Player Matchup

Da Ji
Da Ji
Angrybober
Da Ji
Level 18
God Stats
12W - 14L
1,609 SR
Queue Stats
206W - 232L
1,484 Elo+
Solo
Neith
Neith
Rastaplan
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,414 Elo+
Solo
Zeus
Zeus
Rnsns88
Zeus
Level 4
God Stats
1W - 1L
1,718 SR
Queue Stats
1W - 2L
1,427 Elo+
Solo
Cupid
Cupid
TedyBear8
Cupid
Level 25
God Stats
2W - 4L
1,479 SR
Queue Stats
6W - 7L
1,531 Elo+
Solo
Ares
Ares
Vushaiku
Ares
Level 26
God Stats
0W - 3L
1,252 SR
Queue Stats
37W - 37L
1,485 Elo+
Solo
Team Averages
Level 16
1,511 SR
1,468 Elo+

VS

Team Averages
Level 26
1,460 SR
1,435 Elo+
Mercury
Mercury
Cerberos
Mercury
Level 29
God Stats
5W - 3L
1,287 SR
Queue Stats
10W - 12L
1,314 Elo+
Party 2
Kukulkan
Kukulkan
CuftaJunior
Kukulkan
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
177W - 177L
1,530 Elo+
Party 1
Ullr
Ullr
Drakhet
Ullr
Level 23
God Stats
12W - 15L
1,470 SR
Queue Stats
112W - 112L
1,518 Elo+
Party 1
Amaterasu
Amaterasu
Frediii
Amaterasu
Level 24
God Stats
15W - 10L
1,544 SR
Queue Stats
95W - 87L
1,433 Elo+
Solo
Cerberus
Cerberus
linhja
Cerberus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
1 / 1 / 1
6,231
566
2,064
8,934
2,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Rastaplan
Neith
7
1 / 7 / 1
5,090
463
3,229
6,696
1,495
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
Rnsns88
Zeus
9
2 / 8 / 1
5,629
512
4,130
8,040
2,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
TedyBear8
Cupid
8
1 / 9 / 2
5,105
464
4,594
8,502
1,456
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ares
7
1 / 5 / 1
5,039
458
2,983
8,615
3,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cerberos
Mercury
11
5 / 0 / 4
6,561
596
3,106
5,413
2,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
CuftaJunior
Kukulkan
12
10 / 2 / 3
7,246
659
6,584
4,399
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
Drakhet
Ullr
12
8 / 1 / 9
7,379
671
9,117
6,454
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Frediii
Amaterasu
11
3 / 2 / 0
7,036
640
4,706
6,322
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
linhja
Cerberus
8
4 / 1 / 11
5,763
524
5,267
6,714
4,772
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
6
Kills
30
30
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
1
1
1.5
W
Mercury
Cerberos
Mercury
5
0
4
7
W
Kukulkan
CuftaJunior
Kukulkan
10
2
3
5.75
W
Ullr
Drakhet
Ullr
8
1
9
12.5
W
Amaterasu
Frediii
Amaterasu
3
2
0
1.5
L
Neith
Rastaplan
Neith
1
7
1
0.21
L
Zeus
Rnsns88
Zeus
2
8
1
0.31
L
Cupid
TedyBear8
Cupid
1
9
2
0.22
L
Ares
1
5
1
0.3
W
Cerberus
linhja
Cerberus
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,000
Damage
28,780
40,787
Taken
29,302
11,942
Mitigated
15,009
7,084
Healing
7,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
2,064
268
0
3,545
8,934
2,948
0
487
8,447
0
39,293
W
Mercury
Cerberos
Mercury
3,106
1,873
123
1,287
5,413
2,081
127
650
4,763
0
31,545
W
Kukulkan
CuftaJunior
Kukulkan
6,584
1,214
0
891
4,399
1,626
2,303
1,405
2,994
38,233
0
W
Ullr
Drakhet
Ullr
9,117
3,055
0
1,136
6,454
2,288
188
1,316
5,138
0
39,776
W
Amaterasu
Frediii
Amaterasu
4,706
1,310
0
2,081
6,322
4,242
2,442
1,478
4,844
0
35,378
L
Neith
Rastaplan
Neith
3,229
1,484
0
1,026
6,696
1,495
0
1,220
5,390
0
18,566
L
Zeus
Rnsns88
Zeus
4,130
992
0
712
8,040
2,167
0
4,388
3,398
17,977
0
L
Cupid
TedyBear8
Cupid
4,594
2,831
168
941
8,502
1,456
0
2,451
5,987
0
20,639
L
Ares
2,983
295
0
692
8,615
3,876
0
2,833
5,714
9,381
0
W
Cerberus
linhja
Cerberus
5,267
1,015
0
2,174
6,714
4,772
282
2,264
4,450
12,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,094
Gold Earned
33,985
213
Minions Killed
328
0
Camps Cleared
0
1,015,361
Distance Traveled
1,002,780
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,231
566
100
9
0
220,901
0
W
Mercury
6,561
596
65
6
0
229,691
1
W
Kukulkan
7,246
659
70
6
0
176,141
4
W
Ullr
7,379
671
78
7
0
201,247
1
W
Amaterasu
7,036
640
84
8
0
205,381
0
L
Neith
5,090
463
41
4
0
209,478
0
L
Zeus
5,629
512
30
3
0
178,795
0
L
Cupid
5,105
464
35
3
0
178,785
4
L
Ares
5,039
458
7
1
0
227,402
2
W
Cerberus
5,763
524
31
3
0
190,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role