Player Matchup

Kumbhakarna
Kumbhakarna
Silver II
Atiyav
Kumbhakarna
Silver II
Level 156
God Stats
5W - 6L
1,627 SR
Queue Stats
333W - 325L
1,164 MMR
Solo
Bastet
Bastet
Diamond III
JohnTheJihad
Bastet
Diamond III
Level 148
God Stats
6W - 5L
1,590 SR
Queue Stats
143W - 124L
2,280 MMR
Party 3
Cernunnos
Cernunnos
Gold V
OyastuKarupasu
Cernunnos
Gold V
Level 81
God Stats
1W - 1L
1,739 SR
Queue Stats
32W - 23L
1,828 MMR
Party 1
Tiamat
Tiamat
Masters
YourGirlsPlug
Tiamat
Masters
Level 145
God Stats
12W - 18L
1,589 SR
Queue Stats
217W - 203L
2,306 MMR
Party 3
King Arthur
King Arthur
Silver I
ÊthÃn
King Arthur
Silver I
Level 157
God Stats
0W - 1L
1,897 SR
Queue Stats
7W - 3L
1,675 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,688 SR
1,850 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,543 SR
1,577 MMR
Zeus
Zeus
Diamond II
 
Zeus
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Camazotz
Camazotz
Diamond I
 
Camazotz
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold I
idobejiggy
Ares
Gold I
Level 40
God Stats
1W - 0L
1,715 SR
Queue Stats
71W - 61L
1,885 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Atiyav
Kumbhakarna
6
0 / 2 / 0
4,111
457
1,109
7,724
3,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
6
0 / 3 / 1
4,185
465
2,957
3,786
1,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
OyastuKarupasu
Cernunnos
9
3 / 3 / 0
5,439
604
6,160
6,315
1,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 0
5,044
560
1,782
4,508
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
ÊthÃn
King Arthur
9
0 / 1 / 0
5,192
577
4,692
7,097
3,521
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ArtioOdinAthenaPersephoneLoki

VS

Bans
SetUllrCu ChulainnChironNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
5 / 0 / 0
6,312
701
5,374
3,345
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Camazotz
 
Camazotz
9
2 / 1 / 1
5,275
586
3,279
5,756
1,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
 
Cerberus
10
1 / 0 / 0
5,106
567
3,252
6,664
4,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
 
Medusa
9
0 / 3 / 3
4,993
555
4,191
5,465
1,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
2 / 0 / 3
4,953
550
3,859
6,044
3,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
4
Kills
10
10
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
0
0
5
W
Camazotz
 
Camazotz
2
1
1
2.5
W
Cerberus
 
Cerberus
1
0
0
1
W
Medusa
 
Medusa
0
3
3
0.5
L
Kumbhakarna
Atiyav
Kumbhakarna
0
2
0
0
L
Bastet
0
3
1
0.17
L
Cernunnos
OyastuKarupasu
Cernunnos
3
3
0
1
L
1
1
0
1
W
2
0
3
3.5
L
King Arthur
ÊthÃn
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,700
Damage
19,955
29,430
Taken
27,274
11,564
Mitigated
12,436
9,011
Healing
11,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,374
1,184
0
719
3,345
1,130
0
644
2,635
40,685
0
W
Camazotz
 
Camazotz
3,279
1,015
0
4,338
5,756
1,495
0
261
5,467
0
31,363
W
Cerberus
 
Cerberus
3,252
459
0
3,788
6,664
4,630
0
0
6,664
27,755
0
W
Medusa
 
Medusa
4,191
1,852
0
1,346
5,465
1,214
0
276
5,189
0
27,103
L
Kumbhakarna
Atiyav
Kumbhakarna
1,109
213
0
2,040
7,724
3,136
0
3,631
4,093
6,541
0
L
Bastet
2,957
1,123
0
840
3,786
1,334
0
1,341
2,402
0
16,759
L
Cernunnos
OyastuKarupasu
Cernunnos
6,160
2,749
0
1,894
6,315
1,468
0
1,330
4,985
0
32,383
L
1,782
288
0
1,406
4,508
2,105
236
3,024
1,484
24,333
0
W
3,859
180
0
1,804
6,044
3,967
0
1,524
4,428
11,423
0
L
King Arthur
ÊthÃn
King Arthur
4,692
890
0
2,831
7,097
3,521
0
2,515
3,981
0
31,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,971
Gold Earned
26,639
253
Minions Killed
314
0
Camps Cleared
0
827,255
Distance Traveled
929,607
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,312
701
91
10
0
188,625
4
W
Camazotz
5,275
586
80
9
0
205,149
1
W
Cerberus
5,106
567
74
8
0
178,981
1
W
Medusa
4,993
555
55
6
0
164,266
1
L
Kumbhakarna
4,111
457
8
1
0
162,890
2
L
Bastet
4,185
465
36
4
0
131,835
0
L
Cernunnos
5,439
604
69
8
0
160,339
4
L
Tiamat
5,044
560
69
8
0
177,072
4
W
Ares
4,953
550
14
2
0
192,586
2
L
King Arthur
5,192
577
71
8
0
195,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role