Player Matchup

Loki
Loki
Diamond III
Amzeri-29
Loki
Diamond III
Level 160
God Stats
164W - 124L
1,757 SR
Queue Stats
616W - 600L
2,268 MMR
Party 1
Jing Wei
Jing Wei
Platinum IV
K-A-T-A-Y-A
Jing Wei
Platinum IV
Level 85
God Stats
64W - 39L
1,684 SR
Queue Stats
127W - 102L
1,796 MMR
Solo
Sylvanus
Sylvanus
Gold II
Memogenc
Sylvanus
Gold II
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 96L
1,798 MMR
Solo
Tiamat
Tiamat
Diamond III
SoraDuWTF333
Tiamat
Diamond III
Level 141
God Stats
6W - 5L
1,639 SR
Queue Stats
245W - 230L
2,127 MMR
Party 1
Tyr
Tyr
Platinum III
rascothebest
Tyr
Platinum III
Level 160
God Stats
6W - 5L
1,539 SR
Queue Stats
245W - 229L
1,831 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 119
1,624 SR
1,964 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,589 SR
1,874 MMR
Ravana
Ravana
Diamond V
 
Ravana
Diamond V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold I
CrazyDante22
Bellona
Gold I
Level 142
God Stats
0W - 1L
1,273 SR
Queue Stats
37W - 30L
1,774 MMR
Solo
Ymir
Ymir
Platinum IV
DonAvenger19
Ymir
Platinum IV
Level 128
God Stats
36W - 31L
1,616 SR
Queue Stats
399W - 401L
1,790 MMR
Solo
Danzaburou
Danzaburou
Platinum I
TaylorFx1
Danzaburou
Platinum I
Level 159
God Stats
5W - 4L
1,873 SR
Queue Stats
93W - 75L
2,181 MMR
Party 2
Raijin
Raijin
Platinum I
vLumiing
Raijin
Platinum I
Level 139
God Stats
9W - 6L
1,681 SR
Queue Stats
76W - 53L
2,124 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
7 / 3 / 6
9,993
588
8,429
10,962
3,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
K-A-T-A-Y-A
Jing Wei
15
1 / 2 / 6
9,194
541
6,920
9,499
2,975
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Memogenc
Sylvanus
14
1 / 4 / 8
8,425
496
6,317
13,564
15,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
16
7 / 1 / 10
10,435
614
17,765
10,700
10,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 1 / 3
10,643
626
6,095
14,473
12,921
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ArtioMorgan Le FayPersephoneAthenaGeb

VS

Bans
SusanoOdinSetUllrArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
4 / 4 / 2
9,088
535
6,221
10,389
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
CrazyDante22
Bellona
15
1 / 4 / 3
9,162
539
10,310
11,802
11,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 4 / 3
7,951
468
4,165
16,910
14,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
TaylorFx1
Danzaburou
14
2 / 3 / 2
8,880
522
9,686
10,928
3,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
vLumiing
Raijin
13
1 / 7 / 3
7,926
466
6,209
9,812
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
22
Kills
10
11
Deaths
22
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
4
4
2
1.25
W
Loki
7
3
6
3.33
L
Bellona
CrazyDante22
Bellona
1
4
3
0.63
L
2
4
3
0.88
W
Jing Wei
K-A-T-A-Y-A
Jing Wei
1
2
6
2
W
Sylvanus
Memogenc
Sylvanus
1
4
8
1.25
W
Tiamat
7
1
10
12
L
Danzaburou
TaylorFx1
Danzaburou
2
3
2
1
W
6
1
3
7.5
L
Raijin
vLumiing
Raijin
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,526
Damage
36,591
59,198
Taken
59,841
45,758
Mitigated
36,789
23,781
Healing
11,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
6,221
1,377
0
3,174
10,389
3,731
0
4,384
5,838
0
55,691
W
Loki
8,429
2,103
0
3,396
10,962
3,713
0
1,557
9,405
0
58,005
L
Bellona
CrazyDante22
Bellona
10,310
2,632
0
2,174
11,802
11,581
0
4,057
7,620
13,729
54,997
L
4,165
454
0
2,390
16,910
14,767
0
6,363
10,262
21,004
0
W
Jing Wei
K-A-T-A-Y-A
Jing Wei
6,920
5,046
0
2,807
9,499
2,975
222
973
8,526
0
81,721
W
Sylvanus
Memogenc
Sylvanus
6,317
1,604
2,429
3,956
13,564
15,864
0
4,941
8,623
29,280
0
W
Tiamat
17,765
2,032
233
4,845
10,700
10,285
521
3,546
7,154
66,498
0
L
Danzaburou
TaylorFx1
Danzaburou
9,686
4,095
0
2,874
10,928
3,753
0
2,925
7,880
0
71,802
W
6,095
1,481
0
6,115
14,473
12,921
534
2,244
12,229
0
72,865
L
Raijin
vLumiing
Raijin
6,209
765
0
620
9,812
2,957
0
5,354
4,159
56,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,690
Gold Earned
43,007
570
Minions Killed
555
0
Camps Cleared
0
1,738,937
Distance Traveled
1,609,411
33
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,088
535
103
6
0
360,151
4
W
Loki
9,993
588
101
6
0
379,381
4
L
Bellona
9,162
539
151
9
0
326,308
1
L
Ymir
7,951
468
38
2
0
315,723
9
W
Jing Wei
9,194
541
130
8
0
338,599
9
W
Sylvanus
8,425
496
40
2
0
295,829
3
W
Tiamat
10,435
614
140
8
0
360,300
7
L
Danzaburou
8,880
522
126
7
0
299,452
2
W
Tyr
10,643
626
159
9
0
364,828
10
L
Raijin
7,926
466
137
8
0
307,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role