Player Matchup

Nemesis
Nemesis
BlacK-_KiLlaZ420
Nemesis
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 112L
1,495 Elo+
Solo
Kumbhakarna
Kumbhakarna
Junpiter
Kumbhakarna
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,516 Elo+
Solo
Chaac
Chaac
federos2121
Chaac
Level 26
God Stats
6W - 1L
1,752 SR
Queue Stats
58W - 58L
1,405 Elo+
Solo
Neith
Neith
mahon210
Neith
Level 5
God Stats
1W - 1L
1,284 SR
Queue Stats
1W - 2L
1,122 Elo+
Party 1
Vulcan
Vulcan
shiN00Bii
Vulcan
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,101 Elo+
Party 1
Team Averages
Level 18
1,507 SR
1,328 Elo+

VS

Team Averages
Level 16
1,533 SR
1,357 Elo+
Nemesis
Nemesis
Dkdognuk
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,184 Elo+
Party 2
Hel
Hel
DoMesmoow
Hel
Level 26
God Stats
2W - 2L
1,519 SR
Queue Stats
4W - 13L
1,214 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rarzrr
Morgan Le Fay
Level 28
God Stats
2W - 4L
1,646 SR
Queue Stats
46W - 40L
1,526 Elo+
Solo
Cupid
Cupid
aNNswe
Cupid
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 20L
1,680 Elo+
Solo
Amaterasu
Amaterasu
aldebaran12
Amaterasu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,180 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
6,055
606
1,619
5,071
1,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
Junpiter
Kumbhakarna
9
3 / 0 / 1
5,401
540
1,357
4,541
2,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 2 / 2
5,446
545
5,718
5,454
3,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
mahon210
Neith
8
2 / 0 / 1
4,855
486
2,299
2,630
672
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
shiN00Bii
Vulcan
9
2 / 1 / 0
5,348
535
647
1,942
570
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dkdognuk
Nemesis
7
1 / 3 / 0
4,661
466
2,170
5,785
2,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 2 / 0
4,055
406
967
3,983
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
Rarzrr
Morgan Le Fay
9
2 / 2 / 0
5,339
534
2,900
3,657
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
aNNswe
Cupid
5
0 / 1 / 0
4,000
400
366
2,525
464
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
aldebaran12
Amaterasu
7
0 / 2 / 0
4,193
419
1,943
5,700
3,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
3
3
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Nemesis
Dkdognuk
Nemesis
1
3
0
0.33
L
0
2
0
0
W
Kumbhakarna
Junpiter
Kumbhakarna
3
0
1
3.5
L
Morgan Le Fay
Rarzrr
Morgan Le Fay
2
2
0
1
L
Cupid
aNNswe
Cupid
0
1
0
0
L
Amaterasu
aldebaran12
Amaterasu
0
2
0
0
W
3
2
2
2
W
Neith
mahon210
Neith
2
0
1
2.5
W
Vulcan
shiN00Bii
Vulcan
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,640
Damage
8,346
19,638
Taken
21,650
8,846
Mitigated
8,725
3,726
Healing
5,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,619
510
0
350
5,071
1,520
0
1,590
3,481
0
37,208
L
Nemesis
Dkdognuk
Nemesis
2,170
764
0
1,032
5,785
2,547
0
0
5,785
0
22,679
L
967
167
453
1,598
3,983
1,569
168
912
2,985
10,733
0
W
Kumbhakarna
Junpiter
Kumbhakarna
1,357
250
0
1,287
4,541
2,316
287
696
3,703
13,965
0
L
Morgan Le Fay
Rarzrr
Morgan Le Fay
2,900
121
0
570
3,657
1,082
0
1,063
2,594
23,993
0
L
Cupid
aNNswe
Cupid
366
200
0
370
2,525
464
0
239
2,286
0
8,417
L
Amaterasu
aldebaran12
Amaterasu
1,943
889
0
1,383
5,700
3,063
170
376
4,722
0
10,863
W
5,718
1,478
0
1,334
5,454
3,768
449
191
5,263
2,189
16,619
W
Neith
mahon210
Neith
2,299
1,475
0
471
2,630
672
1,247
166
2,392
0
15,763
W
Vulcan
shiN00Bii
Vulcan
647
377
0
284
1,942
570
455
1,010
932
17,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,105
Gold Earned
22,248
204
Minions Killed
153
0
Camps Cleared
0
950,068
Distance Traveled
844,314
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,055
606
86
9
0
227,141
1
L
Nemesis
4,661
466
45
5
0
195,697
1
L
Hel
4,055
406
22
2
0
170,846
1
W
Kumbhakarna
5,401
540
28
3
0
195,083
2
L
Morgan Le Fay
5,339
534
42
4
0
186,748
7
L
Cupid
4,000
400
18
2
0
121,118
0
L
Amaterasu
4,193
419
26
3
0
169,905
2
W
Chaac
5,446
545
20
2
0
186,110
0
W
Neith
4,855
486
33
3
0
173,035
0
W
Vulcan
5,348
535
37
4
0
168,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role