Player Matchup

Baron Samedi
Baron Samedi
AMurder0fCrows
Baron Samedi
Level 88
God Stats
3W - 2L
1,178 SR
Queue Stats
350W - 326L
1,493 Elo+
Solo
Pele
Pele
DesertDemonz
Pele
Level 125
God Stats
3W - 3L
1,481 SR
Queue Stats
333W - 340L
1,485 Elo+
Solo
Medusa
Medusa
FaithedShotz
Medusa
Level 119
God Stats
2W - 3L
1,337 SR
Queue Stats
237W - 242L
1,441 Elo+
Solo
Hera
Hera
HeroicYell
Hera
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
172W - 204L
1,439 Elo+
Solo
Raijin
Raijin
SMAWDONG
Raijin
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,484 Elo+
Solo
Team Averages
Level 96
1,399 SR
1,468 Elo+

VS

Team Averages
Level 94
1,404 SR
1,466 Elo+
Chernobog
Chernobog
 
Chernobog
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DiN0_D0NtA123
Scylla
Level 66
God Stats
1W - 4L
1,335 SR
Queue Stats
96W - 143L
1,396 Elo+
Solo
Raijin
Raijin
EricMini
Raijin
Level 40
God Stats
0W - 2L
1,345 SR
Queue Stats
88W - 114L
1,439 Elo+
Solo
Ganesha
Ganesha
silent snipe21
Ganesha
Level 140
God Stats
3W - 3L
1,343 SR
Queue Stats
196W - 196L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AMurder0fCrows
Baron Samedi
12
0 / 0 / 11
6,693
1,116
3,668
4,676
3,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
6 / 4 / 2
7,006
1,168
5,346
5,852
2,311
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
12
1 / 5 / 4
6,323
1,054
4,499
7,531
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
2 / 1 / 7
6,698
1,116
6,921
5,679
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
SMAWDONG
Raijin
11
2 / 3 / 4
6,565
1,094
4,106
6,565
2,446
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
3 / 4 / 7
6,496
1,083
2,537
6,391
2,499
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cupid
 
Cupid
8
1 / 1 / 3
5,438
906
1,249
1,750
596
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 3 / 7
6,455
1,076
7,505
6,820
2,205
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
EricMini
Raijin
12
5 / 1 / 7
7,066
1,178
9,314
5,273
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 13
6,541
1,090
5,002
9,072
8,211
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
50
11
Kills
13
13
Deaths
12
28
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
3
4
7
1.63
L
Cupid
 
Cupid
1
1
3
2.5
W
Baron Samedi
AMurder0fCrows
Baron Samedi
0
0
11
5.5
W
6
4
2
1.75
L
4
3
7
2.5
L
Raijin
EricMini
Raijin
5
1
7
8.5
W
Medusa
1
5
4
0.6
W
2
1
7
5.5
W
Raijin
SMAWDONG
Raijin
2
3
4
1.33
L
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,540
Damage
25,607
30,303
Taken
29,306
13,360
Mitigated
15,278
10,357
Healing
11,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
2,537
1,179
437
655
6,391
2,499
0
2,820
3,519
0
7,867
L
Cupid
 
Cupid
1,249
186
889
178
1,750
596
30
896
842
0
3,965
W
Baron Samedi
AMurder0fCrows
Baron Samedi
3,668
347
3,064
2,215
4,676
3,306
0
2,489
2,063
7,752
0
W
5,346
1,123
0
302
5,852
2,311
820
3,355
2,391
0
8,614
L
7,505
604
1,050
2,535
6,820
2,205
204
3,984
2,694
12,159
0
L
Raijin
EricMini
Raijin
9,314
1,310
653
2,163
5,273
1,767
0
2,573
2,636
17,413
0
W
Medusa
4,499
1,943
961
1,196
7,531
3,035
140
5,855
1,378
0
10,149
W
6,921
1,625
589
1,270
5,679
2,262
520
4,327
1,207
13,551
0
W
Raijin
SMAWDONG
Raijin
4,106
171
0
760
6,565
2,446
0
4,954
1,443
11,507
0
L
5,002
202
425
2,175
9,072
8,211
0
3,976
4,920
13,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,285
Gold Earned
31,996
64
Minions Killed
65
0
Camps Cleared
0
631,541
Distance Traveled
591,326
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,496
1,083
20
3
0
117,615
0
L
Cupid
5,438
906
7
1
0
85,719
1
W
Baron Samedi
6,693
1,116
11
2
0
142,035
0
W
Pele
7,006
1,168
3
1
0
115,482
2
L
Scylla
6,455
1,076
16
3
0
114,031
0
L
Raijin
7,066
1,178
22
4
0
130,243
0
W
Medusa
6,323
1,054
10
2
0
124,820
1
W
Hera
6,698
1,116
30
5
0
130,595
0
W
Raijin
6,565
1,094
10
2
0
118,609
0
L
Ganesha
6,541
1,090
0
0
0
143,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role