Player Matchup

Anhur
Anhur
 
Anhur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ArianLin
Chaac
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 101L
1,418 Elo+
Party 1
Rama
Rama
EkoLisa
Rama
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,790 Elo+
Party 1
Cthulhu
Cthulhu
bagarock
Cthulhu
Level 72
God Stats
1W - 0L
1,694 SR
Queue Stats
35W - 50L
1,405 Elo+
Solo
Team Averages
Level 108
1,539 SR
1,523 Elo+

VS

Team Averages
Level 111
1,480 SR
1,470 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
CroffClow
Vamana
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 64L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
Frisky_Pandaaa
Sun Wukong
Level 141
God Stats
1W - 2L
1,731 SR
Queue Stats
67W - 74L
1,445 Elo+
Party 2
Hou Yi
Hou Yi
LordOfTheCrabs
Hou Yi
Level 105
God Stats
0W - 2L
1,169 SR
Queue Stats
65W - 67L
1,447 Elo+
Party 2
Apollo
Apollo
makiaknk
Apollo
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 137L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
9 / 3 / 13
11,526
823
14,844
12,104
6,071
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
 
Ares
15
0 / 7 / 21
9,667
691
16,149
23,314
33,703
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
ArianLin
Chaac
20
9 / 2 / 17
12,677
906
18,832
26,264
41,405
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
EkoLisa
Rama
19
5 / 2 / 16
11,408
815
14,187
13,640
7,570
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
bagarock
Cthulhu
17
4 / 4 / 16
10,731
767
16,597
16,586
23,011
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
2 / 5 / 12
9,600
686
10,230
21,444
28,253
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vamana
CroffClow
Vamana
18
3 / 3 / 11
10,213
730
15,442
21,528
17,032
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sun Wukong
Frisky_Pandaaa
Sun Wukong
16
4 / 7 / 8
10,537
753
14,069
17,787
12,337
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
4 / 5 / 8
10,502
750
16,066
11,024
4,624
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Apollo
makiaknk
Apollo
18
5 / 7 / 9
10,747
768
15,052
15,938
7,219
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
66
27
Kills
18
18
Deaths
27
83
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
9
3
13
5.17
W
Ares
 
Ares
0
7
21
1.5
L
Kuzenbo
 
Kuzenbo
2
5
12
1.6
W
Chaac
ArianLin
Chaac
9
2
17
8.75
L
Vamana
CroffClow
Vamana
3
3
11
2.83
W
Rama
EkoLisa
Rama
5
2
16
6.5
L
Sun Wukong
Frisky_Pandaaa
Sun Wukong
4
7
8
1.14
L
4
5
8
1.6
W
Cthulhu
bagarock
Cthulhu
4
4
16
3
L
Apollo
makiaknk
Apollo
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,609
Damage
70,859
91,908
Taken
87,721
111,760
Mitigated
69,465
29,038
Healing
25,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
14,844
6,655
2,285
1,983
12,104
6,071
1,819
2,438
9,666
0
34,899
W
Ares
 
Ares
16,149
508
1,210
1,997
23,314
33,703
255
2,555
20,759
25,259
0
L
Kuzenbo
 
Kuzenbo
10,230
3,096
842
3,112
21,444
28,253
140
8,143
12,810
14,258
0
W
Chaac
ArianLin
Chaac
18,832
1,604
3,854
10,004
26,264
41,405
504
2,311
23,953
390
35,411
L
Vamana
CroffClow
Vamana
15,442
6,044
2,084
8,595
21,528
17,032
400
8,293
12,710
0
27,827
W
Rama
EkoLisa
Rama
14,187
10,984
964
2,947
13,640
7,570
2,802
1,188
12,452
0
37,709
L
Sun Wukong
Frisky_Pandaaa
Sun Wukong
14,069
2,004
2,138
2,819
17,787
12,337
592
8,030
9,397
0
25,891
L
16,066
3,546
834
435
11,024
4,624
0
2,468
8,508
0
33,356
W
Cthulhu
bagarock
Cthulhu
16,597
668
2,133
1,661
16,586
23,011
355
1,738
14,848
35,373
0
L
Apollo
makiaknk
Apollo
15,052
7,534
2,500
2,289
15,938
7,219
476
4,561
11,377
0
34,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,009
Gold Earned
51,599
185
Minions Killed
138
0
Camps Cleared
0
1,269,034
Distance Traveled
1,208,636
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,526
823
34
2
0
225,050
2
W
Ares
9,667
691
12
1
0
241,620
3
L
Kuzenbo
9,600
686
7
1
0
232,624
1
W
Chaac
12,677
906
41
3
0
284,788
0
L
Vamana
10,213
730
26
2
0
286,099
0
W
Rama
11,408
815
51
4
0
238,278
1
L
Sun Wukong
10,537
753
30
2
0
241,507
5
L
Hou Yi
10,502
750
40
3
0
218,126
0
W
Cthulhu
10,731
767
47
3
0
279,298
1
L
Apollo
10,747
768
35
3
0
230,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role