Player Matchup

Cthulhu
Cthulhu
Gold III
HarbaeTheGoat
Cthulhu
Gold III
Level 88
God Stats
8W - 24L
1,554 SR
Queue Stats
137W - 118L
1,488 MMR
Party 2
Medusa
Medusa
Gold II
ZdogHU
Medusa
Gold II
Level 147
God Stats
6W - 6L
1,764 SR
Queue Stats
318W - 311L
1,582 MMR
Solo
Geb
Geb
Gold I
callmedaddy170
Geb
Gold I
Level 129
God Stats
30W - 12L
1,694 SR
Queue Stats
100W - 92L
1,666 MMR
Party 2
Set
Set
Gold II
frankiejimenez
Set
Gold II
Level 143
God Stats
4W - 4L
1,602 SR
Queue Stats
562W - 556L
1,590 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
pro_wellington
Zhong Kui
Gold II
Level 81
God Stats
212W - 154L
1,630 SR
Queue Stats
361W - 357L
1,633 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,649 SR
1,592 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,542 SR
1,567 MMR
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
DEVASTATOR 6666
Sun Wukong
Gold V
Level 108
God Stats
1W - 2L
1,498 SR
Queue Stats
41W - 59L
1,581 MMR
Solo
Chaac
Chaac
Gold II
ErikaNagai
Chaac
Gold II
Level 101
God Stats
4W - 7L
1,479 SR
Queue Stats
51W - 52L
1,623 MMR
Party 1
Khepri
Khepri
Platinum V
TekLingLing
Khepri
Platinum V
Level 139
God Stats
24W - 14L
1,731 SR
Queue Stats
483W - 465L
1,562 MMR
Solo
Olorun
Olorun
Gold III
Toasterz Toast
Olorun
Gold III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 63L
1,569 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
2 / 2 / 5
13,955
558
14,149
23,186
26,706
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
ZdogHU
Medusa
20
7 / 5 / 12
14,753
590
23,776
18,615
7,461
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
3 / 2 / 23
12,847
514
8,410
24,193
33,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
14 / 2 / 7
14,841
594
22,805
20,592
15,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zhong Kui
pro_wellington
Zhong Kui
20
6 / 0 / 10
14,767
591
17,732
16,946
13,860
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GilgameshArtemisMorgan Le FayAthenaTsukuyomi

VS

Bans
PersephoneChironTiamatCu ChulainnArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
2 / 9 / 2
12,765
511
10,945
23,324
9,147
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
DEVASTATOR 6666
Sun Wukong
18
2 / 5 / 1
11,769
471
14,302
27,378
27,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chaac
17
4 / 6 / 1
11,182
447
14,987
23,331
13,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Khepri
16
1 / 5 / 2
10,686
427
6,594
17,033
18,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
1 / 7 / 4
11,111
444
11,407
20,076
7,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
20
32
Kills
10
11
Deaths
32
57
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
9
2
0.33
L
Sun Wukong
DEVASTATOR 6666
Sun Wukong
2
5
1
0.5
L
Chaac
4
6
1
0.75
W
Cthulhu
2
2
5
2.25
L
Khepri
1
5
2
0.4
L
1
7
4
0.43
W
Medusa
ZdogHU
Medusa
7
5
12
2.6
W
3
2
23
7.25
W
14
2
7
8.75
W
Zhong Kui
pro_wellington
Zhong Kui
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,872
Damage
58,235
103,532
Taken
111,142
97,728
Mitigated
75,629
43,022
Healing
31,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,945
2,781
0
8,081
23,324
9,147
3,173
4,635
18,689
0
102,321
L
Sun Wukong
DEVASTATOR 6666
Sun Wukong
14,302
2,748
0
7,789
27,378
27,610
0
11,889
15,489
0
65,412
L
Chaac
14,987
2,004
0
7,144
23,331
13,048
0
8,011
15,320
0
76,670
W
Cthulhu
14,149
2,081
758
10,382
23,186
26,706
711
3,452
18,260
92,440
0
L
Khepri
6,594
433
0
1,972
17,033
18,050
0
6,507
10,526
34,704
0
L
11,407
4,646
880
5,935
20,076
7,774
0
9,249
10,827
64,232
0
W
Medusa
ZdogHU
Medusa
23,776
13,216
0
6,371
18,615
7,461
6,166
3,322
15,096
0
131,187
W
8,410
740
0
4,811
24,193
33,702
183
5,085
18,964
22,547
0
W
22,805
10,649
0
9,133
20,592
15,999
3,367
4,390
16,112
0
113,530
W
Zhong Kui
pro_wellington
Zhong Kui
17,732
1,902
0
11,567
16,946
13,860
6,579
5,676
11,119
130,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,163
Gold Earned
57,513
741
Minions Killed
555
0
Camps Cleared
0
2,354,358
Distance Traveled
2,193,569
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,765
511
158
6
0
398,874
7
L
Sun Wukong
11,769
471
120
5
0
434,224
1
L
Chaac
11,182
447
110
4
0
498,264
2
W
Cthulhu
13,955
558
183
7
0
481,383
6
L
Khepri
10,686
427
44
2
0
444,957
1
L
Olorun
11,111
444
123
5
0
417,250
4
W
Medusa
14,753
590
176
7
0
442,323
6
W
Geb
12,847
514
18
1
0
501,137
5
W
Set
14,841
594
133
5
0
480,340
0
W
Zhong Kui
14,767
591
231
9
0
449,175
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role