Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GiveMeJungleTY
Yemoja
Level 26
God Stats
1W - 2L
1,487 SR
Queue Stats
82W - 58L
1,624 Elo+
Solo
Scylla
Scylla
Noobkilller2607
Scylla
Level 29
God Stats
13W - 8L
1,723 SR
Queue Stats
101W - 96L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
Phans90
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,557 Elo+
Solo
Heimdallr
Heimdallr
jesdmoq
Heimdallr
Level 6
God Stats
2W - 1L
1,758 SR
Queue Stats
19W - 20L
1,624 Elo+
Solo
Team Averages
Level 19
1,594 SR
1,572 Elo+

VS

Team Averages
Level 25
1,522 SR
1,645 Elo+
Zhong Kui
Zhong Kui
Bronze V7384
Zhong Kui
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 68L
1,672 Elo+
Solo
Achilles
Achilles
ForeverSaddd
Achilles
Level 27
God Stats
16W - 13L
1,594 SR
Queue Stats
66W - 55L
1,546 Elo+
Solo
Kukulkan
Kukulkan
Kayhan5314
Kukulkan
Level 28
God Stats
3W - 1L
1,742 SR
Queue Stats
190W - 81L
1,704 Elo+
Solo
Izanami
Izanami
Toshiro_R6
Izanami
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 37L
1,746 Elo+
Solo
Fenrir
Fenrir
fatload_infinity
Fenrir
Level 29
God Stats
1W - 0L
1,273 SR
Queue Stats
55W - 35L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
5 / 5 / 4
8,825
519
7,951
12,931
6,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
4 / 8 / 5
7,790
458
6,536
15,878
12,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 1 / 4
8,557
503
8,260
8,176
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Phans90
Sun Wukong
14
3 / 4 / 2
8,455
497
9,970
17,902
13,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
jesdmoq
Heimdallr
15
1 / 5 / 4
8,751
515
7,948
14,360
4,137
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bronze V7384
Zhong Kui
13
6 / 6 / 6
8,512
501
13,454
15,615
11,097
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
ForeverSaddd
Achilles
18
7 / 1 / 3
10,607
624
14,861
14,724
9,580
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kukulkan
Kayhan5314
Kukulkan
17
4 / 4 / 5
10,188
599
11,433
8,449
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Toshiro_R6
Izanami
17
5 / 5 / 3
10,703
630
9,158
11,192
4,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 1 / 10
8,924
525
6,917
13,971
5,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
50
17
Kills
23
23
Deaths
17
19
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
5
4
1.4
W
Zhong Kui
Bronze V7384
Zhong Kui
6
6
6
1.5
W
Achilles
ForeverSaddd
Achilles
7
1
3
8.5
L
4
8
5
0.81
W
Kukulkan
Kayhan5314
Kukulkan
4
4
5
1.63
L
4
1
4
6
L
Sun Wukong
Phans90
Sun Wukong
3
4
2
1
W
Izanami
Toshiro_R6
Izanami
5
5
3
1.3
W
1
1
10
6
L
Heimdallr
jesdmoq
Heimdallr
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,665
Damage
55,823
69,247
Taken
63,951
38,897
Mitigated
33,941
20,292
Healing
27,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,951
3,182
0
3,057
12,931
6,226
165
5,225
7,706
0
50,127
W
Zhong Kui
Bronze V7384
Zhong Kui
13,454
1,343
0
5,979
15,615
11,097
629
5,469
10,146
39,671
0
W
Achilles
ForeverSaddd
Achilles
14,861
3,651
0
8,407
14,724
9,580
174
798
13,926
0
70,324
L
6,536
1,310
732
2,370
15,878
12,755
330
9,183
6,695
22,455
0
W
Kukulkan
Kayhan5314
Kukulkan
11,433
1,149
177
1,288
8,449
3,185
0
3,575
4,874
79,723
0
L
8,260
752
0
1,851
8,176
2,567
329
4,864
3,312
53,262
0
L
Sun Wukong
Phans90
Sun Wukong
9,970
2,160
0
7,715
17,902
13,212
0
2,186
15,716
0
54,926
W
Izanami
Toshiro_R6
Izanami
9,158
4,998
0
3,741
11,192
4,581
2,868
1,242
9,950
0
92,234
W
6,917
2,325
0
8,162
13,971
5,498
0
3,777
10,194
0
48,684
L
Heimdallr
jesdmoq
Heimdallr
7,948
4,330
0
4,567
14,360
4,137
1,290
3,429
10,931
0
57,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,378
Gold Earned
48,934
440
Minions Killed
567
0
Camps Cleared
0
1,595,276
Distance Traveled
1,610,875
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,825
519
82
5
0
354,615
5
W
Zhong Kui
8,512
501
55
3
0
259,269
0
W
Achilles
10,607
624
120
7
0
361,893
2
L
Yemoja
7,790
458
25
1
0
278,545
3
W
Kukulkan
10,188
599
154
9
0
292,102
7
L
Scylla
8,557
503
109
6
0
311,448
3
L
Sun Wukong
8,455
497
106
6
0
342,505
5
W
Izanami
10,703
630
152
9
0
324,867
3
W
Fenrir
8,924
525
86
5
0
372,744
6
L
Heimdallr
8,751
515
118
7
0
308,163
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role