Player Matchup

Da Ji
Da Ji
DangMVP
Da Ji
Level 149
God Stats
4W - 6L
1,649 SR
Queue Stats
70W - 66L
1,597 Elo+
Party 1
Raijin
Raijin
Dαcirt
Raijin
Level 89
God Stats
6W - 4L
1,658 SR
Queue Stats
63W - 67L
1,614 Elo+
Solo
Izanami
Izanami
LegendaryVin
Izanami
Level 160
God Stats
50W - 20L
1,743 SR
Queue Stats
449W - 344L
1,742 Elo+
Party 1
Awilix
Awilix
Myctic
Awilix
Level 148
God Stats
2W - 1L
1,186 SR
Queue Stats
164W - 181L
1,546 Elo+
Solo
Cerberus
Cerberus
xspainkillapro
Cerberus
Level 122
God Stats
12W - 11L
1,541 SR
Queue Stats
383W - 394L
1,632 Elo+
Solo
Team Averages
Level 134
1,555 SR
1,626 Elo+

VS

Team Averages
Level 134
1,478 SR
1,584 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
MoönLight
Apollo
Level 157
God Stats
13W - 18L
1,548 SR
Queue Stats
803W - 757L
1,597 Elo+
Solo
Awilix
Awilix
Sanа
Awilix
Level 88
God Stats
5W - 12L
1,499 SR
Queue Stats
429W - 333L
1,732 Elo+
Solo
Sun Wukong
Sun Wukong
SoloAnarchy
Sun Wukong
Level 157
God Stats
5W - 14L
1,345 SR
Queue Stats
589W - 578L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DangMVP
Da Ji
17
11 / 1 / 0
10,146
634
10,466
10,541
5,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Dαcirt
Raijin
13
2 / 4 / 3
7,965
498
8,271
9,893
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
LegendaryVin
Izanami
17
8 / 2 / 4
10,401
650
14,702
11,424
4,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Awilix
Myctic
Awilix
13
0 / 3 / 1
7,954
497
4,495
11,600
10,309
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
10
1 / 6 / 1
6,745
422
3,054
15,396
9,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
5 / 5 / 3
8,851
553
9,488
11,047
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
 
Anubis
14
2 / 5 / 3
8,645
540
8,971
10,458
4,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apollo
MoönLight
Apollo
10
1 / 7 / 1
6,682
418
6,158
12,532
2,873
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Awilix
Sanа
Awilix
10
4 / 3 / 4
6,807
425
6,628
9,970
2,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
SoloAnarchy
Sun Wukong
15
4 / 2 / 1
9,191
574
8,957
13,677
6,113
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
22
Kills
16
16
Deaths
22
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
5
5
3
1.3
L
Anubis
 
Anubis
2
5
3
0.7
W
Da Ji
DangMVP
Da Ji
11
1
0
11
W
Raijin
Dαcirt
Raijin
2
4
3
0.88
W
Izanami
LegendaryVin
Izanami
8
2
4
5
L
Apollo
MoönLight
Apollo
1
7
1
0.21
W
Awilix
Myctic
Awilix
0
3
1
0.17
L
Awilix
Sanа
Awilix
4
3
4
2
L
Sun Wukong
SoloAnarchy
Sun Wukong
4
2
1
2.25
W
Cerberus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,988
Damage
40,202
58,854
Taken
57,684
31,733
Mitigated
20,055
10,199
Healing
19,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
9,488
2,822
0
3,726
11,047
4,221
0
1,114
9,871
0
50,871
L
Anubis
 
Anubis
8,971
568
0
4,154
10,458
4,194
0
4,246
6,018
61,818
0
W
Da Ji
DangMVP
Da Ji
10,466
3,988
0
3,188
10,541
5,248
0
892
9,649
0
64,092
W
Raijin
Dαcirt
Raijin
8,271
993
0
500
9,893
2,330
522
4,094
5,799
43,554
0
W
Izanami
LegendaryVin
Izanami
14,702
10,183
0
750
11,424
4,176
2,048
730
10,694
0
74,177
L
Apollo
MoönLight
Apollo
6,158
3,320
0
2,598
12,532
2,873
0
2,354
10,056
0
37,199
W
Awilix
Myctic
Awilix
4,495
1,758
0
3,539
11,600
10,309
272
0
11,600
0
52,305
L
Awilix
Sanа
Awilix
6,628
2,605
0
2,584
9,970
2,654
0
1,883
7,993
0
26,146
L
Sun Wukong
SoloAnarchy
Sun Wukong
8,957
3,158
0
6,726
13,677
6,113
23
1,154
12,421
0
65,799
W
Cerberus
3,054
296
0
2,222
15,396
9,670
0
3,255
12,141
22,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,211
Gold Earned
40,176
516
Minions Killed
465
0
Camps Cleared
0
1,544,365
Distance Traveled
1,389,811
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,851
553
94
6
0
329,522
3
L
Anubis
8,645
540
123
8
0
259,252
3
W
Da Ji
10,146
634
123
8
0
319,986
4
W
Raijin
7,965
498
85
5
0
269,329
9
W
Izanami
10,401
650
153
10
0
306,283
5
L
Apollo
6,682
418
73
5
0
228,394
6
W
Awilix
7,954
497
119
7
0
344,088
0
L
Awilix
6,807
425
41
3
0
252,105
0
L
Sun Wukong
9,191
574
134
8
0
320,538
3
W
Cerberus
6,745
422
36
2
0
304,679
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role