Player Matchup

Yemoja
Yemoja
Kiwi-Kiran
Yemoja
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Danzaburou
Danzaburou
lekker_simpel
Danzaburou
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 17L
1,503 Elo+
Solo
Hades
Hades
pablito200pa
Hades
Level 18
God Stats
2W - 2L
1,612 SR
Queue Stats
20W - 27L
1,319 Elo+
Solo
Thanatos
Thanatos
sardino_quince
Thanatos
Level 18
God Stats
2W - 4L
1,557 SR
Queue Stats
27W - 34L
1,462 Elo+
Solo
Loki
Loki
xxandrea_sniperx
Loki
Level 21
God Stats
2W - 2L
1,374 SR
Queue Stats
2W - 6L
1,120 Elo+
Solo
Team Averages
Level 15
1,508 SR
1,381 Elo+

VS

Team Averages
Level 19
1,625 SR
1,430 Elo+
Artemis
Artemis
Ak Ares8323
Artemis
Level 17
God Stats
4W - 3L
1,555 SR
Queue Stats
62W - 72L
1,238 Elo+
Solo
Ullr
Ullr
IBloodSore
Ullr
Level 21
God Stats
5W - 4L
1,734 SR
Queue Stats
43W - 56L
1,337 Elo+
Solo
Anubis
Anubis
JeSuisLaMortxD
Anubis
Level 29
God Stats
11W - 10L
1,664 SR
Queue Stats
218W - 215L
1,456 Elo+
Solo
Ymir
Ymir
Kebab_Janne
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,722 Elo+
Solo
Thor
Thor
XxSladeFlashxX
Thor
Level 21
God Stats
4W - 3L
1,672 SR
Queue Stats
104W - 96L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kiwi-Kiran
Yemoja
7
0 / 1 / 1
4,579
509
1,225
3,773
1,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Danzaburou
lekker_simpel
Danzaburou
9
2 / 2 / 0
4,857
540
5,232
5,103
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 0
4,331
481
255
5,840
1,129
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
6
1 / 2 / 0
4,208
468
2,261
4,595
1,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
4,221
469
759
1,740
328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ak Ares8323
Artemis
7
1 / 2 / 1
4,478
498
2,804
4,883
969
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 0 / 2
5,224
580
1,579
2,070
608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 2
5,402
600
3,145
3,072
1,153
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 0 / 3
5,109
568
2,883
5,528
1,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
3 / 1 / 1
5,133
570
1,652
3,186
1,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
8
8
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
Ak Ares8323
Artemis
1
2
1
0.75
W
1
0
2
2
W
2
0
2
3
W
1
0
3
2.5
L
Yemoja
Kiwi-Kiran
Yemoja
0
1
1
0.5
W
3
1
1
3.5
L
Danzaburou
lekker_simpel
Danzaburou
2
2
0
1
L
0
3
0
0
L
Thanatos
1
2
0
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,732
Damage
12,063
21,051
Taken
18,739
5,846
Mitigated
5,723
8,315
Healing
8,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Ak Ares8323
Artemis
2,804
2,119
0
1,240
4,883
969
252
434
4,449
0
15,887
W
1,579
115
0
1,120
2,070
608
1,714
0
2,070
0
19,581
W
3,145
116
0
1,474
3,072
1,153
0
255
2,817
26,647
0
W
2,883
462
804
2,408
5,528
1,904
88
722
4,806
12,735
0
L
Yemoja
Kiwi-Kiran
Yemoja
1,225
476
660
1,255
3,773
1,438
0
1,062
2,711
5,981
0
W
1,652
164
0
957
3,186
1,089
0
69
3,117
0
18,108
L
Danzaburou
lekker_simpel
Danzaburou
5,232
2,383
0
1,335
5,103
1,898
0
1,400
3,703
0
35,197
L
255
41
0
1,319
5,840
1,129
0
2,960
2,880
17,925
0
L
Thanatos
2,261
775
0
3,098
4,595
1,053
0
532
4,063
0
13,635
L
759
115
0
648
1,740
328
0
74
1,666
0
14,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,196
Gold Earned
25,346
187
Minions Killed
183
0
Camps Cleared
0
788,541
Distance Traveled
790,723
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,478
498
33
4
0
146,710
0
W
Ullr
5,224
580
43
5
0
159,858
1
W
Anubis
5,402
600
44
5
0
157,541
2
W
Ymir
5,109
568
25
3
0
146,932
3
L
Yemoja
4,579
509
13
1
0
138,246
0
W
Thor
5,133
570
38
4
0
179,682
2
L
Danzaburou
4,857
540
65
7
0
154,281
2
L
Hades
4,331
481
38
4
0
150,486
0
L
Thanatos
4,208
468
32
4
0
140,656
0
L
Loki
4,221
469
39
4
0
204,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role