Player Matchup

Thor
Thor
DEADKILLERHEAT
Thor
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
464W - 488L
1,505 Elo+
Party 2
Xing Tian
Xing Tian
Leaninmyfanta2
Xing Tian
Level 122
God Stats
9W - 3L
1,674 SR
Queue Stats
1,105W - 1,083L
1,512 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
OhlSee
Morgan Le Fay
Level 69
God Stats
6W - 5L
1,455 SR
Queue Stats
15W - 18L
1,388 Elo+
Party 1
Cerberus
Cerberus
Qezsy
Cerberus
Level 87
God Stats
2W - 1L
1,488 SR
Queue Stats
18W - 27L
1,338 Elo+
Solo
Danzaburou
Danzaburou
Winded--
Danzaburou
Level 85
God Stats
13W - 8L
1,528 SR
Queue Stats
16W - 18L
1,388 Elo+
Party 1
Team Averages
Level 90
1,529 SR
1,426 Elo+

VS

Team Averages
Level 99
1,448 SR
1,492 Elo+
Khepri
Khepri
CaseN00b 0wn3r
Khepri
Level 111
God Stats
20W - 18L
1,595 SR
Queue Stats
231W - 228L
1,512 Elo+
Party 3
Set
Set
OMOA Limit
Set
Level 123
God Stats
2W - 2L
1,515 SR
Queue Stats
78W - 84L
1,511 Elo+
Party 3
Freya
Freya
Prince6441
Freya
Level 94
God Stats
0W - 2L
1,310 SR
Queue Stats
220W - 219L
1,521 Elo+
Solo
Xing Tian
Xing Tian
Relax9
Xing Tian
Level 109
God Stats
0W - 1L
1,345 SR
Queue Stats
67W - 76L
1,456 Elo+
Party 3
Sol
Sol
Syrinx14
Sol
Level 59
God Stats
25W - 21L
1,475 SR
Queue Stats
196W - 212L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 10
9,237
577
8,905
11,129
5,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
Leaninmyfanta2
Xing Tian
13
1 / 3 / 17
7,647
478
6,913
16,041
14,267
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
OhlSee
Morgan Le Fay
16
13 / 2 / 8
9,989
624
19,560
10,061
3,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Qezsy
Cerberus
14
2 / 3 / 8
8,578
536
8,624
14,790
10,078
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Winded--
Danzaburou
16
7 / 1 / 3
9,975
623
11,993
8,822
3,405
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
7,438
465
4,745
16,300
11,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 7 / 3
7,782
486
4,635
15,972
5,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
12
3 / 6 / 1
7,843
490
5,647
13,512
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Relax9
Xing Tian
12
3 / 4 / 2
7,538
471
9,465
16,275
12,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
2 / 6 / 0
7,234
452
6,805
13,260
3,706
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
19
29
Kills
12
12
Deaths
29
46
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
6
3
10
3.67
W
Xing Tian
Leaninmyfanta2
Xing Tian
1
3
17
3.17
L
2
7
3
0.5
W
Morgan Le Fay
OhlSee
Morgan Le Fay
13
2
8
8.5
L
Freya
3
6
1
0.58
W
Cerberus
Qezsy
Cerberus
2
3
8
2
L
Xing Tian
Relax9
Xing Tian
3
4
2
1
L
2
6
0
0.33
W
Danzaburou
Winded--
Danzaburou
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,995
Damage
31,297
60,843
Taken
75,319
36,436
Mitigated
37,488
17,453
Healing
18,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,745
480
0
2,926
16,300
11,809
37
7,074
8,966
17,981
0
W
8,905
1,290
0
2,487
11,129
5,087
599
2,716
8,357
0
59,205
W
Xing Tian
Leaninmyfanta2
Xing Tian
6,913
480
141
1,835
16,041
14,267
0
8,183
7,635
15,847
0
L
4,635
2,062
0
4,977
15,972
5,343
0
7,324
8,281
0
50,406
W
Morgan Le Fay
OhlSee
Morgan Le Fay
19,560
1,924
0
3,407
10,061
3,599
559
4,584
5,383
65,145
0
L
Freya
5,647
2,144
0
3,272
13,512
3,819
0
4,311
9,043
38,853
0
W
Cerberus
Qezsy
Cerberus
8,624
474
0
6,159
14,790
10,078
774
6,694
7,428
46,661
0
L
Xing Tian
Relax9
Xing Tian
9,465
949
0
3,779
16,275
12,811
108
8,437
6,878
28,798
0
L
6,805
1,975
0
4,001
13,260
3,706
372
5,812
7,054
37,582
0
W
Danzaburou
Winded--
Danzaburou
11,993
6,246
0
3,424
8,822
3,405
1,289
3,627
5,157
0
68,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,426
Gold Earned
37,835
419
Minions Killed
318
0
Camps Cleared
0
1,570,022
Distance Traveled
1,455,118
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,438
465
29
2
0
293,892
3
W
Thor
9,237
577
96
6
0
332,056
0
W
Xing Tian
7,647
478
17
1
0
320,000
4
L
Set
7,782
486
91
6
0
288,109
2
W
Morgan Le Fay
9,989
624
94
6
0
334,382
5
L
Freya
7,843
490
79
5
0
272,888
1
W
Cerberus
8,578
536
101
6
0
266,896
0
L
Xing Tian
7,538
471
45
3
0
309,580
0
L
Sol
7,234
452
74
5
0
290,649
4
W
Danzaburou
9,975
623
111
7
0
316,688
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role