Player Matchup

Tyr
Tyr
InvyS
Tyr
Level 102
God Stats
240W - 185L
1,672 SR
Queue Stats
364W - 275L
1,681 Elo+
Solo
Anhur
Anhur
SapinRonin
Anhur
Level 148
God Stats
5W - 3L
1,584 SR
Queue Stats
117W - 138L
1,447 Elo+
Party 2
Nox
Nox
orangejuanma
Nox
Level 148
God Stats
18W - 23L
1,434 SR
Queue Stats
294W - 436L
1,364 Elo+
Party 2
Team Averages
Level 133
1,563 SR
1,497 Elo+

VS

Team Averages
Level 66
1,488 SR
1,392 Elo+
Pele
Pele
Ganbol03
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 54L
1,208 Elo+
Party 1
Sol
Sol
Valtium
Sol
Level 154
God Stats
9W - 5L
1,748 SR
Queue Stats
506W - 312L
1,746 Elo+
Solo
Nemesis
Nemesis
YatoNora
Nemesis
Level 16
God Stats
0W - 2L
1,216 SR
Queue Stats
11W - 52L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
InvyS
Tyr
12
4 / 4 / 5
9,024
752
10,631
15,297
9,974
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
12
3 / 4 / 6
8,587
716
7,887
10,747
3,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 3 / 7
8,625
719
6,752
7,802
2,840
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
4 / 3 / 6
8,032
669
5,787
8,567
2,411
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sol
13
7 / 1 / 4
8,859
738
16,710
11,255
4,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
YatoNora
Nemesis
10
0 / 5 / 11
7,256
605
3,224
9,118
2,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
32
9
Kills
11
11
Deaths
9
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Pele
4
3
6
2.33
W
Tyr
InvyS
Tyr
4
4
5
1.63
W
Anhur
3
4
6
1.5
L
Sol
7
1
4
9
L
Nemesis
YatoNora
Nemesis
0
5
11
1.1
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,270
Damage
25,721
33,846
Taken
28,940
16,723
Mitigated
8,786
7,585
Healing
8,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
5,787
492
182
462
8,567
2,411
0
2,132
6,435
0
15,836
W
Tyr
InvyS
Tyr
10,631
1,720
129
4,485
15,297
9,974
164
6,329
8,968
0
26,719
W
Anhur
7,887
4,751
0
1,983
10,747
3,909
776
5,194
5,553
0
34,046
L
Sol
16,710
6,765
0
7,767
11,255
4,028
443
2,272
8,983
47,360
4,826
L
Nemesis
YatoNora
Nemesis
3,224
581
0
536
9,118
2,347
0
2,654
6,464
0
6,157
W
6,752
403
0
988
7,802
2,840
625
4,122
3,680
28,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,236
Gold Earned
24,147
132
Minions Killed
95
6
Camps Cleared
4
655,748
Distance Traveled
667,979
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,032
669
22
2
0
231,531
0
W
Tyr
9,024
752
31
3
2
234,304
3
W
Anhur
8,587
716
57
5
1
190,743
4
L
Sol
8,859
738
67
6
4
214,102
3
L
Nemesis
7,256
605
6
1
0
222,346
3
W
Nox
8,625
719
44
4
3
230,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role