Player Matchup

Ymir
Ymir
Ariya8901
Ymir
Level 29
God Stats
2W - 2L
1,252 SR
Queue Stats
218W - 293L
1,324 Elo+
Party 2
Sun Wukong
Sun Wukong
JarlSkearz
Sun Wukong
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 16L
1,367 Elo+
Solo
Bakasura
Bakasura
Mahdi20009731
Bakasura
Level 27
God Stats
2W - 1L
1,706 SR
Queue Stats
118W - 187L
1,336 Elo+
Party 2
Yemoja
Yemoja
cnmsir
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
ivanolalde334
Set
Level 28
God Stats
8W - 8L
1,476 SR
Queue Stats
75W - 102L
1,348 Elo+
Solo
Team Averages
Level 18
1,487 SR
1,375 Elo+

VS

Team Averages
Level 13
1,494 SR
1,381 Elo+
Cthulhu
Cthulhu
Ak1ito
Cthulhu
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 5L
1,027 Elo+
Solo
Ra
Ra
ILoveNav
Ra
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 32L
1,859 Elo+
Solo
Amaterasu
Amaterasu
Pepsodent21
Amaterasu
Level 17
God Stats
6W - 2L
1,637 SR
Queue Stats
23W - 26L
1,378 Elo+
Party 1
Rama
Rama
RaidCamp24
Rama
Level 16
God Stats
7W - 4L
1,529 SR
Queue Stats
33W - 41L
1,262 Elo+
Party 1
Loki
Loki
TaringBabi
Loki
Level 17
God Stats
1W - 2L
1,302 SR
Queue Stats
23W - 34L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 5 / 2
8,907
424
5,065
15,619
7,238
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
JarlSkearz
Sun Wukong
16
2 / 1 / 2
10,160
484
13,316
15,277
19,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
Mahdi20009731
Bakasura
14
2 / 6 / 1
8,967
427
6,843
13,275
4,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Yemoja
cnmsir
Yemoja
12
1 / 7 / 1
8,203
391
4,770
13,194
10,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 5 / 4
10,130
482
14,396
17,595
7,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ak1ito
Cthulhu
15
0 / 1 / 12
8,834
421
11,807
13,804
14,562
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 1 / 4
9,734
464
7,609
10,075
8,621
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Pepsodent21
Amaterasu
17
8 / 2 / 7
10,592
504
14,210
17,642
15,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 3 / 4
10,299
490
11,809
18,511
6,678
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 3 / 10
10,070
480
12,623
15,535
5,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
10
Kills
24
24
Deaths
10
10
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ak1ito
Cthulhu
0
1
12
6
L
Ymir
1
5
2
0.4
W
5
1
4
7
L
Sun Wukong
JarlSkearz
Sun Wukong
2
1
2
3
L
Bakasura
Mahdi20009731
Bakasura
2
6
1
0.42
W
Amaterasu
Pepsodent21
Amaterasu
8
2
7
5.75
W
6
3
4
2.67
W
5
3
10
3.33
L
Yemoja
cnmsir
Yemoja
1
7
1
0.21
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,390
Damage
58,058
74,960
Taken
75,567
49,033
Mitigated
50,441
13,816
Healing
30,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ak1ito
Cthulhu
11,807
931
518
3,710
13,804
14,562
170
2,739
10,446
51,193
0
L
Ymir
5,065
749
0
1,560
15,619
7,238
1,279
3,438
12,181
40,888
0
W
7,609
2,204
835
3,367
10,075
8,621
2,915
1,035
8,793
45,824
0
L
Sun Wukong
JarlSkearz
Sun Wukong
13,316
2,415
0
4,654
15,277
19,744
334
4,922
10,355
0
56,857
L
Bakasura
Mahdi20009731
Bakasura
6,843
4,825
0
2,162
13,275
4,680
1,967
2,634
10,641
0
36,870
W
Amaterasu
Pepsodent21
Amaterasu
14,210
6,659
0
7,867
17,642
15,185
182
2,084
14,788
0
60,797
W
11,809
9,351
0
10,473
18,511
6,678
1,505
2,191
16,295
0
76,656
W
12,623
3,758
0
3,763
15,535
5,395
0
1,978
13,249
0
65,285
L
Yemoja
cnmsir
Yemoja
4,770
1,266
708
557
13,194
10,023
138
2,984
10,210
21,710
0
L
14,396
6,514
0
4,175
17,595
7,348
510
5,438
12,157
0
59,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,367
Gold Earned
49,529
392
Minions Killed
449
0
Camps Cleared
0
1,811,634
Distance Traveled
2,023,745
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,834
421
81
4
0
388,184
4
L
Ymir
8,907
424
90
4
0
317,864
0
W
Ra
9,734
464
72
3
0
386,174
1
L
Sun Wukong
10,160
484
119
6
0
412,878
3
L
Bakasura
8,967
427
57
3
0
371,530
0
W
Amaterasu
10,592
504
94
4
0
446,732
1
W
Rama
10,299
490
113
5
0
362,673
2
W
Loki
10,070
480
89
4
0
439,982
0
L
Yemoja
8,203
391
41
2
0
291,714
3
L
Set
10,130
482
85
4
0
417,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role