Player Matchup

Skadi
Skadi
Silver IV
PeNinMachine
Skadi
Silver IV
Level 55
God Stats
3W - 5L
1,550 SR
Queue Stats
12W - 14L
1,295 MMR
Party 3
Chronos
Chronos
Gold IV
YT_NXPZ18
Chronos
Gold IV
Level 155
God Stats
2W - 0L
1,755 SR
Queue Stats
41W - 42L
1,275 MMR
Solo
Fenrir
Fenrir
Bronze III
alejandroMR2003
Fenrir
Bronze III
Level 44
God Stats
1W - 0L
1,441 SR
Queue Stats
2W - 7L
1,310 MMR
Party 2
Vulcan
Vulcan
Silver III
robertecole
Vulcan
Silver III
Level 149
God Stats
4W - 2L
1,663 SR
Queue Stats
4W - 2L
1,425 MMR
Party 3
Ymir
Ymir
Bronze IV
zPio
Ymir
Bronze IV
Level 60
God Stats
1W - 1L
1,542 SR
Queue Stats
4W - 13L
1,291 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 93
1,590 SR
1,319 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,519 SR
1,317 MMR
Chiron
Chiron
Gold V
ApoDeMakato
Chiron
Gold V
Level 149
God Stats
36W - 57L
1,438 SR
Queue Stats
1,085W - 1,130L
1,282 MMR
Party 1
Loki
Loki
Gold V
DelendaEs
Loki
Gold V
Level 108
God Stats
7W - 7L
1,552 SR
Queue Stats
501W - 514L
1,367 MMR
Solo
Horus
Horus
Gold II
Doberrman
Horus
Gold II
Level 160
God Stats
2W - 5L
1,577 SR
Queue Stats
752W - 741L
1,493 MMR
Party 1
Raijin
Raijin
Silver II
Eetea
Raijin
Silver II
Level 128
God Stats
0W - 8L
1,446 SR
Queue Stats
114W - 111L
1,196 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Skyli0n
Kuzenbo
Silver I
Level 151
God Stats
8W - 4L
1,584 SR
Queue Stats
523W - 525L
1,245 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 2
10,047
529
5,764
7,744
2,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chronos
YT_NXPZ18
Chronos
20
4 / 0 / 3
12,139
639
8,628
9,661
3,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
9 / 3 / 3
11,508
606
15,385
18,006
7,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
16
4 / 3 / 6
10,539
555
11,362
8,037
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
zPio
Ymir
14
0 / 1 / 4
9,129
480
3,174
9,854
6,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
TsukuyomiAthenaPersephoneTiamatMorgan Le Fay

VS

Bans
OdinArtioSolGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
3 / 4 / 0
10,144
534
7,164
11,824
3,513
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
13
2 / 6 / 0
8,164
430
6,179
12,213
3,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
Doberrman
Horus
16
0 / 4 / 0
9,485
499
2,334
10,920
6,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
Eetea
Raijin
15
2 / 5 / 2
9,185
483
7,140
15,563
4,932
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Skyli0n
Kuzenbo
13
0 / 0 / 2
7,970
419
4,924
10,219
9,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
19
Kills
7
7
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chiron
3
4
0
0.75
L
Loki
2
6
0
0.33
L
Horus
Doberrman
Horus
0
4
0
0
L
Raijin
Eetea
Raijin
2
5
2
0.6
W
2
0
2
3
L
Kuzenbo
Skyli0n
Kuzenbo
0
0
2
1
W
Chronos
YT_NXPZ18
Chronos
4
0
3
5.5
W
9
3
3
3.5
W
Vulcan
4
3
6
2.33
W
Ymir
zPio
Ymir
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,313
Damage
27,741
53,302
Taken
60,739
22,604
Mitigated
27,947
22,766
Healing
19,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
7,164
3,548
271
4,129
11,824
3,513
0
1,071
10,753
0
79,157
L
Loki
6,179
1,363
0
3,934
12,213
3,665
0
4,976
7,100
0
56,213
L
Horus
Doberrman
Horus
2,334
860
241
3,136
10,920
6,537
43
5,361
5,507
0
68,604
L
Raijin
Eetea
Raijin
7,140
144
68
4,067
15,563
4,932
0
7,151
8,187
65,370
0
W
5,764
1,767
0
2,947
7,744
2,344
1,752
1,890
5,854
0
70,486
L
Kuzenbo
Skyli0n
Kuzenbo
4,924
2,560
0
3,469
10,219
9,300
0
4,063
6,028
22,348
0
W
Chronos
YT_NXPZ18
Chronos
8,628
3,704
0
5,596
9,661
3,340
2,843
891
8,770
100,967
0
W
15,385
2,049
0
8,334
18,006
7,120
0
6,012
11,994
0
94,898
W
Vulcan
11,362
3,096
0
1,767
8,037
2,915
374
2,868
5,169
72,826
0
W
Ymir
zPio
Ymir
3,174
147
0
4,122
9,854
6,885
0
2,434
7,420
36,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,362
Gold Earned
44,948
640
Minions Killed
570
0
Camps Cleared
0
1,947,408
Distance Traveled
1,719,331
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,144
534
150
8
0
347,801
4
L
Loki
8,164
430
109
6
0
285,391
0
L
Horus
9,485
499
156
8
0
406,251
1
L
Raijin
9,185
483
124
7
0
313,429
3
W
Skadi
10,047
529
140
7
0
389,594
5
L
Kuzenbo
7,970
419
31
2
0
366,459
6
W
Chronos
12,139
639
185
10
0
362,046
4
W
Fenrir
11,508
606
119
6
0
409,934
1
W
Vulcan
10,539
555
142
7
0
393,593
2
W
Ymir
9,129
480
54
3
0
392,241
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role