Player Matchup

Ymir
Ymir
 
Ymir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Sssedge
Medusa
Level 128
God Stats
7W - 3L
1,693 SR
Queue Stats
590W - 378L
1,766 Elo+
Party 1
Vulcan
Vulcan
WiryTester32867
Vulcan
Level 14
God Stats
6W - 0L
1,715 SR
Queue Stats
94W - 15L
1,816 Elo+
Party 1
Team Averages
Level 77
1,636 SR
1,694 Elo+

VS

Team Averages
Level 109
1,530 SR
1,693 Elo+
Sobek
Sobek
Colossusofkraut
Sobek
Level 7
God Stats
0W - 1L
1,480 SR
Queue Stats
2W - 1L
1,743 Elo+
Party 2
Charybdis
Charybdis
PoOkYjOhNsOn
Charybdis
Level 160
God Stats
1W - 2L
1,451 SR
Queue Stats
8W - 4L
1,758 Elo+
Party 2
Nox
Nox
xaxscratchxax
Nox
Level 160
God Stats
2W - 2L
1,660 SR
Queue Stats
43W - 57L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
5 / 1 / 17
9,301
846
3,202
12,193
9,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Sssedge
Medusa
13
9 / 1 / 15
9,530
866
17,159
6,119
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
10 / 1 / 13
9,771
888
13,838
5,052
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 13 / 2
6,541
595
1,620
17,676
14,491
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
PoOkYjOhNsOn
Charybdis
10
1 / 7 / 1
6,782
617
3,213
12,862
3,422
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 4 / 1
8,177
743
5,645
8,230
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
7
24
Kills
3
3
Deaths
24
45
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
1
17
13.5
L
0
13
2
0.08
L
Charybdis
PoOkYjOhNsOn
Charybdis
1
7
1
0.21
W
Medusa
Sssedge
Medusa
9
1
15
16.5
W
10
1
13
16.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,199
Damage
10,478
23,364
Taken
38,768
13,829
Mitigated
20,732
5,764
Healing
3,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,202
275
0
2,785
12,193
9,321
266
3,483
8,710
10,980
0
L
1,620
168
0
363
17,676
14,491
0
4,966
12,506
5,102
0
L
Charybdis
PoOkYjOhNsOn
Charybdis
3,213
1,698
0
2,051
12,862
3,422
84
6,350
6,322
0
17,955
W
Medusa
Sssedge
Medusa
17,159
9,930
0
1,355
6,119
2,523
1,026
1,907
4,212
0
49,352
W
13,838
3,855
135
1,489
5,052
1,985
457
2,281
2,771
38,385
0
L
5,645
147
0
762
8,230
2,819
0
5,264
2,754
28,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,602
Gold Earned
21,500
135
Minions Killed
104
9
Camps Cleared
1
654,332
Distance Traveled
522,419
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,301
846
11
1
1
199,306
3
L
Sobek
6,541
595
4
0
0
172,417
0
L
Charybdis
6,782
617
40
4
0
162,199
3
W
Medusa
9,530
866
61
6
3
218,235
4
W
Vulcan
9,771
888
63
6
5
236,791
4
L
Nox
8,177
743
60
5
1
187,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role