Player Matchup

Set
Set
Divine XVII
Set
Level 107
God Stats
5W - 4L
1,634 SR
Queue Stats
224W - 214L
1,563 Elo+
Solo
Tyr
Tyr
HumanHiveMind
Tyr
Level 154
God Stats
0W - 1L
1,432 SR
Queue Stats
30W - 24L
1,560 Elo+
Solo
Thoth
Thoth
KingEuphorica
Thoth
Level 157
God Stats
0W - 1L
1,485 SR
Queue Stats
13W - 16L
1,501 Elo+
Solo
Apollo
Apollo
Korrue
Apollo
Level 143
God Stats
32W - 20L
1,719 SR
Queue Stats
264W - 171L
1,738 Elo+
Party 1
Jormungandr
Jormungandr
Quiblez
Jormungandr
Level 157
God Stats
7W - 3L
1,826 SR
Queue Stats
788W - 602L
1,712 Elo+
Party 1
Team Averages
Level 144
1,619 SR
1,615 Elo+

VS

Team Averages
Level 140
1,628 SR
1,629 Elo+
Raijin
Raijin
 
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
DislikedEel169
Ganesha
Level 129
God Stats
11W - 4L
1,717 SR
Queue Stats
673W - 542L
1,693 Elo+
Party 2
Danzaburou
Danzaburou
IReadSteiner
Danzaburou
Level 160
God Stats
24W - 14L
1,720 SR
Queue Stats
634W - 441L
1,660 Elo+
Solo
Ratatoskr
Ratatoskr
derailed563
Ratatoskr
Level 127
God Stats
32W - 35L
1,553 SR
Queue Stats
402W - 398L
1,595 Elo+
Solo
Ymir
Ymir
gogetagocu999
Ymir
Level 126
God Stats
14W - 7L
1,650 SR
Queue Stats
391W - 286L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
9,359
468
9,645
13,143
3,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 6 / 5
7,848
392
4,918
13,296
10,567
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 10 / 4
10,714
536
9,519
15,154
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Korrue
Apollo
19
8 / 6 / 1
11,611
581
15,501
14,868
4,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Quiblez
Jormungandr
17
3 / 5 / 4
10,329
516
14,245
20,356
16,861
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
6 / 6 / 10
11,879
594
11,469
16,809
5,480
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 5 / 24
10,823
541
12,536
18,548
7,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
IReadSteiner
Danzaburou
20
17 / 2 / 2
15,724
786
17,543
16,552
6,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ratatoskr
derailed563
Ratatoskr
17
5 / 3 / 10
11,433
572
5,787
12,862
5,229
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

19
3 / 1 / 9
11,688
584
8,482
16,488
19,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
86
17
Kills
31
31
Deaths
17
16
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
6
10
1.83
W
0
5
24
2.4
L
3
4
2
1
L
0
6
5
0.42
W
Danzaburou
IReadSteiner
Danzaburou
17
2
2
9
L
3
10
4
0.5
L
Apollo
Korrue
Apollo
8
6
1
1.42
L
Jormungandr
Quiblez
Jormungandr
3
5
4
1
W
Ratatoskr
derailed563
Ratatoskr
5
3
10
3.33
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,828
Damage
55,817
76,817
Taken
81,259
38,407
Mitigated
44,252
17,303
Healing
33,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,469
1,327
188
5,623
16,809
5,480
0
6,339
10,070
85,313
0
W
12,536
1,229
1,226
7,138
18,548
7,548
110
5,099
13,299
64,025
0
L
9,645
2,479
0
4,891
13,143
3,563
0
5,890
7,253
0
61,077
L
4,918
793
0
1,798
13,296
10,567
0
4,053
9,066
0
40,319
W
Danzaburou
IReadSteiner
Danzaburou
17,543
9,644
0
10,433
16,552
6,479
3,002
3,984
12,510
0
136,026
L
9,519
213
0
2,104
15,154
3,310
0
8,623
6,531
68,465
0
L
Apollo
Korrue
Apollo
15,501
8,789
0
3,725
14,868
4,106
1,190
5,098
9,770
0
92,681
L
Jormungandr
Quiblez
Jormungandr
14,245
1,724
0
4,785
20,356
16,861
78
8,269
12,087
76,924
0
W
Ratatoskr
derailed563
Ratatoskr
5,787
1,333
0
3,486
12,862
5,229
0
2,034
10,740
0
64,155
W
8,482
2,337
0
5,839
16,488
19,516
240
7,378
9,094
54,092
4,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,861
Gold Earned
61,547
636
Minions Killed
634
0
Camps Cleared
0
1,961,208
Distance Traveled
1,992,564
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,879
594
150
8
0
337,989
8
W
Ganesha
10,823
541
47
2
0
416,485
2
L
Set
9,359
468
114
6
0
426,754
5
L
Tyr
7,848
392
58
3
0
419,781
7
W
Danzaburou
15,724
786
216
11
0
392,498
2
L
Thoth
10,714
536
132
7
0
351,481
0
L
Apollo
11,611
581
175
9
0
386,528
3
L
Jormungandr
10,329
516
157
8
0
376,664
3
W
Ratatoskr
11,433
572
109
5
0
471,567
2
W
Ymir
11,688
584
112
6
0
374,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role