Player Matchup

Yemoja
Yemoja
Gold II
BaIenciaga_92
Yemoja
Gold II
Level 151
God Stats
3W - 2L
1,610 SR
Queue Stats
141W - 145L
1,617 MMR
Party 2
Persephone
Persephone
Platinum II
KindaLesh
Persephone
Platinum II
Level 64
God Stats
0W - 1L
1,789 SR
Queue Stats
99W - 87L
1,951 MMR
Party 2
Susano
Susano
Platinum III
Leccenero
Susano
Platinum III
Level 152
God Stats
13W - 17L
1,263 SR
Queue Stats
395W - 385L
1,800 MMR
Solo
Hachiman
Hachiman
Platinum IV
Ptrollodactyl
Hachiman
Platinum IV
Level 126
God Stats
1W - 3L
1,330 SR
Queue Stats
89W - 86L
1,832 MMR
Solo
Bellona
Bellona
Gold II
iTzFR__
Bellona
Gold II
Level 118
God Stats
1W - 5L
1,368 SR
Queue Stats
344W - 346L
1,769 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,472 SR
1,794 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,682 SR
1,794 MMR
Raijin
Raijin
Platinum V
ArmWarsz
Raijin
Platinum V
Level 149
God Stats
3W - 2L
1,694 SR
Queue Stats
43W - 41L
1,763 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
BA21SHH
Hun Batz
Platinum IV
Level 158
God Stats
8W - 7L
1,726 SR
Queue Stats
387W - 386L
1,831 MMR
Solo
Neith
Neith
Platinum I
IlSharkIl
Neith
Platinum I
Level 126
God Stats
6W - 3L
1,789 SR
Queue Stats
734W - 724L
1,790 MMR
Solo
Chang'e
Chang'e
Platinum II
Vulcano_Brain
Chang'e
Platinum II
Level 124
God Stats
167W - 125L
1,663 SR
Queue Stats
1,067W - 1,069L
1,950 MMR
Party 1
Erlang Shen
Erlang Shen
Gold I
imRikz-_
Erlang Shen
Gold I
Level 138
God Stats
115W - 114L
1,538 SR
Queue Stats
1,330W - 1,325L
1,636 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
8,140
388
4,232
16,717
14,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Persephone
KindaLesh
Persephone
17
3 / 4 / 0
11,040
526
10,029
10,969
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Leccenero
Susano
17
3 / 6 / 1
10,117
482
7,495
15,860
5,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Ptrollodactyl
Hachiman
17
2 / 6 / 2
10,343
493
6,796
15,360
4,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
iTzFR__
Bellona
16
1 / 7 / 2
9,964
474
10,996
20,892
19,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bans
Morgan Le FayAthenaUllrGebAwilix

VS

Bans
HeimdallrHerculesArtioKuzenboGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ArmWarsz
Raijin
18
3 / 0 / 6
11,714
558
9,493
10,359
3,858
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
BA21SHH
Hun Batz
20
5 / 3 / 7
12,530
597
11,400
15,334
6,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
IlSharkIl
Neith
20
10 / 2 / 5
13,093
623
12,249
9,891
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
20
7 / 2 / 2
13,882
661
18,463
19,967
9,291
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
imRikz-_
Erlang Shen
18
2 / 2 / 10
11,431
544
7,557
17,054
17,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
9
Kills
27
27
Deaths
9
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Raijin
ArmWarsz
Raijin
3
0
6
6
W
Hun Batz
BA21SHH
Hun Batz
5
3
7
2.83
L
0
4
2
0.25
W
Neith
IlSharkIl
Neith
10
2
5
6.25
L
Persephone
KindaLesh
Persephone
3
4
0
0.75
L
Susano
Leccenero
Susano
3
6
1
0.58
L
Hachiman
Ptrollodactyl
Hachiman
2
6
2
0.5
W
Chang'e
7
2
2
4
L
Bellona
iTzFR__
Bellona
1
7
2
0.29
W
Erlang Shen
imRikz-_
Erlang Shen
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,548
Damage
59,162
79,798
Taken
72,605
47,136
Mitigated
41,412
20,688
Healing
32,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
ArmWarsz
Raijin
9,493
630
106
4,070
10,359
3,858
128
5,946
4,413
75,352
0
W
Hun Batz
BA21SHH
Hun Batz
11,400
2,115
0
4,712
15,334
6,433
0
4,527
10,807
0
106,398
L
4,232
1,147
1,639
3,364
16,717
14,289
0
5,305
11,412
21,665
0
W
Neith
IlSharkIl
Neith
12,249
3,835
0
3,367
9,891
4,501
2,389
931
8,960
0
105,511
L
Persephone
KindaLesh
Persephone
10,029
746
9
2,881
10,969
3,609
0
4,506
6,459
79,607
0
L
Susano
Leccenero
Susano
7,495
1,387
0
3,810
15,860
5,398
0
2,261
13,599
0
79,727
L
Hachiman
Ptrollodactyl
Hachiman
6,796
3,125
0
3,933
15,360
4,297
140
797
14,563
0
76,005
W
Chang'e
18,463
2,303
762
14,318
19,967
9,291
0
3,430
16,537
99,568
0
L
Bellona
iTzFR__
Bellona
10,996
2,673
0
5,052
20,892
19,543
0
16,231
4,661
17,090
54,142
W
Erlang Shen
imRikz-_
Erlang Shen
7,557
1,819
0
4,714
17,054
17,329
40
4,095
12,959
10,223
44,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,604
Gold Earned
62,650
588
Minions Killed
689
0
Camps Cleared
0
1,908,125
Distance Traveled
2,111,722
30
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,714
558
143
7
0
419,208
5
W
Hun Batz
12,530
597
160
8
0
464,614
5
L
Yemoja
8,140
388
35
2
0
388,582
5
W
Neith
13,093
623
146
7
0
377,418
3
L
Persephone
11,040
526
147
7
0
364,954
8
L
Susano
10,117
482
138
7
0
432,096
7
L
Hachiman
10,343
493
133
6
0
356,940
4
W
Chang'e
13,882
661
177
8
0
398,452
6
L
Bellona
9,964
474
135
6
0
365,553
6
W
Erlang Shen
11,431
544
63
3
0
452,030
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role