Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
BAD-AZZ_BAMM
Janus
Level 158
God Stats
2W - 3L
1,536 SR
Queue Stats
131W - 113L
1,626 Elo+
Solo
Izanami
Izanami
Killfrogy
Izanami
Level 125
God Stats
120W - 126L
1,561 SR
Queue Stats
548W - 552L
1,525 Elo+
Solo
Vamana
Vamana
LCTheSoloLaner
Vamana
Level 61
God Stats
1W - 8L
1,178 SR
Queue Stats
153W - 151L
1,547 Elo+
Solo
Geb
Geb
stax t 54321
Geb
Level 155
God Stats
24W - 21L
1,588 SR
Queue Stats
371W - 398L
1,472 Elo+
Party 2
Team Averages
Level 131
1,473 SR
1,534 Elo+

VS

Team Averages
Level 102
1,707 SR
1,651 Elo+
Hercules
Hercules
AnodyneDreams
Hercules
Level 109
God Stats
16W - 11L
1,697 SR
Queue Stats
328W - 292L
1,668 Elo+
Party 1
Sol
Sol
Baelica
Sol
Level 128
God Stats
28W - 20L
1,559 SR
Queue Stats
214W - 208L
1,592 Elo+
Party 1
Aphrodite
Aphrodite
EIianax
Aphrodite
Level 126
God Stats
227W - 92L
1,755 SR
Queue Stats
527W - 424L
1,655 Elo+
Party 1
Fenrir
Fenrir
Vibеs
Fenrir
Level 129
God Stats
2W - 0L
1,973 SR
Queue Stats
56W - 20L
1,834 Elo+
Party 1
Ares
Ares
jrsdes
Ares
Level 16
God Stats
24W - 17L
1,553 SR
Queue Stats
55W - 33L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
6 / 5 / 4
7,906
565
5,795
12,144
3,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 4 / 2
7,979
570
7,641
8,316
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Killfrogy
Izanami
10
1 / 6 / 5
6,507
465
9,675
10,440
3,415
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 6 / 1
6,046
432
5,409
14,056
8,433
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 6 / 6
5,819
416
4,527
13,765
8,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AnodyneDreams
Hercules
14
6 / 1 / 10
8,718
623
14,532
19,356
13,532
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
14
4 / 4 / 1
7,893
564
9,771
11,277
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
EIianax
Aphrodite
15
6 / 0 / 6
8,917
637
5,753
6,632
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Vibеs
Fenrir
14
10 / 4 / 5
8,861
633
14,139
10,821
4,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
jrsdes
Ares
11
1 / 4 / 4
6,445
460
3,523
11,545
7,529
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
53
13
Kills
27
27
Deaths
13
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
6
5
4
1.6
W
Hercules
AnodyneDreams
Hercules
6
1
10
11
L
5
4
2
1.5
W
Sol
4
4
1
1.13
W
Aphrodite
EIianax
Aphrodite
6
0
6
9
L
Izanami
Killfrogy
Izanami
1
6
5
0.58
L
0
6
1
0.08
W
Fenrir
Vibеs
Fenrir
10
4
5
3.13
W
Ares
jrsdes
Ares
1
4
4
0.75
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,047
Damage
47,718
58,721
Taken
59,631
26,270
Mitigated
33,304
10,093
Healing
29,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,795
2,441
0
2,526
12,144
3,963
0
1,893
10,251
0
41,093
W
Hercules
AnodyneDreams
Hercules
14,532
6,611
0
6,940
19,356
13,532
276
2,707
16,587
0
43,857
L
7,641
636
0
911
8,316
2,183
0
1,737
6,579
48,505
0
W
Sol
9,771
2,773
0
6,245
11,277
3,734
2,699
1,484
9,767
60,841
7,258
W
Aphrodite
EIianax
Aphrodite
5,753
469
5,255
5,710
6,632
3,663
740
1,581
4,987
57,584
0
L
Izanami
Killfrogy
Izanami
9,675
6,180
0
0
10,440
3,415
769
7,983
2,457
0
42,983
L
5,409
3,227
184
4,781
14,056
8,433
0
1,840
12,216
0
28,440
W
Fenrir
Vibеs
Fenrir
14,139
5,051
0
3,327
10,821
4,846
0
2,678
8,029
0
53,502
W
Ares
jrsdes
Ares
3,523
157
195
1,785
11,545
7,529
459
3,479
8,030
17,239
0
L
4,527
744
0
1,691
13,765
8,276
0
4,639
9,126
8,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,257
Gold Earned
40,834
320
Minions Killed
406
0
Camps Cleared
0
1,257,311
Distance Traveled
1,351,134
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,906
565
69
5
0
275,317
0
W
Hercules
8,718
623
73
5
0
285,936
0
L
Janus
7,979
570
102
7
0
252,803
1
W
Sol
7,893
564
117
8
0
251,543
3
W
Aphrodite
8,917
637
122
9
0
272,171
2
L
Izanami
6,507
465
84
6
0
249,153
1
L
Vamana
6,046
432
58
4
0
221,025
3
W
Fenrir
8,861
633
76
5
0
284,677
3
W
Ares
6,445
460
18
1
0
256,807
0
L
Geb
5,819
416
7
1
0
259,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role