Player Matchup

Bacchus
Bacchus
Astra51
Bacchus
Level 48
God Stats
30W - 24L
1,578 SR
Queue Stats
259W - 379L
1,308 Elo+
Party 1
Izanami
Izanami
KGBAGInxx
Izanami
Level 68
God Stats
1W - 1L
1,715 SR
Queue Stats
12W - 25L
1,157 Elo+
Solo
Mercury
Mercury
jutve
Mercury
Level 25
God Stats
19W - 30L
1,365 SR
Queue Stats
73W - 105L
1,256 Elo+
Party 1
Team Averages
Level 47
1,552 SR
1,241 Elo+

VS

Team Averages
Level 21
1,462 SR
1,423 Elo+
Sylvanus
Sylvanus
ArrangedRegent6
Sylvanus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BurnedLemon4
Cthulhu
Level 24
God Stats
1W - 3L
1,387 SR
Queue Stats
4W - 12L
1,420 Elo+
Party 2
King Arthur
King Arthur
Little2606
King Arthur
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Astra51
Bacchus
13
4 / 1 / 21
9,821
818
5,627
12,828
15,143
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
KGBAGInxx
Izanami
14
13 / 2 / 12
10,660
888
29,707
10,009
4,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
jutve
Mercury
14
10 / 2 / 12
10,477
873
11,270
7,977
2,576
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
1 / 7 / 0
7,598
633
3,666
11,743
13,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
BurnedLemon4
Cthulhu
12
4 / 7 / 1
9,604
800
6,041
25,372
11,505
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Little2606
King Arthur
9
0 / 13 / 3
7,336
611
2,250
15,894
6,062
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
9
27
Kills
5
5
Deaths
27
45
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
1
7
0
0.14
W
Bacchus
Astra51
Bacchus
4
1
21
14.5
L
Cthulhu
BurnedLemon4
Cthulhu
4
7
1
0.64
W
Izanami
KGBAGInxx
Izanami
13
2
12
9.5
L
King Arthur
Little2606
King Arthur
0
13
3
0.12
W
Mercury
jutve
Mercury
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,604
Damage
11,957
30,814
Taken
53,009
22,082
Mitigated
30,626
7,438
Healing
3,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
3,666
799
816
2,349
11,743
13,059
0
2,144
9,599
9,622
0
W
Bacchus
Astra51
Bacchus
5,627
284
1,158
3,314
12,828
15,143
313
3,327
9,501
12,296
0
L
Cthulhu
BurnedLemon4
Cthulhu
6,041
599
0
473
25,372
11,505
0
2,124
23,248
26,354
0
W
Izanami
KGBAGInxx
Izanami
29,707
18,800
0
1,364
10,009
4,363
937
2,763
7,246
0
60,053
L
King Arthur
Little2606
King Arthur
2,250
751
0
42
15,894
6,062
0
1,440
14,454
0
8,165
W
Mercury
jutve
Mercury
11,270
6,514
0
1,602
7,977
2,576
860
3,923
3,212
0
34,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,958
Gold Earned
24,538
133
Minions Killed
54
7
Camps Cleared
0
739,096
Distance Traveled
495,763
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,598
633
9
1
0
121,344
0
W
Bacchus
9,821
818
20
2
0
246,012
1
L
Cthulhu
9,604
800
31
3
0
200,015
1
W
Izanami
10,660
888
71
6
4
225,928
2
L
King Arthur
7,336
611
14
1
0
174,404
1
W
Mercury
10,477
873
42
4
3
267,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role