Player Matchup

Baron Samedi
Baron Samedi
Bumiii0816
Baron Samedi
Level 83
God Stats
21W - 10L
1,481 SR
Queue Stats
289W - 221L
1,532 Elo+
Party 1
King Arthur
King Arthur
Ninjadudecam
King Arthur
Level 127
God Stats
56W - 30L
1,659 SR
Queue Stats
566W - 431L
1,584 Elo+
Party 1
Jormungandr
Jormungandr
Ozaii52
Jormungandr
Level 106
God Stats
42W - 36L
1,606 SR
Queue Stats
458W - 332L
1,615 Elo+
Party 1
Team Averages
Level 105
1,582 SR
1,577 Elo+

VS

Team Averages
Level 62
1,549 SR
1,416 Elo+
Charybdis
Charybdis
AA_SH_
Charybdis
Level 82
God Stats
1W - 1L
1,711 SR
Queue Stats
130W - 119L
1,461 Elo+
Solo
Geb
Geb
camelcow1
Geb
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,368 Elo+
Solo
Janus
Janus
rudo-pirata709
Janus
Level 57
God Stats
21W - 35L
1,437 SR
Queue Stats
60W - 89L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bumiii0816
Baron Samedi
14
2 / 7 / 13
10,402
693
8,944
13,819
5,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Ninjadudecam
King Arthur
16
17 / 2 / 4
12,840
856
18,437
18,829
19,348
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
Ozaii52
Jormungandr
15
5 / 2 / 14
11,357
757
18,377
15,408
17,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AA_SH_
Charybdis
13
3 / 8 / 6
9,603
640
10,690
16,407
6,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 8 / 9
9,517
634
6,359
19,467
20,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
7 / 8 / 4
11,380
759
17,646
15,471
5,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
24
Kills
10
11
Deaths
24
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AA_SH_
Charybdis
3
8
6
0.75
W
Baron Samedi
Bumiii0816
Baron Samedi
2
7
13
1.21
W
King Arthur
Ninjadudecam
King Arthur
17
2
4
9.5
W
Jormungandr
Ozaii52
Jormungandr
5
2
14
6
L
0
8
9
0.56
L
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,758
Damage
34,695
48,056
Taken
51,345
41,761
Mitigated
32,375
14,363
Healing
5,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AA_SH_
Charybdis
10,690
4,650
0
3,149
16,407
6,031
378
8,522
7,885
0
29,773
W
Baron Samedi
Bumiii0816
Baron Samedi
8,944
1,044
2,101
3,042
13,819
5,007
477
9,371
4,117
24,659
0
W
King Arthur
Ninjadudecam
King Arthur
18,437
2,297
0
4,838
18,829
19,348
490
8,035
10,371
0
38,411
W
Jormungandr
Ozaii52
Jormungandr
18,377
6,093
267
4,115
15,408
17,406
1,006
6,474
8,570
61,005
0
L
6,359
615
0
1,489
19,467
20,528
0
11,444
7,967
16,746
0
L
17,646
483
0
863
15,471
5,816
270
7,835
7,636
46,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,599
Gold Earned
30,500
170
Minions Killed
149
7
Camps Cleared
5
805,428
Distance Traveled
797,687
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,603
640
40
3
4
232,826
1
W
Baron Samedi
10,402
693
34
2
2
238,381
1
W
King Arthur
12,840
856
38
3
2
301,109
2
W
Jormungandr
11,357
757
98
7
3
265,938
1
L
Geb
9,517
634
6
0
0
284,214
6
L
Janus
11,380
759
103
7
1
280,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role