Player Matchup

Zeus
Zeus
F w G Phil
Zeus
Level 66
God Stats
26W - 12L
1,457 SR
Queue Stats
119W - 123L
1,440 Elo+
Party 1
Fenrir
Fenrir
MEGATRON2000YDS
Fenrir
Level 17
God Stats
6W - 9L
1,321 SR
Queue Stats
10W - 21L
1,252 Elo+
Party 1
Geb
Geb
nazmoney103
Geb
Level 108
God Stats
7W - 10L
1,513 SR
Queue Stats
347W - 408L
1,446 Elo+
Party 1
Team Averages
Level 64
1,430 SR
1,379 Elo+

VS

Team Averages
Level 16
1,247 SR
1,298 Elo+
Izanami
Izanami
Casual_Cap
Izanami
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,197 Elo+
Party 2
Cthulhu
Cthulhu
Casual_Jac
Cthulhu
Level 25
God Stats
0W - 2L
1,011 SR
Queue Stats
0W - 2L
1,197 Elo+
Party 2
Ra
Ra
casual_snack6
Ra
Level 4
God Stats
0W - 1L
1,231 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
18 / 5 / 5
11,196
1,018
22,492
6,254
2,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 3 / 12
8,942
813
4,044
7,347
3,061
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
2 / 1 / 18
9,440
858
6,119
11,099
12,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Casual_Cap
Izanami
12
3 / 6 / 4
8,244
749
5,986
11,031
3,463
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Casual_Jac
Cthulhu
12
2 / 10 / 6
8,802
800
5,866
15,364
7,517
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 9 / 5
8,795
800
5,672
11,254
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
25
Kills
9
9
Deaths
25
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
Casual_Cap
Izanami
3
6
4
0.83
L
Cthulhu
Casual_Jac
Cthulhu
2
10
6
0.5
W
18
5
5
4.1
W
5
3
12
3.67
L
4
9
5
0.72
W
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,655
Damage
17,524
24,700
Taken
37,649
17,623
Mitigated
14,823
1,374
Healing
4,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Casual_Cap
Izanami
5,986
4,566
0
1,435
11,031
3,463
0
9,906
1,125
0
25,105
L
Cthulhu
Casual_Jac
Cthulhu
5,866
989
151
640
15,364
7,517
0
11,444
3,920
13,818
0
W
22,492
1,927
232
323
6,254
2,456
1,371
2,986
3,216
52,349
0
W
4,044
898
0
0
7,347
3,061
438
4,315
2,874
0
9,905
L
5,672
617
651
1,629
11,254
3,843
62
8,039
3,215
16,222
0
W
6,119
1,522
0
819
11,099
12,106
522
4,175
6,726
22,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,578
Gold Earned
25,841
117
Minions Killed
93
5
Camps Cleared
4
540,101
Distance Traveled
472,747
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,244
749
43
4
3
141,709
1
L
Cthulhu
8,802
800
16
1
1
163,761
0
W
Zeus
11,196
1,018
72
7
2
164,987
0
W
Fenrir
8,942
813
19
2
1
187,782
0
L
Ra
8,795
800
34
3
0
167,277
0
W
Geb
9,440
858
26
2
2
187,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role