Player Matchup

Merlin
Merlin
 
Merlin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Code Mobius
Ymir
Level 67
God Stats
10W - 9L
1,582 SR
Queue Stats
20W - 32L
1,370 Elo+
Party 2
Mulan
Mulan
NewtypeShawty
Mulan
Level 46
God Stats
22W - 19L
1,557 SR
Queue Stats
157W - 164L
1,456 Elo+
Party 2
Xing Tian
Xing Tian
NineWinds98
Xing Tian
Level 149
God Stats
19W - 14L
1,629 SR
Queue Stats
598W - 556L
1,437 Elo+
Party 2
Hou Yi
Hou Yi
ahowlingwolf
Hou Yi
Level 129
God Stats
1W - 1L
1,731 SR
Queue Stats
206W - 201L
1,486 Elo+
Party 2
Team Averages
Level 109
1,600 SR
1,450 Elo+

VS

Team Averages
Level 91
1,457 SR
1,523 Elo+
Sobek
Sobek
 
Sobek
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
CarlosDiazdeLeon
Zhong Kui
Level 136
God Stats
1W - 2L
1,495 SR
Queue Stats
474W - 423L
1,583 Elo+
Party 1
Mercury
Mercury
Lukanzy23
Mercury
Level 120
God Stats
4W - 3L
1,312 SR
Queue Stats
338W - 294L
1,540 Elo+
Party 1
Cernunnos
Cernunnos
Train0078640
Cernunnos
Level 108
God Stats
79W - 94L
1,386 SR
Queue Stats
327W - 379L
1,403 Elo+
Solo
Neith
Neith
mesacaliente
Neith
Level 17
God Stats
2W - 1L
1,591 SR
Queue Stats
34W - 16L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 3 / 0
5,048
505
1,937
4,216
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 3
4,682
468
1,106
3,697
1,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

7
1 / 3 / 1
4,763
476
2,572
5,657
1,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
NineWinds98
Xing Tian
9
0 / 3 / 0
5,075
508
2,238
8,183
4,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
9
3 / 0 / 1
5,305
531
3,961
4,754
1,157
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 1 / 0
4,887
489
2,565
6,485
3,691
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
11
4 / 0 / 2
6,445
645
3,931
4,751
2,733
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
Lukanzy23
Mercury
12
4 / 0 / 3
6,912
691
2,139
5,391
1,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cernunnos
Train0078640
Cernunnos
8
0 / 3 / 0
5,040
504
3,432
3,588
622
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 0 / 7
6,284
628
3,597
3,342
1,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
9
9
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
W
Sobek
 
Sobek
1
1
0
1
W
Zhong Kui
4
0
2
5
L
0
0
3
1.5
W
Mercury
Lukanzy23
Mercury
4
0
3
5.5
L
1
3
1
0.5
L
Xing Tian
NineWinds98
Xing Tian
0
3
0
0
W
Cernunnos
Train0078640
Cernunnos
0
3
0
0
L
Hou Yi
3
0
1
3.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,814
Damage
15,664
26,507
Taken
23,557
9,792
Mitigated
9,752
3,768
Healing
9,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,937
40
0
699
4,216
1,073
0
108
4,108
28,051
0
W
Sobek
 
Sobek
2,565
102
45
2,442
6,485
3,691
0
1,170
5,315
12,518
0
W
Zhong Kui
3,931
838
0
3,854
4,751
2,733
515
1,248
3,157
36,142
0
L
1,106
371
0
1,374
3,697
1,520
0
865
2,832
9,349
0
W
Mercury
Lukanzy23
Mercury
2,139
804
0
463
5,391
1,607
0
958
4,307
0
41,608
L
2,572
489
0
162
5,657
1,703
0
1,194
4,463
0
24,383
L
Xing Tian
NineWinds98
Xing Tian
2,238
195
0
783
8,183
4,339
0
2,930
5,253
26,143
0
W
Cernunnos
Train0078640
Cernunnos
3,432
1,313
51
114
3,588
622
290
0
3,588
0
22,491
L
Hou Yi
3,961
1,904
0
750
4,754
1,157
0
1,399
3,355
0
27,977
W
3,597
2,379
0
2,552
3,342
1,099
112
1,433
1,909
0
37,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,873
Gold Earned
29,568
226
Minions Killed
323
0
Camps Cleared
0
902,854
Distance Traveled
970,344
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,048
505
50
5
0
157,494
3
W
Sobek
4,887
489
22
2
0
181,045
1
W
Zhong Kui
6,445
645
74
7
0
168,524
2
L
Ymir
4,682
468
17
2
0
188,688
2
W
Mercury
6,912
691
93
9
0
255,843
2
L
Mulan
4,763
476
43
4
0
210,495
4
L
Xing Tian
5,075
508
60
6
0
179,760
0
W
Cernunnos
5,040
504
50
5
0
177,855
0
L
Hou Yi
5,305
531
56
6
0
166,417
3
W
Neith
6,284
628
84
8
0
187,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role