Player Matchup

Morgan Le Fay
Morgan Le Fay
DannyDaBoi
Morgan Le Fay
Level 26
God Stats
8W - 14L
1,586 SR
Queue Stats
73W - 70L
1,484 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JAC_55
Cu Chulainn
Level 106
God Stats
13W - 5L
1,582 SR
Queue Stats
322W - 289L
1,543 Elo+
Party 1
Ares
Ares
Protezoic
Ares
Level 109
God Stats
22W - 12L
1,623 SR
Queue Stats
440W - 408L
1,527 Elo+
Party 1
Bakasura
Bakasura
pizzatimejohnny
Bakasura
Level 122
God Stats
3W - 1L
1,270 SR
Queue Stats
216W - 193L
1,569 Elo+
Party 1
Artemis
Artemis
xRAAMONx
Artemis
Level 123
God Stats
11W - 11L
1,548 SR
Queue Stats
71W - 64L
1,533 Elo+
Party 1
Team Averages
Level 97
1,522 SR
1,531 Elo+

VS

Team Averages
Level 71
1,507 SR
1,464 Elo+
Chiron
Chiron
Killem_XD6565
Chiron
Level 86
God Stats
51W - 49L
1,481 SR
Queue Stats
271W - 338L
1,382 Elo+
Party 2
Set
Set
SHADOWREAPER237
Set
Level 85
God Stats
65W - 69L
1,419 SR
Queue Stats
214W - 264L
1,409 Elo+
Party 2
Izanami
Izanami
asscramps-jr
Izanami
Level 28
God Stats
17W - 20L
1,451 SR
Queue Stats
88W - 63L
1,502 Elo+
Party 2
Janus
Janus
xSlipz--
Janus
Level 48
God Stats
2W - 2L
1,636 SR
Queue Stats
102W - 76L
1,542 Elo+
Party 2
Guan Yu
Guan Yu
yRYANq
Guan Yu
Level 109
God Stats
0W - 1L
1,548 SR
Queue Stats
153W - 156L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DannyDaBoi
Morgan Le Fay
16
5 / 1 / 5
9,976
587
4,750
8,844
3,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
JAC_55
Cu Chulainn
15
4 / 1 / 6
9,606
565
10,237
12,791
9,251
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
15
5 / 1 / 18
10,440
614
11,982
20,757
23,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
15
10 / 4 / 7
10,209
601
8,783
13,350
6,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
xRAAMONx
Artemis
16
12 / 4 / 12
10,745
632
15,181
13,856
5,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 9 / 4
8,150
479
8,416
12,961
3,639
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 8 / 3
7,388
435
5,805
10,836
5,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
asscramps-jr
Izanami
13
4 / 7 / 0
8,341
491
6,302
12,437
4,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
xSlipz--
Janus
14
2 / 8 / 3
8,709
512
10,460
11,894
3,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
yRYANq
Guan Yu
15
1 / 4 / 1
8,839
520
6,171
15,074
12,584
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
22
36
Kills
11
11
Deaths
36
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DannyDaBoi
Morgan Le Fay
5
1
5
7.5
W
Cu Chulainn
JAC_55
Cu Chulainn
4
1
6
7
L
3
9
4
0.56
W
Ares
5
1
18
14
L
1
8
3
0.31
L
Izanami
asscramps-jr
Izanami
4
7
0
0.57
W
Bakasura
10
4
7
3.38
W
Artemis
xRAAMONx
Artemis
12
4
12
4.5
L
Janus
xSlipz--
Janus
2
8
3
0.44
L
Guan Yu
yRYANq
Guan Yu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,933
Damage
37,154
69,598
Taken
63,202
48,971
Mitigated
29,470
22,772
Healing
10,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DannyDaBoi
Morgan Le Fay
4,750
212
395
2,886
8,844
3,796
1,232
3,067
5,653
49,359
0
W
Cu Chulainn
JAC_55
Cu Chulainn
10,237
1,758
0
3,073
12,791
9,251
283
426
12,339
9,460
43,643
L
8,416
2,893
331
2,167
12,961
3,639
472
3,349
9,503
0
47,031
W
Ares
11,982
1,790
1,151
6,209
20,757
23,527
650
2,357
18,250
46,502
0
L
5,805
2,461
0
843
10,836
5,008
0
2,960
7,750
0
30,964
L
Izanami
asscramps-jr
Izanami
6,302
3,465
0
664
12,437
4,634
643
3,045
9,327
0
38,110
W
Bakasura
8,783
5,499
0
4,229
13,350
6,831
1,638
1,231
12,069
0
47,575
W
Artemis
xRAAMONx
Artemis
15,181
9,618
0
4,829
13,856
5,566
4,164
2,915
10,827
0
53,521
L
Janus
xSlipz--
Janus
10,460
765
0
1,227
11,894
3,605
0
5,549
5,816
55,296
0
L
Guan Yu
yRYANq
Guan Yu
6,171
545
0
5,147
15,074
12,584
53
3,368
11,246
0
52,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,976
Gold Earned
41,427
392
Minions Killed
393
0
Camps Cleared
0
1,666,751
Distance Traveled
1,527,275
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,976
587
92
5
0
357,197
5
W
Cu Chulainn
9,606
565
89
5
0
329,045
1
L
Chiron
8,150
479
66
4
0
289,422
4
W
Ares
10,440
614
53
3
0
310,632
5
L
Set
7,388
435
47
3
0
317,478
2
L
Izanami
8,341
491
65
4
0
281,868
0
W
Bakasura
10,209
601
89
5
0
388,670
2
W
Artemis
10,745
632
69
4
0
281,207
2
L
Janus
8,709
512
104
6
0
300,711
1
L
Guan Yu
8,839
520
111
7
0
337,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role