Player Matchup

He Bo
He Bo
 
He Bo
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
E402-LoboZ
Kumbhakarna
Level 142
God Stats
2W - 3L
1,707 SR
Queue Stats
167W - 178L
1,516 Elo+
Party 3
Horus
Horus
JBroad336
Horus
Level 158
God Stats
5W - 5L
1,728 SR
Queue Stats
229W - 248L
1,506 Elo+
Party 3
Eset
Eset
Neko-_-mancer
Eset
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 209L
1,560 Elo+
Party 3
Neith
Neith
brandonXbones
Neith
Level 15
God Stats
4W - 10L
1,614 SR
Queue Stats
93W - 110L
1,253 Elo+
Party 3
Team Averages
Level 99
1,610 SR
1,467 Elo+

VS

Team Averages
Level 88
1,626 SR
1,516 Elo+
Jing Wei
Jing Wei
AGENT MURDA
Jing Wei
Level 115
God Stats
3W - 4L
1,307 SR
Queue Stats
79W - 75L
1,426 Elo+
Party 2
Loki
Loki
Lil Frownz
Loki
Level 27
God Stats
5W - 2L
1,666 SR
Queue Stats
24W - 18L
1,480 Elo+
Party 2
Ymir
Ymir
ShadowDragon774
Ymir
Level 144
God Stats
2W - 0L
1,781 SR
Queue Stats
105W - 94L
1,565 Elo+
Party 1
Zeus
Zeus
Thefeels
Zeus
Level 138
God Stats
3W - 0L
1,734 SR
Queue Stats
85W - 74L
1,569 Elo+
Party 1
Khepri
Khepri
UltraWeird0
Khepri
Level 16
God Stats
4W - 3L
1,644 SR
Queue Stats
7W - 6L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
1 / 6 / 3
6,938
694
4,460
9,188
4,047
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kumbhakarna
E402-LoboZ
Kumbhakarna
13
1 / 4 / 4
6,890
689
3,430
16,144
8,713
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
JBroad336
Horus
12
3 / 4 / 2
7,364
736
5,487
11,521
12,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 5 / 3
6,887
689
6,897
9,069
3,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 3 / 3
6,382
638
3,456
9,534
3,612
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AGENT MURDA
Jing Wei
15
3 / 0 / 10
8,465
847
7,272
4,428
1,970
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
9 / 3 / 11
10,430
1,043
9,076
9,187
4,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 1 / 6
7,436
744
1,903
9,226
8,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
15
9 / 1 / 7
9,421
942
25,637
3,804
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
13
0 / 1 / 10
7,641
764
4,772
7,062
10,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
66
6
Kills
22
22
Deaths
6
15
Assists
44
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
6
3
0.42
W
Jing Wei
AGENT MURDA
Jing Wei
3
0
10
8
L
Kumbhakarna
E402-LoboZ
Kumbhakarna
1
4
4
0.75
L
Horus
JBroad336
Horus
3
4
2
1
W
9
3
11
4.83
L
1
5
3
0.5
W
1
1
6
4
W
Zeus
9
1
7
12.5
W
Khepri
0
1
10
5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,730
Damage
48,660
55,456
Taken
33,707
32,115
Mitigated
27,582
10,340
Healing
5,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,460
621
0
256
9,188
4,047
0
4,914
4,062
14,293
0
W
Jing Wei
AGENT MURDA
Jing Wei
7,272
4,420
0
974
4,428
1,970
2,638
1,913
2,328
0
29,248
L
Kumbhakarna
E402-LoboZ
Kumbhakarna
3,430
323
0
2,964
16,144
8,713
0
9,462
6,274
13,648
0
L
Horus
JBroad336
Horus
5,487
1,977
1,952
2,835
11,521
12,463
0
5,587
5,763
0
8,102
W
9,076
2,456
0
529
9,187
4,735
569
3,118
5,593
0
26,283
L
6,897
732
948
1,068
9,069
3,280
0
5,312
3,540
24,210
0
W
1,903
464
0
1,420
9,226
8,916
224
4,341
4,404
10,638
0
W
Zeus
25,637
2,934
0
1,234
3,804
1,950
1,129
1,772
1,966
43,742
0
W
Khepri
4,772
206
0
1,140
7,062
10,011
306
3,036
3,687
12,112
0
L
3,456
1,364
0
317
9,534
3,612
0
5,798
3,505
0
14,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,461
Gold Earned
43,393
143
Minions Killed
195
3
Camps Cleared
9
901,061
Distance Traveled
925,493
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,938
694
29
3
1
164,650
5
W
Jing Wei
8,465
847
64
6
0
198,531
3
L
Kumbhakarna
6,890
689
18
2
0
199,976
3
L
Horus
7,364
736
10
1
0
180,609
0
W
Loki
10,430
1,043
37
4
6
198,921
2
L
Eset
6,887
689
52
5
2
168,537
1
W
Ymir
7,436
744
17
2
2
174,324
4
W
Zeus
9,421
942
68
7
1
170,981
1
W
Khepri
7,641
764
9
1
0
182,736
0
L
Neith
6,382
638
34
3
0
187,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role