Player Matchup

Chaac
Chaac
Dylan9741132t
Chaac
Level 29
God Stats
3W - 6L
1,551 SR
Queue Stats
45W - 59L
1,354 Elo+
Party 1
Ymir
Ymir
ITAcH_iUcHiWa974
Ymir
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 72L
1,348 Elo+
Party 1
Freya
Freya
The_ShadowS_974
Freya
Level 26
God Stats
1W - 8L
1,245 SR
Queue Stats
11W - 26L
1,258 Elo+
Party 1
Thanatos
Thanatos
gamingdragon3121
Thanatos
Level 40
God Stats
0W - 4L
1,160 SR
Queue Stats
104W - 89L
1,404 Elo+
Solo
Sol
Sol
meldoja
Sol
Level 34
God Stats
82W - 112L
1,339 SR
Queue Stats
157W - 206L
1,319 Elo+
Solo
Team Averages
Level 37
1,359 SR
1,337 Elo+

VS

Team Averages
Level 52
1,513 SR
1,356 Elo+
Ymir
Ymir
FirstElyne
Ymir
Level 63
God Stats
2W - 2L
1,271 SR
Queue Stats
117W - 123L
1,314 Elo+
Party 2
Sol
Sol
OGC x Callum
Sol
Level 81
God Stats
13W - 12L
1,470 SR
Queue Stats
439W - 519L
1,403 Elo+
Solo
Khepri
Khepri
VacuousMango27
Khepri
Level 44
God Stats
6W - 3L
1,534 SR
Queue Stats
79W - 90L
1,292 Elo+
Party 2
Bellona
Bellona
dvlta
Bellona
Level 34
God Stats
43W - 27L
1,526 SR
Queue Stats
260W - 246L
1,310 Elo+
Solo
Mulan
Mulan
kurt59215
Mulan
Level 38
God Stats
5W - 1L
1,763 SR
Queue Stats
138W - 165L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,714
514
9,087
11,218
6,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 6 / 2
7,510
501
2,528
10,895
8,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 9 / 1
6,692
446
5,485
10,945
3,500
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 6 / 2
8,002
533
7,996
13,168
4,527
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
13
1 / 2 / 0
7,569
505
2,346
7,109
2,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
13 / 3 / 2
8,526
568
13,907
11,803
5,798
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 1 / 0
9,339
623
6,206
6,172
2,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 0 / 12
8,460
564
3,193
3,729
2,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
dvlta
Bellona
13
5 / 3 / 3
8,039
536
7,974
13,351
8,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
kurt59215
Mulan
13
3 / 2 / 5
7,746
516
5,314
9,850
7,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
8
Kills
27
27
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
13
3
2
4.67
L
1
6
2
0.33
W
4
1
0
4
L
1
9
1
0.17
W
2
0
12
8
W
Bellona
dvlta
Bellona
5
3
3
2.17
L
3
6
2
0.67
W
Mulan
kurt59215
Mulan
3
2
5
2.75
L
Sol
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,442
Damage
36,594
53,335
Taken
44,905
25,646
Mitigated
26,435
16,838
Healing
18,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,087
1,388
0
4,461
11,218
6,913
0
0
11,218
0
43,505
W
13,907
2,773
0
3,800
11,803
5,798
445
6,906
4,897
41,408
0
L
2,528
454
0
1,338
10,895
8,366
0
9,039
1,856
23,003
0
W
6,206
2,475
0
3,554
6,172
2,448
0
1,301
4,871
65,016
9,257
L
5,485
1,601
0
1,243
10,945
3,500
0
7,943
3,002
29,203
0
W
3,193
244
185
2,435
3,729
2,401
239
1,780
1,949
26,300
0
W
Bellona
dvlta
Bellona
7,974
3,908
250
2,994
13,351
8,768
399
447
12,904
0
42,114
L
7,996
1,916
0
7,367
13,168
4,527
0
1,732
11,436
0
41,117
W
Mulan
kurt59215
Mulan
5,314
1,798
795
4,285
9,850
7,020
508
68
9,782
0
31,496
L
Sol
2,346
394
0
2,429
7,109
2,340
0
3,900
3,209
47,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,487
Gold Earned
42,110
320
Minions Killed
372
0
Camps Cleared
0
1,370,850
Distance Traveled
1,367,507
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,714
514
78
5
0
306,705
2
W
Ymir
8,526
568
69
5
0
229,567
3
L
Ymir
7,510
501
51
3
0
255,320
2
W
Sol
9,339
623
135
9
0
280,951
5
L
Freya
6,692
446
45
3
0
248,749
0
W
Khepri
8,460
564
30
2
0
297,404
0
W
Bellona
8,039
536
76
5
0
306,133
2
L
Thanatos
8,002
533
62
4
0
268,514
2
W
Mulan
7,746
516
62
4
0
253,452
4
L
Sol
7,569
505
84
6
0
291,562
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role