4
1
0.13
W
Ymir
WentruX
Ymir
3
0
3
4.5
L
Ymir
gorklez
Ymir
1
3
1
0.5
W
Medusa
6
1
0
6
L
Medusa
limand
Medusa
0
4
1
0.13
L
Mercury
toxena830
Mercury
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,850
Damage
17,195
24,441
Taken
23,437
9,315
Mitigated
8,368
3,127
Healing
7,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,793
388
0
1,181
3,622
940
251
1,118
2,246
20,863
0
L
King Arthur
CHAPPiE022
King Arthur
101
31
0
332
2,730
1,315
0
1,623
1,107
0
14,319
W
Kumbhakarna
Godfthr
Kumbhakarna
1,808
312
0
2,372
5,850
2,403
154
881
4,901
9,508
0
W
3,746
1,147
0
561
3,837
1,109
0
1,080
2,627
0
34,330
L
Scylla
Swooshkuy
Scylla
3,739
573
0
1,300
5,623
1,384
0
2,286
3,337
19,933
0
W
Ymir
WentruX
Ymir
3,889
1,421
0
2,257
4,463
2,170
705
549
3,874
29,650
2,054
L
Ymir
gorklez
Ymir
1,224
453
0
703
6,054
4,177
0
1,101
4,953
8,070
0
W
Medusa
5,959
2,548
0
1,273
5,665
1,746
996
839
4,826
0
44,382
L
Medusa
limand
Medusa
3,253
1,385
0
560
4,491
953
0
879
3,612
0
13,636
L
Mercury
toxena830
Mercury
3,533
1,937
0
232
5,543
1,486
0
1,302
4,241
0
21,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,621
Gold Earned
30,305
159
Minions Killed
292
0
Camps Cleared
0
921,515
Distance Traveled
930,684
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
5,265
527
48
5
0
180,780
0
L
King Arthur
4,530
453
33
3
0
199,508
3
W
Kumbhakarna
5,399
540
19
2
0
196,406
3
W
Set
6,619
662
75
8
0
196,430
2
L
Scylla
4,672
467
37
4
0
166,431
0
W
Ymir
6,606
661
73
7
0
180,993
3
L
Ymir
4,605
461
20
2
0
167,011
0
W
Medusa
6,416
642
77
8
0
176,075
0
L
Medusa
3,897
390
25
3
0
175,368
0
L
Mercury
4,917
492
44
4
0
213,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role