Player Matchup

King Arthur
King Arthur
Chief554
King Arthur
Level 124
God Stats
34W - 30L
1,537 SR
Queue Stats
98W - 73L
1,505 Elo+
Party 2
Sobek
Sobek
Enrico the dad
Sobek
Level 154
God Stats
10W - 5L
1,815 SR
Queue Stats
153W - 166L
1,493 Elo+
Solo
Artemis
Artemis
Judope
Artemis
Level 64
God Stats
3W - 0L
1,662 SR
Queue Stats
55W - 41L
1,540 Elo+
Solo
Fenrir
Fenrir
OGSunWukong
Fenrir
Level 152
God Stats
11W - 5L
1,705 SR
Queue Stats
211W - 231L
1,498 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
zR Immortal
Morgan Le Fay
Level 146
God Stats
19W - 18L
1,571 SR
Queue Stats
105W - 113L
1,454 Elo+
Party 2
Team Averages
Level 128
1,658 SR
1,498 Elo+

VS

Team Averages
Level 134
1,490 SR
1,498 Elo+
Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Bambi107
Anubis
Level 86
God Stats
0W - 2L
1,280 SR
Queue Stats
120W - 122L
1,436 Elo+
Solo
Ymir
Ymir
EnesTy Miixy
Ymir
Level 129
God Stats
8W - 2L
1,819 SR
Queue Stats
172W - 150L
1,521 Elo+
Party 1
Da Ji
Da Ji
JexceD
Da Ji
Level 138
God Stats
0W - 2L
1,501 SR
Queue Stats
198W - 168L
1,521 Elo+
Party 1
Charybdis
Charybdis
etoarango
Charybdis
Level 158
God Stats
3W - 4L
1,350 SR
Queue Stats
148W - 149L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chief554
King Arthur
13
2 / 4 / 10
7,595
760
5,225
13,622
9,170
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 1 / 12
8,732
873
5,556
14,060
10,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Judope
Artemis
15
2 / 0 / 11
8,328
833
10,397
6,357
2,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
15
11 / 1 / 4
10,111
1,011
6,842
8,368
5,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
zR Immortal
Morgan Le Fay
13
2 / 0 / 11
7,583
758
9,579
6,944
2,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
1 / 1 / 3
6,709
671
9,422
3,067
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
Bambi107
Anubis
12
2 / 4 / 2
6,969
697
8,509
9,080
4,135
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 4 / 5
7,001
700
4,761
13,888
13,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
JexceD
Da Ji
12
2 / 6 / 4
6,997
700
7,746
8,879
3,496
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
etoarango
Charybdis
13
1 / 4 / 3
7,161
716
6,169
9,145
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
23
19
Kills
6
6
Deaths
19
48
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
1
3
2.5
L
Anubis
Bambi107
Anubis
2
4
2
0.75
W
King Arthur
Chief554
King Arthur
2
4
10
1.75
L
0
4
5
0.63
W
2
1
12
8
L
Da Ji
JexceD
Da Ji
2
6
4
0.67
W
Artemis
Judope
Artemis
2
0
11
7.5
W
Fenrir
11
1
4
13
L
Charybdis
etoarango
Charybdis
1
4
3
0.63
W
Morgan Le Fay
zR Immortal
Morgan Le Fay
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,599
Damage
36,607
49,351
Taken
44,059
29,933
Mitigated
25,315
17,995
Healing
6,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
9,422
1,039
0
500
3,067
1,326
1
1,022
2,045
30,158
0
L
Anubis
Bambi107
Anubis
8,509
157
0
2,548
9,080
4,135
0
4,586
4,275
24,766
0
W
King Arthur
Chief554
King Arthur
5,225
326
0
4,697
13,622
9,170
100
5,406
8,216
0
13,563
L
4,761
268
0
3,106
13,888
13,001
0
4,596
8,710
9,940
0
W
5,556
124
0
8,015
14,060
10,810
979
7,031
7,029
22,987
0
L
Da Ji
JexceD
Da Ji
7,746
1,591
0
250
8,879
3,496
0
2,475
6,067
0
12,010
W
Artemis
Judope
Artemis
10,397
4,621
0
3,155
6,357
2,170
375
3,441
2,916
0
36,332
W
Fenrir
6,842
1,479
0
1,202
8,368
5,579
0
3,958
4,410
0
11,854
L
Charybdis
etoarango
Charybdis
6,169
2,516
0
248
9,145
3,357
1
2,560
6,363
0
22,228
W
Morgan Le Fay
zR Immortal
Morgan Le Fay
9,579
564
0
926
6,944
2,204
13
3,240
3,704
23,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,349
Gold Earned
34,837
193
Minions Killed
171
6
Camps Cleared
7
919,063
Distance Traveled
860,000
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,709
671
55
6
0
187,223
2
L
Anubis
6,969
697
44
4
3
175,489
3
W
King Arthur
7,595
760
33
3
0
184,470
3
L
Ymir
7,001
700
12
1
1
182,199
3
W
Sobek
8,732
873
39
4
1
183,286
3
L
Da Ji
6,997
700
11
1
1
162,719
4
W
Artemis
8,328
833
79
8
2
170,034
2
W
Fenrir
10,111
1,011
18
2
0
169,380
0
L
Charybdis
7,161
716
49
5
2
152,370
0
W
Morgan Le Fay
7,583
758
24
2
3
211,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role