Player Matchup

Medusa
Medusa
CoHaines
Medusa
Level 128
God Stats
2W - 1L
1,927 SR
Queue Stats
88W - 82L
1,574 Elo+
Party 1
Terra
Terra
Daerien
Terra
Level 28
God Stats
0W - 1L
1,436 SR
Queue Stats
9W - 14L
1,504 Elo+
Party 1
Nemesis
Nemesis
HonayBadga
Nemesis
Level 23
God Stats
1W - 2L
1,487 SR
Queue Stats
19W - 21L
1,557 Elo+
Party 1
Cthulhu
Cthulhu
Mhirr
Cthulhu
Level 17
God Stats
0W - 2L
1,637 SR
Queue Stats
15W - 18L
1,550 Elo+
Party 1
Merlin
Merlin
joshuapicillo
Merlin
Level 12
God Stats
4W - 8L
1,500 SR
Queue Stats
137W - 117L
1,575 Elo+
Solo
Team Averages
Level 42
1,598 SR
1,552 Elo+

VS

Team Averages
Level 16
1,534 SR
1,616 Elo+
Merlin
Merlin
GabrielPinheiro
Merlin
Level 8
God Stats
1W - 0L
1,290 SR
Queue Stats
6W - 6L
1,543 Elo+
Solo
Fafnir
Fafnir
NecisOfHallows
Fafnir
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 8L
1,636 Elo+
Solo
Neith
Neith
NoWayJoey
Neith
Level 24
God Stats
7W - 2L
1,810 SR
Queue Stats
46W - 37L
1,544 Elo+
Solo
Bakasura
Bakasura
PadreOrpheus
Bakasura
Level 19
God Stats
2W - 1L
1,659 SR
Queue Stats
53W - 34L
1,653 Elo+
Solo
Guan Yu
Guan Yu
That1Panther
Guan Yu
Level 26
God Stats
6W - 6L
1,413 SR
Queue Stats
165W - 107L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CoHaines
Medusa
14
3 / 9 / 5
9,240
420
17,792
17,945
6,202
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
Daerien
Terra
14
3 / 5 / 6
10,439
475
5,672
21,655
22,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
HonayBadga
Nemesis
16
3 / 6 / 4
10,037
456
8,498
18,344
7,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Mhirr
Cthulhu
14
2 / 5 / 3
8,865
403
9,728
22,171
18,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 8 / 0
10,755
489
10,907
13,606
4,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 5
11,046
502
8,874
13,506
4,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 2 / 18
11,215
510
13,828
18,531
19,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
NoWayJoey
Neith
16
3 / 5 / 11
10,488
477
11,715
16,674
6,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
PadreOrpheus
Bakasura
20
19 / 2 / 4
14,167
644
22,778
19,018
11,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
That1Panther
Guan Yu
19
6 / 1 / 8
12,296
559
16,963
18,769
23,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
79
15
Kills
33
33
Deaths
15
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Medusa
CoHaines
Medusa
3
9
5
0.61
L
Terra
Daerien
Terra
3
5
6
1.2
W
2
5
5
0.9
L
Nemesis
HonayBadga
Nemesis
3
6
4
0.83
L
Cthulhu
Mhirr
Cthulhu
2
5
3
0.7
W
3
2
18
6
W
Neith
NoWayJoey
Neith
3
5
11
1.7
W
Bakasura
PadreOrpheus
Bakasura
19
2
4
10.5
W
Guan Yu
That1Panther
Guan Yu
6
1
8
10
L
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,597
Damage
74,158
93,721
Taken
86,498
59,460
Mitigated
65,952
20,497
Healing
28,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
CoHaines
Medusa
17,792
8,309
0
250
17,945
6,202
0
4,339
13,374
0
69,398
L
Terra
Daerien
Terra
5,672
1,274
3,240
6,457
21,655
22,704
0
7,409
13,824
19,693
0
W
8,874
545
0
3,247
13,506
4,491
1,666
4,393
8,702
76,404
0
L
Nemesis
HonayBadga
Nemesis
8,498
4,130
0
3,146
18,344
7,580
867
5,022
12,281
0
75,093
L
Cthulhu
Mhirr
Cthulhu
9,728
1,670
181
5,518
22,171
18,135
235
3,614
17,807
36,551
0
W
13,828
5,871
0
3,816
18,531
19,313
657
7,013
10,982
21,739
0
W
Neith
NoWayJoey
Neith
11,715
3,839
0
5,809
16,674
6,653
1,677
4,586
11,899
0
96,822
W
Bakasura
PadreOrpheus
Bakasura
22,778
14,817
0
8,942
19,018
11,789
503
2,858
16,007
0
124,324
W
Guan Yu
That1Panther
Guan Yu
16,963
4,299
1,898
4,766
18,769
23,706
485
4,916
12,458
512
93,699
L
10,907
216
167
1,538
13,606
4,839
527
2,830
10,216
60,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,336
Gold Earned
59,212
447
Minions Killed
632
0
Camps Cleared
0
1,948,256
Distance Traveled
2,124,747
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,240
420
105
5
0
358,504
0
L
Terra
10,439
475
33
2
0
419,792
6
W
Merlin
11,046
502
142
6
0
346,608
1
L
Nemesis
10,037
456
107
5
0
432,637
0
L
Cthulhu
8,865
403
82
4
0
386,621
0
W
Fafnir
11,215
510
15
1
0
411,545
0
W
Neith
10,488
477
116
5
0
368,910
10
W
Bakasura
14,167
644
197
9
0
556,656
5
W
Guan Yu
12,296
559
162
7
0
441,028
3
L
Merlin
10,755
489
120
5
0
350,702
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role