Player Matchup

Khepri
Khepri
Diamond III
Holly Tweet
Khepri
Diamond III
Level 160
God Stats
2W - 6L
1,502 SR
Queue Stats
185W - 169L
2,234 MMR
Solo
Loki
Loki
Masters
KaIIeeb
Loki
Masters
Level 160
God Stats
61W - 38L
1,754 SR
Queue Stats
670W - 575L
3,159 MMR
Solo
Cabrakan
Cabrakan
Diamond V
haverter
Cabrakan
Diamond V
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 69L
2,343 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
impedimented
Heimdallr
Diamond IV
Level 157
God Stats
46W - 58L
1,503 SR
Queue Stats
810W - 804L
2,203 MMR
Solo
Discordia
Discordia
Masters
vDecay-l
Discordia
Masters
Level 145
God Stats
29W - 19L
1,787 SR
Queue Stats
499W - 498L
2,573 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,609 SR
2,502 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,630 SR
2,220 MMR
Erlang Shen
Erlang Shen
Masters
 
Erlang Shen
Masters
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Masters
AHNTONI
Bastet
Masters
Level 155
God Stats
54W - 46L
1,639 SR
Queue Stats
235W - 226L
2,251 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
DunkinDog0s
Cthulhu
Diamond IV
Level 156
God Stats
2W - 2L
1,606 SR
Queue Stats
181W - 169L
2,144 MMR
Solo
King Arthur
King Arthur
Diamond II
NRoid-
King Arthur
Diamond II
Level 160
God Stats
2W - 0L
1,696 SR
Queue Stats
88W - 69L
2,364 MMR
Solo
Janus
Janus
Diamond I
Тrаp
Janus
Diamond I
Level 65
God Stats
23W - 11L
1,707 SR
Queue Stats
86W - 53L
2,843 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 1 / 3
6,000
429
1,813
4,726
3,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
KaIIeeb
Loki
11
3 / 6 / 1
6,674
477
7,019
10,669
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cabrakan
haverter
Cabrakan
13
2 / 1 / 1
7,292
521
6,140
9,992
7,960
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
impedimented
Heimdallr
10
1 / 6 / 0
6,358
454
2,540
8,095
2,073
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
vDecay-l
Discordia
10
1 / 2 / 1
6,394
457
7,185
6,188
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
GebArtioTiamatOdinSusano

VS

Bans
PersephoneAthenaSkadiGuan YuIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
8 / 0 / 1
8,853
632
8,486
7,732
5,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
AHNTONI
Bastet
13
3 / 3 / 2
7,329
524
7,369
8,966
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
DunkinDog0s
Cthulhu
11
0 / 1 / 5
6,278
448
4,197
8,559
6,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
NRoid-
King Arthur
12
0 / 3 / 2
6,957
497
4,478
8,922
5,322
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Тrаp
Janus
13
5 / 0 / 0
7,909
565
5,813
7,434
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
7
Kills
16
16
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
8
0
1
8.5
W
Bastet
AHNTONI
Bastet
3
3
2
1.33
W
Cthulhu
DunkinDog0s
Cthulhu
0
1
5
2.5
L
Khepri
0
1
3
1.5
L
Loki
KaIIeeb
Loki
3
6
1
0.58
W
King Arthur
NRoid-
King Arthur
0
3
2
0.33
L
Cabrakan
haverter
Cabrakan
2
1
1
2.5
L
Heimdallr
impedimented
Heimdallr
1
6
0
0.17
L
Discordia
vDecay-l
Discordia
1
2
1
0.75
W
Janus
Тrаp
Janus
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,697
Damage
30,343
39,670
Taken
41,613
18,415
Mitigated
22,035
8,591
Healing
13,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
8,486
4,511
0
3,254
7,732
5,493
702
1,338
6,294
0
68,029
W
Bastet
AHNTONI
Bastet
7,369
1,430
0
3,330
8,966
2,838
88
1,716
7,214
0
42,178
W
Cthulhu
DunkinDog0s
Cthulhu
4,197
465
587
1,339
8,559
6,106
0
3,683
4,693
15,385
0
L
Khepri
1,813
541
0
857
4,726
3,687
0
1,543
2,888
12,805
0
L
Loki
KaIIeeb
Loki
7,019
2,064
0
2,684
10,669
3,240
0
3,798
6,579
0
39,711
W
King Arthur
NRoid-
King Arthur
4,478
426
0
1,814
8,922
5,322
95
5,030
3,849
6,544
34,965
L
Cabrakan
haverter
Cabrakan
6,140
851
0
3,575
9,992
7,960
0
2,647
7,253
43,112
0
L
Heimdallr
impedimented
Heimdallr
2,540
1,320
0
830
8,095
2,073
0
729
7,318
0
34,826
L
Discordia
vDecay-l
Discordia
7,185
353
0
645
6,188
1,455
0
1,478
4,408
35,306
0
W
Janus
Тrаp
Janus
5,813
353
73
2,787
7,434
2,276
340
2,649
4,425
57,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,718
Gold Earned
37,326
368
Minions Killed
431
0
Camps Cleared
0
1,264,790
Distance Traveled
1,528,562
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,853
632
131
9
0
320,269
4
W
Bastet
7,329
524
81
6
0
330,246
5
W
Cthulhu
6,278
448
24
2
0
291,749
10
L
Khepri
6,000
429
21
2
0
271,076
7
L
Loki
6,674
477
77
6
0
275,717
2
W
King Arthur
6,957
497
85
6
0
272,829
2
L
Cabrakan
7,292
521
104
7
0
250,844
2
L
Heimdallr
6,358
454
79
6
0
200,305
2
L
Discordia
6,394
457
87
6
0
266,848
4
W
Janus
7,909
565
110
8
0
313,469
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role