Player Matchup

Hercules
Hercules
Flizilo
Hercules
Level 18
God Stats
7W - 7L
1,464 SR
Queue Stats
47W - 60L
1,359 Elo+
Party 2
Ares
Ares
IAmRewii
Ares
Level 17
God Stats
6W - 5L
1,544 SR
Queue Stats
29W - 34L
1,471 Elo+
Party 2
Zeus
Zeus
XxDaikaioxX
Zeus
Level 25
God Stats
8W - 4L
1,693 SR
Queue Stats
24W - 29L
1,429 Elo+
Party 2
Scylla
Scylla
batdan
Scylla
Level 18
God Stats
9W - 5L
1,663 SR
Queue Stats
45W - 59L
1,520 Elo+
Party 2
Awilix
Awilix
bzolyomi
Awilix
Level 69
God Stats
4W - 5L
1,607 SR
Queue Stats
89W - 96L
1,520 Elo+
Party 2
Team Averages
Level 29
1,594 SR
1,460 Elo+

VS

Team Averages
Level 24
1,456 SR
1,393 Elo+
Bellona
Bellona
DimitriBalance
Bellona
Level 21
God Stats
7W - 6L
1,292 SR
Queue Stats
182W - 197L
1,400 Elo+
Solo
Chiron
Chiron
Lorhann
Chiron
Level 28
God Stats
2W - 2L
1,229 SR
Queue Stats
79W - 92L
1,408 Elo+
Party 1
Kali
Kali
MogzyH
Kali
Level 23
God Stats
2W - 2L
1,606 SR
Queue Stats
42W - 56L
1,361 Elo+
Solo
Ra
Ra
gamer69z
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 57L
1,384 Elo+
Solo
The Morrigan
The Morrigan
АндрюшаТопчик
The Morrigan
Level 23
God Stats
5W - 3L
1,652 SR
Queue Stats
82W - 95L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Flizilo
Hercules
15
2 / 2 / 4
8,807
464
6,944
11,014
13,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ares
15
9 / 3 / 15
10,776
567
11,000
14,660
14,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
10 / 6 / 10
10,237
539
14,054
13,105
4,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
batdan
Scylla
16
2 / 1 / 8
9,768
514
6,601
6,839
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
bzolyomi
Awilix
14
7 / 2 / 10
10,059
529
4,156
10,769
4,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 2
9,320
491
9,517
14,703
13,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Lorhann
Chiron
14
2 / 7 / 7
8,864
467
6,326
12,036
3,327
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
MogzyH
Kali
13
2 / 8 / 5
8,571
451
6,011
14,298
6,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 9 / 2
6,811
358
4,176
10,465
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
8 / 5 / 3
9,896
521
12,331
9,078
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
33
30
Kills
14
14
Deaths
30
47
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
1
2
3
W
Hercules
Flizilo
Hercules
2
2
4
2
W
Ares
9
3
15
5.5
L
Chiron
Lorhann
Chiron
2
7
7
0.79
L
Kali
MogzyH
Kali
2
8
5
0.56
W
10
6
10
2.5
W
Scylla
batdan
Scylla
2
1
8
6
W
Awilix
bzolyomi
Awilix
7
2
10
6
L
0
9
2
0.11
L
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,755
Damage
38,361
56,387
Taken
60,580
39,730
Mitigated
29,632
14,308
Healing
15,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,517
1,239
0
5,173
14,703
13,678
128
4,643
9,974
13,125
46,286
W
Hercules
Flizilo
Hercules
6,944
832
0
1,721
11,014
13,727
446
3,187
7,827
12,538
26,247
W
Ares
11,000
739
0
4,939
14,660
14,267
1,247
5,054
9,422
35,964
0
L
Chiron
Lorhann
Chiron
6,326
2,675
170
2,760
12,036
3,327
138
8,862
3,082
0
34,396
L
Kali
MogzyH
Kali
6,011
2,398
0
2,998
14,298
6,428
192
6,915
7,281
0
45,651
W
14,054
3,006
0
3,991
13,105
4,575
2,757
4,722
8,235
59,330
0
W
Scylla
batdan
Scylla
6,601
397
0
640
6,839
2,500
1,946
2,292
4,529
45,638
0
W
Awilix
bzolyomi
Awilix
4,156
1,289
1,032
1,985
10,769
4,661
0
2,241
8,456
45
40,046
L
4,176
273
246
1,986
10,465
2,748
431
7,040
3,379
28,233
0
L
12,331
1,804
0
2,142
9,078
3,451
1,373
5,424
3,540
45,435
3,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,647
Gold Earned
43,462
371
Minions Killed
407
0
Camps Cleared
0
1,665,290
Distance Traveled
1,592,234
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,320
491
114
6
0
349,152
3
W
Hercules
8,807
464
69
4
0
307,128
4
W
Ares
10,776
567
55
3
0
353,938
1
L
Chiron
8,864
467
70
4
0
348,163
1
L
Kali
8,571
451
80
4
0
351,911
7
W
Zeus
10,237
539
75
4
0
300,668
1
W
Scylla
9,768
514
103
5
0
337,707
4
W
Awilix
10,059
529
69
4
0
365,849
3
L
Ra
6,811
358
50
3
0
227,567
1
L
The Morrigan
9,896
521
93
5
0
315,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role