Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
SharkArtGen
Achilles
Level 121
God Stats
6W - 3L
1,571 SR
Queue Stats
91W - 86L
1,554 Elo+
Party 1
Ymir
Ymir
Vuldo
Ymir
Level 86
God Stats
51W - 42L
1,577 SR
Queue Stats
532W - 536L
1,498 Elo+
Solo
Odin
Odin
tegatarpon
Odin
Level 68
God Stats
12W - 4L
1,699 SR
Queue Stats
129W - 113L
1,471 Elo+
Solo
Tiamat
Tiamat
Мясо1012
Tiamat
Level 129
God Stats
4W - 0L
1,620 SR
Queue Stats
27W - 20L
1,519 Elo+
Party 1
Team Averages
Level 98
1,594 SR
1,508 Elo+

VS

Team Averages
Level 95
1,603 SR
1,530 Elo+
Bakasura
Bakasura
Hubson67
Bakasura
Level 85
God Stats
3W - 3L
1,602 SR
Queue Stats
224W - 223L
1,461 Elo+
Party 3
Fenrir
Fenrir
IvanchoKun
Fenrir
Level 99
God Stats
12W - 11L
1,526 SR
Queue Stats
335W - 309L
1,599 Elo+
Party 2
Chang'e
Chang'e
Kuczol
Chang'e
Level 123
God Stats
5W - 3L
1,472 SR
Queue Stats
379W - 367L
1,472 Elo+
Party 3
Gilgamesh
Gilgamesh
Ogir7
Gilgamesh
Level 89
God Stats
4W - 6L
1,893 SR
Queue Stats
84W - 73L
1,610 Elo+
Solo
Anhur
Anhur
eLnicopallas
Anhur
Level 78
God Stats
2W - 4L
1,523 SR
Queue Stats
47W - 46L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
20
6 / 4 / 10
12,817
513
17,249
18,067
8,316
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
SharkArtGen
Achilles
18
2 / 4 / 10
11,946
478
17,656
25,549
29,566
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
Vuldo
Ymir
20
7 / 5 / 16
13,175
527
18,408
25,450
20,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 7 / 14
11,917
477
10,902
21,652
30,107
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
20
6 / 5 / 6
12,899
516
17,028
16,571
12,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hubson67
Bakasura
20
6 / 5 / 5
14,337
573
14,834
23,744
11,511
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
IvanchoKun
Fenrir
17
5 / 5 / 13
12,123
485
11,610
21,344
21,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chang'e
Kuczol
Chang'e
20
6 / 7 / 7
13,685
547
16,069
20,110
7,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Ogir7
Gilgamesh
20
2 / 3 / 8
13,080
523
16,616
23,671
26,758
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
6 / 7 / 5
13,601
544
17,080
21,686
7,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
63
27
Kills
25
25
Deaths
27
56
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
6
4
10
2.75
L
Bakasura
Hubson67
Bakasura
6
5
5
1.7
L
Fenrir
IvanchoKun
Fenrir
5
5
13
2.3
L
Chang'e
Kuczol
Chang'e
6
7
7
1.36
L
Gilgamesh
Ogir7
Gilgamesh
2
3
8
2
W
Achilles
SharkArtGen
Achilles
2
4
10
1.75
W
Ymir
Vuldo
Ymir
7
5
16
3
L
6
7
5
1.21
W
6
7
14
1.86
W
Tiamat
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,243
Damage
76,209
107,289
Taken
110,555
101,561
Mitigated
74,356
20,361
Healing
32,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
17,249
8,541
0
3,380
18,067
8,316
4,286
3,176
14,847
0
100,016
L
Bakasura
Hubson67
Bakasura
14,834
7,908
0
7,936
23,744
11,511
0
8,733
14,869
0
138,748
L
Fenrir
IvanchoKun
Fenrir
11,610
1,259
0
2,393
21,344
21,238
117
6,475
14,632
13,096
26,723
L
Chang'e
Kuczol
Chang'e
16,069
888
2,523
5,548
20,110
7,430
0
9,355
10,257
78,132
0
L
Gilgamesh
Ogir7
Gilgamesh
16,616
2,506
0
5,508
23,671
26,758
122
6,717
16,769
16,109
67,246
W
Achilles
SharkArtGen
Achilles
17,656
5,028
706
3,758
25,549
29,566
1,954
5,459
19,692
10,005
73,215
W
Ymir
Vuldo
Ymir
18,408
1,854
0
3,656
25,450
20,838
821
7,188
17,274
67,195
0
L
17,080
11,756
0
8,625
21,686
7,419
4,877
5,720
15,894
0
100,924
W
10,902
1,910
758
1,652
21,652
30,107
689
4,308
16,705
0
39,202
W
Tiamat
17,028
851
977
5,474
16,571
12,734
1,316
3,637
12,606
72,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,754
Gold Earned
66,826
535
Minions Killed
719
0
Camps Cleared
0
2,312,154
Distance Traveled
2,391,081
34
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,817
513
142
6
0
463,631
8
L
Bakasura
14,337
573
201
8
0
516,279
3
L
Fenrir
12,123
485
55
2
0
542,335
1
L
Chang'e
13,685
547
147
6
0
440,168
6
L
Gilgamesh
13,080
523
155
6
0
468,009
9
W
Achilles
11,946
478
136
5
0
443,227
7
W
Ymir
13,175
527
94
4
0
447,752
8
L
Anhur
13,601
544
161
6
0
424,290
4
W
Odin
11,917
477
30
1
0
487,815
7
W
Tiamat
12,899
516
133
5
0
469,729
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role