Player Matchup

Vamana
Vamana
 
Vamana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ClauDano
Kukulkan
Level 29
God Stats
3W - 5L
1,679 SR
Queue Stats
10W - 24L
1,298 Elo+
Party 1
Olorun
Olorun
FerrNoct
Olorun
Level 29
God Stats
2W - 3L
1,525 SR
Queue Stats
14W - 31L
1,358 Elo+
Party 1
Team Averages
Level 29
1,568 SR
1,385 Elo+

VS

Team Averages
Level 25
1,436 SR
1,445 Elo+
Cthulhu
Cthulhu
Gaude24
Cthulhu
Level 25
God Stats
0W - 1L
1,387 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ra
Ra
Vergaraa
Ra
Level 39
God Stats
0W - 1L
1,422 SR
Queue Stats
1W - 6L
1,336 Elo+
Party 2
Achilles
Achilles
n1N9
Achilles
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
14 / 0 / 11
12,378
825
15,294
11,123
12,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
ClauDano
Kukulkan
15
8 / 3 / 14
11,546
770
15,059
7,382
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
FerrNoct
Olorun
15
7 / 3 / 14
11,360
757
11,999
12,734
5,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gaude24
Cthulhu
12
1 / 8 / 3
9,166
611
7,366
17,949
18,235
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 12 / 0
9,903
660
8,116
14,596
8,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
n1N9
Achilles
11
1 / 9 / 2
8,320
555
6,637
15,661
10,925
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
29
Kills
6
6
Deaths
29
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
14
0
11
19.5
W
Kukulkan
ClauDano
Kukulkan
8
3
14
5
W
Olorun
FerrNoct
Olorun
7
3
14
4.67
L
Cthulhu
Gaude24
Cthulhu
1
8
3
0.31
L
4
12
0
0.33
L
Achilles
n1N9
Achilles
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,352
Damage
22,119
31,239
Taken
48,206
20,703
Mitigated
37,452
13,755
Healing
4,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
15,294
7,894
0
5,914
11,123
12,711
0
5,750
4,678
0
27,766
W
Kukulkan
ClauDano
Kukulkan
15,059
1,345
0
496
7,382
2,649
806
4,638
2,600
40,924
0
W
Olorun
FerrNoct
Olorun
11,999
5,913
1,445
5,900
12,734
5,343
1,276
5,015
7,299
45,468
5,380
L
Cthulhu
Gaude24
Cthulhu
7,366
768
133
340
17,949
18,235
429
9,878
7,202
22,752
0
L
8,116
1,881
879
2,047
14,596
8,292
0
5,683
8,250
36,950
0
L
Achilles
n1N9
Achilles
6,637
2,161
0
1,309
15,661
10,925
0
9,531
5,439
0
11,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,284
Gold Earned
27,389
168
Minions Killed
114
7
Camps Cleared
2
773,602
Distance Traveled
673,610
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,378
825
23
2
3
275,942
1
W
Kukulkan
11,546
770
79
5
1
239,983
0
W
Olorun
11,360
757
66
4
3
257,677
1
L
Cthulhu
9,166
611
36
2
0
245,884
0
L
Ra
9,903
660
60
4
2
197,008
3
L
Achilles
8,320
555
18
1
0
230,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role