Player Matchup

Kukulkan
Kukulkan
Dyjok_
Kukulkan
Level 24
God Stats
6W - 5L
1,509 SR
Queue Stats
223W - 233L
1,487 Elo+
Solo
Jing Wei
Jing Wei
Manderowski
Jing Wei
Level 22
God Stats
4W - 1L
1,870 SR
Queue Stats
32W - 23L
1,505 Elo+
Solo
Bakasura
Bakasura
SohnDesMondes
Bakasura
Level 27
God Stats
2W - 3L
1,765 SR
Queue Stats
93W - 123L
1,403 Elo+
Solo
Geb
Geb
WoohDaICE
Geb
Level 29
God Stats
8W - 3L
1,662 SR
Queue Stats
93W - 85L
1,448 Elo+
Solo
Loki
Loki
xxCyberBullyxx
Loki
Level 20
God Stats
7W - 7L
1,563 SR
Queue Stats
55W - 33L
1,613 Elo+
Solo
Team Averages
Level 24
1,674 SR
1,491 Elo+

VS

Team Averages
Level 17
1,506 SR
1,568 Elo+
Izanami
Izanami
FarmerCfC28
Izanami
Level 25
God Stats
4W - 3L
1,396 SR
Queue Stats
58W - 59L
1,406 Elo+
Solo
Sol
Sol
ForeverSaddd
Sol
Level 27
God Stats
6W - 6L
1,639 SR
Queue Stats
66W - 55L
1,559 Elo+
Solo
Fafnir
Fafnir
GameDragonNL
Fafnir
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,779 Elo+
Solo
Gilgamesh
Gilgamesh
jesdmoq
Gilgamesh
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 20L
1,531 Elo+
Solo
Arachne
Arachne
x_Zeusowitz_x
Arachne
Level 18
God Stats
6W - 4L
1,498 SR
Queue Stats
91W - 69L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dyjok_
Kukulkan
9
0 / 3 / 0
6,003
462
2,023
5,334
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Manderowski
Jing Wei
10
0 / 5 / 2
5,832
449
1,757
8,104
2,111
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
SohnDesMondes
Bakasura
11
3 / 8 / 0
6,548
504
5,572
10,885
5,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 2 / 2
5,667
436
2,445
9,351
5,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 5 / 1
6,566
505
6,113
7,986
3,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FarmerCfC28
Izanami
12
1 / 1 / 5
7,757
597
5,018
5,292
1,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
8 / 1 / 2
8,721
671
9,825
8,104
3,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fafnir
8
0 / 1 / 2
6,167
474
799
6,657
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
jesdmoq
Gilgamesh
13
6 / 2 / 0
8,059
620
5,460
7,730
5,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
15
8 / 2 / 3
9,025
694
9,143
8,119
3,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
23
23
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Dyjok_
Kukulkan
0
3
0
0
W
Izanami
FarmerCfC28
Izanami
1
1
5
3.5
W
8
1
2
9
W
Fafnir
0
1
2
1
L
Jing Wei
Manderowski
Jing Wei
0
5
2
0.2
L
Bakasura
SohnDesMondes
Bakasura
3
8
0
0.38
L
0
2
2
0.5
W
Gilgamesh
jesdmoq
Gilgamesh
6
2
0
3
W
Arachne
8
2
3
4.75
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,910
Damage
30,245
41,660
Taken
35,902
17,954
Mitigated
18,268
6,716
Healing
12,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Dyjok_
Kukulkan
2,023
108
0
936
5,334
1,815
0
4,169
1,165
34,485
0
W
Izanami
FarmerCfC28
Izanami
5,018
3,380
0
1,992
5,292
1,512
661
1,018
4,064
0
42,166
W
9,825
3,966
0
4,479
8,104
3,288
4,436
2,165
5,774
56,183
7,349
W
Fafnir
799
170
0
450
6,657
4,497
339
1,518
5,139
10,165
0
L
Jing Wei
Manderowski
Jing Wei
1,757
1,033
0
1,479
8,104
2,111
0
265
7,839
0
34,430
L
Bakasura
SohnDesMondes
Bakasura
5,572
3,743
0
1,648
10,885
5,086
0
1,636
9,249
0
22,153
L
2,445
247
158
1,511
9,351
5,815
0
1,939
7,412
9,612
0
W
Gilgamesh
jesdmoq
Gilgamesh
5,460
1,709
0
1,585
7,730
5,309
761
0
7,570
0
37,087
W
Arachne
9,143
6,445
0
4,047
8,119
3,662
0
262
7,717
0
60,462
L
6,113
2,465
0
984
7,986
3,127
0
1,818
6,168
0
36,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,616
Gold Earned
39,729
292
Minions Killed
381
0
Camps Cleared
0
1,120,538
Distance Traveled
1,286,176
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,003
462
85
7
0
180,121
2
W
Izanami
7,757
597
94
7
0
252,008
3
W
Sol
8,721
671
96
7
0
236,908
0
W
Fafnir
6,167
474
11
1
0
240,484
2
L
Jing Wei
5,832
449
72
6
0
231,335
1
L
Bakasura
6,548
504
48
4
0
231,242
0
L
Geb
5,667
436
12
1
0
246,552
2
W
Gilgamesh
8,059
620
80
6
0
243,449
1
W
Arachne
9,025
694
100
8
0
313,327
0
L
Loki
6,566
505
75
6
0
231,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role