Player Matchup

Chronos
Chronos
Benjayos
Chronos
Level 107
God Stats
3W - 5L
1,479 SR
Queue Stats
259W - 275L
1,326 Elo+
Solo
Bakasura
Bakasura
Majordzys
Bakasura
Level 85
God Stats
1W - 1L
1,718 SR
Queue Stats
75W - 79L
1,521 Elo+
Solo
Ymir
Ymir
MammadYmir
Ymir
Level 108
God Stats
37W - 27L
1,565 SR
Queue Stats
813W - 849L
1,353 Elo+
Solo
Baron Samedi
Baron Samedi
StevenSpielberg
Baron Samedi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,335 Elo+
Solo
Osiris
Osiris
madmads118
Osiris
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,364 Elo+
Solo
Team Averages
Level 83
1,553 SR
1,380 Elo+

VS

Team Averages
Level 76
1,563 SR
1,433 Elo+
Sol
Sol
Burkey-_-B0Y
Sol
Level 69
God Stats
7W - 0L
1,866 SR
Queue Stats
229W - 245L
1,454 Elo+
Solo
Kumbhakarna
Kumbhakarna
Deniejelly
Kumbhakarna
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 46L
1,544 Elo+
Party 1
Apollo
Apollo
Lynxja
Apollo
Level 113
God Stats
1W - 2L
1,446 SR
Queue Stats
143W - 144L
1,312 Elo+
Solo
Kukulkan
Kukulkan
Ollmar
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,328 Elo+
Party 1
Baron Samedi
Baron Samedi
Rall0th
Baron Samedi
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 37L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Benjayos
Chronos
16
3 / 5 / 4
9,226
659
15,119
15,210
7,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
Majordzys
Bakasura
18
6 / 5 / 6
11,377
813
9,288
19,640
9,278
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 7 / 5
9,821
702
7,907
24,620
35,068
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
StevenSpielberg
Baron Samedi
17
2 / 5 / 12
10,026
716
15,316
14,972
7,178
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
madmads118
Osiris
15
1 / 8 / 11
9,703
693
5,525
21,659
19,758
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 3 / 13
11,675
834
17,114
9,658
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
Deniejelly
Kumbhakarna
19
7 / 2 / 21
11,302
807
7,333
18,313
18,480
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Apollo
Lynxja
Apollo
14
2 / 3 / 16
9,371
669
8,844
9,699
5,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Ollmar
Kukulkan
16
4 / 4 / 17
10,426
745
21,069
9,873
4,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Rall0th
Baron Samedi
19
3 / 3 / 23
11,057
790
29,782
15,209
8,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
118
15
Kills
28
30
Deaths
15
38
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Chronos
Benjayos
Chronos
3
5
4
1
W
12
3
13
6.17
W
Kumbhakarna
Deniejelly
Kumbhakarna
7
2
21
8.75
W
Apollo
Lynxja
Apollo
2
3
16
3.33
L
Bakasura
Majordzys
Bakasura
6
5
6
1.8
L
3
7
5
0.79
W
Kukulkan
Ollmar
Kukulkan
4
4
17
3.13
W
Baron Samedi
Rall0th
Baron Samedi
3
3
23
4.83
L
Baron Samedi
StevenSpielberg
Baron Samedi
2
5
12
1.6
L
Osiris
madmads118
Osiris
1
8
11
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,155
Damage
84,142
96,101
Taken
62,752
78,346
Mitigated
41,058
35,736
Healing
34,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Benjayos
Chronos
15,119
1,485
1,698
3,226
15,210
7,064
510
14,444
766
27,083
0
W
17,114
7,634
0
2,401
9,658
4,618
3,476
6,412
3,246
34,922
0
W
Kumbhakarna
Deniejelly
Kumbhakarna
7,333
1,084
1,672
2,326
18,313
18,480
338
9,913
7,966
10,113
0
W
Apollo
Lynxja
Apollo
8,844
5,778
1,848
1,580
9,699
5,035
1,376
5,323
4,159
0
15,604
L
Bakasura
Majordzys
Bakasura
9,288
7,030
2,532
6,363
19,640
9,278
1,522
15,133
4,507
0
11,154
L
7,907
301
1,569
3,379
24,620
35,068
138
16,960
7,660
15,430
0
W
Kukulkan
Ollmar
Kukulkan
21,069
1,841
1,853
1,572
9,873
4,660
0
6,295
3,420
44,798
0
W
Baron Samedi
Rall0th
Baron Samedi
29,782
3,870
11,930
8,847
15,209
8,265
372
10,399
4,531
53,895
0
L
Baron Samedi
StevenSpielberg
Baron Samedi
15,316
710
5,564
5,251
14,972
7,178
1,006
13,006
1,966
35,080
0
L
Osiris
madmads118
Osiris
5,525
1,525
1,571
4,583
21,659
19,758
712
15,755
5,904
0
11,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,153
Gold Earned
53,831
114
Minions Killed
159
0
Camps Cleared
0
1,196,033
Distance Traveled
1,193,844
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,226
659
22
2
0
246,910
0
W
Sol
11,675
834
36
3
0
206,280
0
W
Kumbhakarna
11,302
807
9
1
0
266,911
0
W
Apollo
9,371
669
10
1
0
227,985
1
L
Bakasura
11,377
813
23
2
0
255,334
1
L
Ymir
9,821
702
16
1
0
222,081
3
W
Kukulkan
10,426
745
54
4
0
251,734
4
W
Baron Samedi
11,057
790
50
4
0
240,934
2
L
Baron Samedi
10,026
716
47
3
0
233,693
0
L
Osiris
9,703
693
6
0
0
238,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role