Player Matchup

Cupid
Cupid
Daxxonn
Cupid
Level 129
God Stats
3W - 6L
1,168 SR
Queue Stats
75W - 64L
1,600 Elo+
Party 1
Ah Puch
Ah Puch
JustTin
Ah Puch
Level 160
God Stats
6W - 4L
1,672 SR
Queue Stats
460W - 426L
1,538 Elo+
Solo
Nemesis
Nemesis
MyFootisCool
Nemesis
Level 128
God Stats
5W - 5L
1,794 SR
Queue Stats
243W - 217L
1,593 Elo+
Solo
Fenrir
Fenrir
WhtUDoinStepBro
Fenrir
Level 139
God Stats
7W - 2L
1,799 SR
Queue Stats
201W - 159L
1,581 Elo+
Party 1
Sol
Sol
Zchxz
Sol
Level 136
God Stats
9W - 3L
1,771 SR
Queue Stats
360W - 267L
1,610 Elo+
Party 1
Team Averages
Level 138
1,641 SR
1,584 Elo+

VS

Team Averages
Level 134
1,494 SR
1,576 Elo+
Amaterasu
Amaterasu
EthanOvervold
Amaterasu
Level 121
God Stats
13W - 10L
1,585 SR
Queue Stats
385W - 393L
1,547 Elo+
Party 2
Arachne
Arachne
Furler
Arachne
Level 160
God Stats
10W - 16L
1,519 SR
Queue Stats
345W - 324L
1,592 Elo+
Solo
Raijin
Raijin
UwUCotter
Raijin
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
206W - 220L
1,568 Elo+
Party 2
Chiron
Chiron
Xentrophilia
Chiron
Level 157
God Stats
0W - 5L
1,119 SR
Queue Stats
362W - 357L
1,613 Elo+
Party 2
Khepri
Khepri
imcww
Khepri
Level 129
God Stats
1W - 1L
1,747 SR
Queue Stats
251W - 246L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Daxxonn
Cupid
16
4 / 1 / 0
9,151
610
5,666
9,204
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ah Puch
JustTin
Ah Puch
14
3 / 0 / 7
8,647
576
7,255
5,909
4,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
MyFootisCool
Nemesis
15
9 / 1 / 5
9,515
634
8,330
10,666
7,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
2 / 2 / 3
8,298
553
6,214
11,697
5,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sol
Zchxz
Sol
15
4 / 0 / 3
9,081
605
6,898
5,465
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
EthanOvervold
Amaterasu
12
2 / 4 / 0
7,477
498
8,524
11,579
8,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Furler
Arachne
11
0 / 8 / 0
6,724
448
4,916
13,611
5,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
UwUCotter
Raijin
13
1 / 5 / 0
8,137
542
3,020
9,099
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
14
1 / 3 / 1
8,271
551
7,643
7,455
1,773
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
imcww
Khepri
10
0 / 2 / 1
6,778
452
1,903
8,675
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
22
Kills
4
4
Deaths
22
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cupid
Daxxonn
Cupid
4
1
0
4
L
Amaterasu
EthanOvervold
Amaterasu
2
4
0
0.5
L
Arachne
Furler
Arachne
0
8
0
0
W
Ah Puch
JustTin
Ah Puch
3
0
7
6.5
W
Nemesis
MyFootisCool
Nemesis
9
1
5
11.5
L
Raijin
UwUCotter
Raijin
1
5
0
0.2
W
2
2
3
1.75
L
Chiron
1
3
1
0.5
W
Sol
Zchxz
Sol
4
0
3
5.5
L
Khepri
imcww
Khepri
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,363
Damage
26,006
42,941
Taken
50,419
21,801
Mitigated
26,095
17,558
Healing
13,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Daxxonn
Cupid
5,666
2,755
638
4,634
9,204
2,889
530
420
8,784
0
67,815
L
Amaterasu
EthanOvervold
Amaterasu
8,524
2,246
0
3,890
11,579
8,432
0
1,808
9,771
12,240
30,165
L
Arachne
Furler
Arachne
4,916
2,398
0
4,838
13,611
5,001
0
2,754
10,857
0
51,589
W
Ah Puch
JustTin
Ah Puch
7,255
803
508
2,248
5,909
4,538
421
1,548
4,361
30,048
0
W
Nemesis
MyFootisCool
Nemesis
8,330
4,443
0
795
10,666
7,163
0
2,301
8,237
0
57,469
L
Raijin
UwUCotter
Raijin
3,020
331
0
1,222
9,099
3,071
0
3,917
5,182
49,032
0
W
6,214
1,727
0
5,565
11,697
5,139
670
2,783
8,914
0
44,057
L
Chiron
7,643
2,325
450
1,749
7,455
1,773
180
1,373
6,081
0
57,230
W
Sol
Zchxz
Sol
6,898
2,869
0
3,170
5,465
2,072
773
1,388
3,969
57,041
6,567
L
Khepri
imcww
Khepri
1,903
151
187
1,622
8,675
7,818
0
3,450
5,225
19,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,692
Gold Earned
37,387
495
Minions Killed
464
0
Camps Cleared
0
1,498,676
Distance Traveled
1,372,828
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,151
610
137
9
0
287,709
3
L
Amaterasu
7,477
498
88
6
0
275,521
2
L
Arachne
6,724
448
83
6
0
266,624
1
W
Ah Puch
8,647
576
37
2
0
293,724
0
W
Nemesis
9,515
634
96
6
0
308,040
2
L
Raijin
8,137
542
126
8
0
265,438
0
W
Fenrir
8,298
553
97
6
0
290,840
1
L
Chiron
8,271
551
143
10
0
260,506
2
W
Sol
9,081
605
128
9
0
318,363
7
L
Khepri
6,778
452
24
2
0
304,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role