Player Matchup

Neith
Neith
 
Neith
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AWildRaikou
Ymir
Level 41
God Stats
1W - 2L
1,624 SR
Queue Stats
127W - 129L
1,538 Elo+
Party 1
Ullr
Ullr
Saganowski
Ullr
Level 26
God Stats
1W - 1L
1,439 SR
Queue Stats
91W - 87L
1,458 Elo+
Party 1
Arachne
Arachne
Zalaron
Arachne
Level 101
God Stats
9W - 9L
1,452 SR
Queue Stats
98W - 96L
1,451 Elo+
Solo
Janus
Janus
littledemon94
Janus
Level 128
God Stats
18W - 21L
1,491 SR
Queue Stats
887W - 924L
1,432 Elo+
Solo
Team Averages
Level 76
1,501 SR
1,476 Elo+

VS

Team Averages
Level 82
1,571 SR
1,490 Elo+
Geb
Geb
Alebogg
Geb
Level 40
God Stats
6W - 2L
1,794 SR
Queue Stats
47W - 48L
1,437 Elo+
Solo
Cthulhu
Cthulhu
Jesusnerd
Cthulhu
Level 109
God Stats
5W - 3L
1,580 SR
Queue Stats
479W - 451L
1,537 Elo+
Solo
Ullr
Ullr
efthisgame
Ullr
Level 108
God Stats
37W - 43L
1,543 SR
Queue Stats
744W - 722L
1,527 Elo+
Solo
Tsukuyomi
Tsukuyomi
shrisu
Tsukuyomi
Level 64
God Stats
6W - 6L
1,438 SR
Queue Stats
96W - 102L
1,432 Elo+
Solo
Hou Yi
Hou Yi
thedraigarM
Hou Yi
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
753W - 778L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 4 / 0
8,298
488
5,935
11,093
4,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 5
7,179
422
5,867
13,961
11,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 6 / 1
6,935
408
4,867
10,262
1,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Zalaron
Arachne
16
6 / 1 / 1
9,947
585
11,372
13,563
5,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 7 / 4
8,363
492
7,172
12,376
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
0 / 1 / 9
7,906
465
7,570
16,395
10,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Jesusnerd
Cthulhu
16
4 / 1 / 2
9,668
569
10,960
12,017
13,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
13 / 2 / 2
10,658
627
11,052
8,750
3,679
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
shrisu
Tsukuyomi
16
2 / 2 / 3
9,585
564
3,006
10,030
3,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
14
4 / 3 / 7
8,643
508
11,215
12,672
4,701
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
8
Kills
23
23
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
0
0.25
L
0
5
5
0.5
W
Geb
0
1
9
4.5
W
Cthulhu
Jesusnerd
Cthulhu
4
1
2
5
L
1
6
1
0.25
L
Arachne
Zalaron
Arachne
6
1
1
6.5
W
13
2
2
7
L
0
7
4
0.29
W
Tsukuyomi
shrisu
Tsukuyomi
2
2
3
1.75
W
Hou Yi
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,213
Damage
43,803
61,255
Taken
59,864
25,847
Mitigated
36,016
13,954
Healing
22,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,935
2,653
0
2,314
11,093
4,041
2,968
5,469
4,576
0
53,969
L
5,867
1,108
0
1,445
13,961
11,145
0
4,132
9,681
16,854
0
W
Geb
7,570
1,082
394
5,623
16,395
10,268
457
4,203
12,064
24,584
0
W
Cthulhu
Jesusnerd
Cthulhu
10,960
328
139
2,371
12,017
13,427
0
230
11,787
59,843
0
L
4,867
1,743
0
2,009
10,262
1,990
57
1,767
8,495
0
32,536
L
Arachne
Zalaron
Arachne
11,372
7,479
0
6,042
13,563
5,795
292
3,447
9,923
0
71,453
W
11,052
4,473
0
2,831
8,750
3,679
633
3,510
5,102
0
52,304
L
7,172
333
69
2,075
12,376
2,876
0
2,726
9,548
44,809
0
W
Tsukuyomi
shrisu
Tsukuyomi
3,006
742
0
4,706
10,030
3,941
22
1,653
8,293
0
66,077
W
Hou Yi
11,215
3,973
0
6,506
12,672
4,701
2,901
2,995
9,579
0
62,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,722
Gold Earned
46,460
387
Minions Killed
460
0
Camps Cleared
0
1,453,833
Distance Traveled
1,647,908
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,298
488
107
6
0
274,285
0
L
Ymir
7,179
422
12
1
0
271,417
1
W
Geb
7,906
465
25
1
0
323,198
2
W
Cthulhu
9,668
569
115
7
0
347,934
4
L
Ullr
6,935
408
56
3
0
241,826
5
L
Arachne
9,947
585
123
7
0
380,494
5
W
Ullr
10,658
627
85
5
0
327,323
1
L
Janus
8,363
492
89
5
0
285,811
2
W
Tsukuyomi
9,585
564
129
8
0
362,025
3
W
Hou Yi
8,643
508
106
6
0
287,428
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role