Player Matchup

Hel
Hel
 
Hel
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Darknubis333
Tyr
Level 121
God Stats
32W - 29L
1,562 SR
Queue Stats
849W - 829L
1,469 Elo+
Solo
Heimdallr
Heimdallr
RatedRVal
Heimdallr
Level 149
God Stats
5W - 10L
1,569 SR
Queue Stats
353W - 349L
1,506 Elo+
Solo
Arachne
Arachne
dratex11
Arachne
Level 62
God Stats
5W - 3L
1,756 SR
Queue Stats
75W - 87L
1,399 Elo+
Solo
Anubis
Anubis
slayer_ali_2000
Anubis
Level 111
God Stats
3W - 1L
1,607 SR
Queue Stats
627W - 673L
1,422 Elo+
Solo
Team Averages
Level 101
1,599 SR
1,459 Elo+

VS

Team Averages
Level 110
1,474 SR
1,391 Elo+
Sylvanus
Sylvanus
Glorious_Greg
Sylvanus
Level 124
God Stats
1W - 3L
1,419 SR
Queue Stats
238W - 228L
1,343 Elo+
Solo
Ares
Ares
GolDen GhoSt165
Ares
Level 92
God Stats
2W - 1L
1,604 SR
Queue Stats
47W - 55L
1,349 Elo+
Solo
Thanatos
Thanatos
Maitre Gonzo
Thanatos
Level 129
God Stats
15W - 18L
1,529 SR
Queue Stats
138W - 135L
1,503 Elo+
Solo
Medusa
Medusa
morisss11
Medusa
Level 98
God Stats
3W - 3L
1,344 SR
Queue Stats
84W - 108L
1,374 Elo+
Solo
Ra
Ra
yeniche38550
Ra
Level 109
God Stats
14W - 7L
1,474 SR
Queue Stats
269W - 294L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
0 / 3 / 1
4,765
477
2,946
5,201
1,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
0 / 2 / 0
5,095
510
3,022
6,320
3,166
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
RatedRVal
Heimdallr
5
1 / 1 / 1
4,312
431
2,808
3,311
889
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
dratex11
Arachne
6
1 / 5 / 2
4,677
468
3,154
5,023
1,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
3 / 5 / 0
5,454
545
3,702
8,055
2,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Glorious_Greg
Sylvanus
11
0 / 0 / 2
6,307
631
3,203
4,869
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 2 / 4
5,575
558
1,453
10,491
5,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Maitre Gonzo
Thanatos
12
11 / 1 / 2
7,712
771
7,613
8,130
3,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Medusa
morisss11
Medusa
10
2 / 1 / 1
5,947
595
2,678
6,669
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 1 / 8
6,687
669
4,845
4,215
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
16
16
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
1
0.17
L
0
2
0
0
W
Sylvanus
Glorious_Greg
Sylvanus
0
0
2
1
W
0
2
4
1
W
Thanatos
Maitre Gonzo
Thanatos
11
1
2
12
L
Heimdallr
RatedRVal
Heimdallr
1
1
1
1.5
L
Arachne
dratex11
Arachne
1
5
2
0.4
W
Medusa
morisss11
Medusa
2
1
1
2.5
L
3
5
0
0.6
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,632
Damage
19,792
27,910
Taken
34,374
9,755
Mitigated
16,185
9,360
Healing
22,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,946
84
757
2,038
5,201
1,554
0
347
4,790
13,079
0
L
3,022
400
0
2,819
6,320
3,166
0
2,839
3,441
0
26,216
W
Sylvanus
Glorious_Greg
Sylvanus
3,203
1,270
232
3,343
4,869
4,655
656
0
4,869
26,305
6,994
W
1,453
33
701
4,052
10,491
5,180
101
1,403
9,088
19,716
0
W
Thanatos
Maitre Gonzo
Thanatos
7,613
2,977
0
7,787
8,130
3,115
0
1,585
6,545
0
46,687
L
Heimdallr
RatedRVal
Heimdallr
2,808
1,142
0
986
3,311
889
0
679
2,624
0
14,456
L
Arachne
dratex11
Arachne
3,154
1,927
0
714
5,023
1,393
0
1,468
3,503
0
14,742
W
Medusa
morisss11
Medusa
2,678
568
295
2,798
6,669
2,037
1,944
2,063
4,606
0
27,149
L
3,702
86
0
2,046
8,055
2,753
0
3,151
4,668
22,746
0
W
4,845
556
816
2,184
4,215
1,198
594
1,597
2,618
36,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,303
Gold Earned
32,228
183
Minions Killed
310
0
Camps Cleared
0
817,818
Distance Traveled
1,012,138
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,765
477
22
2
0
174,629
2
L
Tyr
5,095
510
70
7
0
174,488
2
W
Sylvanus
6,307
631
72
7
0
180,740
3
W
Ares
5,575
558
22
2
0
235,605
2
W
Thanatos
7,712
771
81
8
0
204,376
3
L
Heimdallr
4,312
431
26
3
0
106,977
2
L
Arachne
4,677
468
25
3
0
191,251
1
W
Medusa
5,947
595
64
6
0
166,823
0
L
Anubis
5,454
545
40
4
0
170,473
0
W
Ra
6,687
669
71
7
0
224,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role