Player Matchup

Pele
Pele
 
Pele
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
HiRandomPerson
Kukulkan
Level 29
God Stats
4W - 7L
1,407 SR
Queue Stats
60W - 58L
1,410 Elo+
Solo
Anhur
Anhur
Shadowmaster4569
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
Talkingheadache
Ra
Level 29
God Stats
48W - 61L
1,412 SR
Queue Stats
106W - 143L
1,354 Elo+
Solo
Ymir
Ymir
newinmobas
Ymir
Level 4
God Stats
1W - 1L
1,273 SR
Queue Stats
1W - 6L
1,004 Elo+
Solo
Team Averages
Level 19
1,418 SR
1,353 Elo+

VS

Team Averages
Level 28
1,495 SR
1,294 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Isskandarr
Amaterasu
Level 8
God Stats
6W - 11L
1,476 SR
Queue Stats
9W - 18L
915 Elo+
Party 1
Ymir
Ymir
Leland56
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,205 Elo+
Solo
Artemis
Artemis
chapshenshaka
Artemis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
10 / 2 / 3
8,443
768
5,294
7,007
2,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
10
4 / 5 / 5
6,605
600
8,582
6,228
1,990
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
0 / 7 / 1
5,029
457
2,928
7,298
1,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 2 / 0
6,199
564
3,898
5,372
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

7
1 / 9 / 2
5,179
471
930
10,426
8,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
13 / 4 / 4
8,021
729
9,016
5,739
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Set
 
Set
10
4 / 4 / 5
6,443
586
5,902
7,867
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
Isskandarr
Amaterasu
7
0 / 5 / 4
4,623
420
2,197
7,518
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
8
4 / 4 / 5
6,026
548
3,087
9,197
7,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
5
0 / 1 / 1
4,269
388
642
2,051
372
Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
17
Kills
21
25
Deaths
18
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
10
2
3
5.75
L
Kukulkan
 
Kukulkan
13
4
4
3.75
L
Set
 
Set
4
4
5
1.63
W
Kukulkan
4
5
5
1.3
L
Amaterasu
Isskandarr
Amaterasu
0
5
4
0.4
L
Ymir
4
4
5
1.63
W
0
7
1
0.07
W
2
2
0
1
L
Artemis
0
1
1
0.5
W
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,632
Damage
20,844
36,331
Taken
32,372
16,711
Mitigated
16,913
6,904
Healing
5,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,294
1,799
0
3,614
7,007
2,128
335
1,784
5,153
0
35,874
L
Kukulkan
 
Kukulkan
9,016
1,989
0
40
5,739
2,028
0
1,746
3,993
32,489
0
L
Set
 
Set
5,902
2,828
0
1,734
7,867
3,410
0
2,183
5,684
0
37,769
W
Kukulkan
8,582
644
0
0
6,228
1,990
275
2,130
4,022
28,633
0
L
Amaterasu
Isskandarr
Amaterasu
2,197
1,015
0
551
7,518
3,593
0
4,694
2,824
0
9,719
L
Ymir
3,087
1,124
0
2,297
9,197
7,510
264
4,018
5,179
11,971
0
W
2,928
1,885
0
749
7,298
1,677
152
1,220
6,028
0
19,683
W
3,898
229
24
2,349
5,372
2,768
682
1,758
3,534
34,038
0
L
Artemis
642
326
0
474
2,051
372
440
769
1,282
0
7,405
W
930
800
0
168
10,426
8,148
188
4,673
5,491
8,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,455
Gold Earned
29,382
227
Minions Killed
173
0
Camps Cleared
0
1,014,230
Distance Traveled
924,618
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,443
768
70
6
0
246,583
2
L
Kukulkan
8,021
729
64
6
0
203,294
2
L
Set
6,443
586
67
6
0
230,766
0
W
Kukulkan
6,605
600
58
5
0
217,125
1
L
Amaterasu
4,623
420
12
1
0
201,510
0
L
Ymir
6,026
548
13
1
0
209,490
1
W
Anhur
5,029
457
28
3
0
173,064
2
W
Ra
6,199
564
62
6
0
213,427
3
L
Artemis
4,269
388
17
2
0
79,558
0
W
Ymir
5,179
471
9
1
0
164,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role