Player Matchup

Baron Samedi
Baron Samedi
Luigimen101
Baron Samedi
Level 48
God Stats
15W - 17L
1,524 SR
Queue Stats
240W - 226L
1,376 Elo+
Solo
Chaac
Chaac
RDF_Almighty
Chaac
Level 47
God Stats
12W - 13L
1,421 SR
Queue Stats
185W - 242L
1,337 Elo+
Party 1
Da Ji
Da Ji
TFredrickK
Da Ji
Level 50
God Stats
5W - 5L
1,508 SR
Queue Stats
72W - 90L
1,419 Elo+
Solo
Tsukuyomi
Tsukuyomi
bass_g0d420
Tsukuyomi
Level 34
God Stats
2W - 0L
1,431 SR
Queue Stats
3W - 4L
1,000 Elo+
Solo
Olorun
Olorun
bluestair
Olorun
Level 61
God Stats
1W - 1L
1,159 SR
Queue Stats
200W - 255L
1,321 Elo+
Party 1
Team Averages
Level 48
1,408 SR
1,291 Elo+

VS

Team Averages
Level 45
1,478 SR
1,436 Elo+
Anubis
Anubis
 
Anubis
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
BlessedByGreene
Ymir
Level 42
God Stats
17W - 17L
1,469 SR
Queue Stats
130W - 126L
1,417 Elo+
Solo
Kukulkan
Kukulkan
Stk_rng
Kukulkan
Level 2
God Stats
3W - 5L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
purpleumi
Tsukuyomi
Level 65
God Stats
1W - 2L
1,482 SR
Queue Stats
149W - 177L
1,431 Elo+
Party 2
Olorun
Olorun
thetreehunter4
Olorun
Level 74
God Stats
49W - 67L
1,439 SR
Queue Stats
49W - 67L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Luigimen101
Baron Samedi
14
3 / 3 / 6
8,800
518
10,322
12,690
5,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 2 / 5
8,098
476
4,370
10,001
7,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Da Ji
14
8 / 0 / 3
8,512
501
8,851
10,081
3,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
bass_g0d420
Tsukuyomi
14
2 / 1 / 2
8,428
496
3,152
8,336
3,640
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Olorun
bluestair
Olorun
13
4 / 3 / 3
8,017
472
10,739
9,230
3,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
1 / 3 / 4
7,479
440
5,255
7,991
3,278
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
4 / 2 / 1
7,447
438
5,398
16,089
9,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
Stk_rng
Kukulkan
7
0 / 7 / 2
5,886
346
1,112
6,648
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
purpleumi
Tsukuyomi
13
2 / 5 / 0
7,743
455
9,317
11,725
3,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 4 / 2
7,857
462
2,559
11,554
4,084
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
20
Kills
8
9
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
3
4
1
L
4
2
1
2.25
W
Baron Samedi
Luigimen101
Baron Samedi
3
3
6
2
W
3
2
5
2.75
L
Kukulkan
Stk_rng
Kukulkan
0
7
2
0.14
W
Da Ji
8
0
3
9.5
W
Tsukuyomi
bass_g0d420
Tsukuyomi
2
1
2
3
W
Olorun
bluestair
Olorun
4
3
3
1.83
L
Tsukuyomi
purpleumi
Tsukuyomi
2
5
0
0.4
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,434
Damage
23,641
50,338
Taken
54,007
23,095
Mitigated
22,020
22,319
Healing
12,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,255
275
0
2,872
7,991
3,278
1,424
3,260
4,731
46,740
0
L
5,398
1,829
0
4,711
16,089
9,200
0
7,350
8,739
29,854
0
W
Baron Samedi
Luigimen101
Baron Samedi
10,322
543
395
4,530
12,690
5,345
676
1,431
11,259
60,547
0
W
4,370
649
95
5,352
10,001
7,503
65
5,090
4,791
0
18,816
L
Kukulkan
Stk_rng
Kukulkan
1,112
331
0
0
6,648
1,579
62
955
5,693
12,984
0
W
Da Ji
8,851
1,936
0
1,877
10,081
3,400
66
2,191
7,810
0
42,557
W
Tsukuyomi
bass_g0d420
Tsukuyomi
3,152
762
0
4,252
8,336
3,640
1,021
509
7,827
0
51,687
W
Olorun
bluestair
Olorun
10,739
5,362
753
5,065
9,230
3,207
616
4,823
4,327
49,889
0
L
Tsukuyomi
purpleumi
Tsukuyomi
9,317
1,806
0
1,107
11,725
3,879
0
4,975
6,750
0
47,321
L
2,559
663
154
3,662
11,554
4,084
2,337
4,803
6,751
40,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,855
Gold Earned
36,412
359
Minions Killed
283
0
Camps Cleared
0
1,581,182
Distance Traveled
1,510,751
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,479
440
73
4
0
280,400
0
L
Ymir
7,447
438
37
2
0
332,753
4
W
Baron Samedi
8,800
518
108
6
0
303,267
9
W
Chaac
8,098
476
31
2
0
318,300
0
L
Kukulkan
5,886
346
14
1
0
290,081
1
W
Da Ji
8,512
501
50
3
0
336,784
3
W
Tsukuyomi
8,428
496
104
6
0
324,780
0
W
Olorun
8,017
472
66
4
0
298,051
1
L
Tsukuyomi
7,743
455
79
5
0
319,472
2
L
Olorun
7,857
462
80
5
0
288,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role