Player Matchup

Horus
Horus
DarkMaddr
Horus
Level 18
God Stats
21W - 11L
1,721 SR
Queue Stats
62W - 43L
1,576 Elo+
Party 1
Geb
Geb
SnoopyLovesYou
Geb
Level 21
God Stats
18W - 6L
1,879 SR
Queue Stats
178W - 181L
1,567 Elo+
Party 1
Cabrakan
Cabrakan
Sonzce
Cabrakan
Level 6
God Stats
4W - 3L
1,572 SR
Queue Stats
5W - 4L
1,452 Elo+
Solo
Kukulkan
Kukulkan
TheShlappening
Kukulkan
Level 40
God Stats
22W - 11L
1,826 SR
Queue Stats
97W - 85L
1,501 Elo+
Party 1
Rama
Rama
lx-_Havok_-xl
Rama
Level 26
God Stats
5W - 9L
1,326 SR
Queue Stats
84W - 115L
1,374 Elo+
Solo
Team Averages
Level 22
1,665 SR
1,494 Elo+

VS

Team Averages
Level 29
1,431 SR
1,471 Elo+
Osiris
Osiris
CAMELLO master4
Osiris
Level 28
God Stats
3W - 5L
1,325 SR
Queue Stats
3W - 7L
1,511 Elo+
Party 2
Nu Wa
Nu Wa
ElYopeBot16
Nu Wa
Level 53
God Stats
0W - 1L
1,261 SR
Queue Stats
6W - 9L
1,481 Elo+
Party 2
Danzaburou
Danzaburou
Lugsxb
Danzaburou
Level 8
God Stats
1W - 2L
1,611 SR
Queue Stats
3W - 5L
1,428 Elo+
Party 2
Jormungandr
Jormungandr
MammothCat7559
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 85L
1,473 Elo+
Solo
Nemesis
Nemesis
Xnofus
Nemesis
Level 29
God Stats
38W - 39L
1,457 SR
Queue Stats
210W - 217L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DarkMaddr
Horus
19
10 / 0 / 38
12,628
1,263
12,325
14,543
17,868
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
4 / 2 / 32
11,378
1,138
9,329
10,022
8,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cabrakan
Sonzce
Cabrakan
20
21 / 0 / 27
12,952
1,295
30,259
13,034
8,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Kukulkan
18
11 / 0 / 23
10,590
1,059
24,179
7,569
3,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
7 / 1 / 29
11,250
1,125
18,829
8,594
3,610
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

291

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 14 / 1
8,183
818
5,940
24,507
12,776
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 9 / 2
9,144
914
12,600
17,660
5,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Lugsxb
Danzaburou
15
0 / 9 / 3
8,751
875
10,746
21,130
8,158
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
MammothCat7559
Jormungandr
15
0 / 17 / 2
8,544
854
9,813
28,572
33,640
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Xnofus
Nemesis
15
2 / 4 / 1
9,308
931
7,768
10,946
4,807
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

202
Kill Participation
12
53
Kills
3
3
Deaths
53
149
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
14
1
0.04
W
Horus
DarkMaddr
Horus
10
0
38
29
L
1
9
2
0.22
L
Danzaburou
Lugsxb
Danzaburou
0
9
3
0.17
L
Jormungandr
MammothCat7559
Jormungandr
0
17
2
0.06
W
4
2
32
10
W
Cabrakan
Sonzce
Cabrakan
21
0
27
34.5
W
Kukulkan
11
0
23
22.5
L
Nemesis
Xnofus
Nemesis
2
4
1
0.63
W
7
1
29
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,921
Damage
46,867
53,762
Taken
102,815
41,663
Mitigated
65,332
24,842
Healing
1,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,940
3,679
0
14
24,507
12,776
0
14,655
9,689
0
21,191
W
Horus
DarkMaddr
Horus
12,325
6,284
6,526
8,352
14,543
17,868
0
5,685
8,858
0
21,526
L
12,600
2,330
0
546
17,660
5,951
0
12,016
5,450
34,413
0
L
Danzaburou
Lugsxb
Danzaburou
10,746
5,016
0
1,069
21,130
8,158
0
12,603
8,410
0
39,877
L
Jormungandr
MammothCat7559
Jormungandr
9,813
2,455
0
20
28,572
33,640
0
16,053
12,195
25,142
0
W
9,329
1,593
0
1,410
10,022
8,682
0
2,286
6,886
14,852
0
W
Cabrakan
Sonzce
Cabrakan
30,259
3,153
0
3,838
13,034
8,239
0
6,122
6,912
48,166
0
W
Kukulkan
24,179
4,366
0
2,053
7,569
3,264
0
3,945
3,624
54,036
0
L
Nemesis
Xnofus
Nemesis
7,768
2,435
0
258
10,946
4,807
0
7,552
3,304
0
25,727
W
18,829
15,212
0
2,663
8,594
3,610
0
4,375
4,219
0
54,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,798
Gold Earned
43,930
234
Minions Killed
185
8
Camps Cleared
3
1,050,638
Distance Traveled
833,646
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,183
818
19
2
0
171,872
1
W
Horus
12,628
1,263
16
2
0
240,696
0
L
Nu Wa
9,144
914
66
7
1
160,227
1
L
Danzaburou
8,751
875
32
3
0
164,252
1
L
Jormungandr
8,544
854
21
2
0
139,078
0
W
Geb
11,378
1,138
7
1
0
219,912
0
W
Cabrakan
12,952
1,295
37
4
2
202,068
1
W
Kukulkan
10,590
1,059
86
9
2
194,240
0
L
Nemesis
9,308
931
47
5
2
198,217
0
W
Rama
11,250
1,125
88
9
4
193,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role