Player Matchup

Hun Batz
Hun Batz
Archfyre
Hun Batz
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 30L
1,435 Elo+
Party 1
Ares
Ares
Excon111
Ares
Level 27
God Stats
4W - 4L
1,532 SR
Queue Stats
406W - 400L
1,542 Elo+
Solo
Nemesis
Nemesis
Grrh
Nemesis
Level 28
God Stats
1W - 0L
1,317 SR
Queue Stats
10W - 7L
1,592 Elo+
Solo
Skadi
Skadi
Mantã
Skadi
Level 15
God Stats
9W - 5L
1,276 SR
Queue Stats
146W - 131L
1,527 Elo+
Solo
Kukulkan
Kukulkan
WackaWacka90
Kukulkan
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
35W - 39L
1,436 Elo+
Party 1
Team Averages
Level 25
1,425 SR
1,506 Elo+

VS

Team Averages
Level 20
1,523 SR
1,577 Elo+
Ares
Ares
BacchusBussy
Ares
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 12L
1,855 Elo+
Party 2
Hun Batz
Hun Batz
TMBLion
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 9L
1,505 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TMBTurtle
Ah Muzen Cab
Level 23
God Stats
0W - 1L
1,592 SR
Queue Stats
23W - 7L
1,614 Elo+
Party 2
Bellona
Bellona
illLKlli
Bellona
Level 12
God Stats
4W - 4L
1,500 SR
Queue Stats
146W - 166L
1,456 Elo+
Solo
Sol
Sol
luisvips
Sol
Level 28
God Stats
24W - 25L
1,521 SR
Queue Stats
77W - 103L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Archfyre
Hun Batz
13
0 / 0 / 6
7,467
533
3,696
9,044
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
11
0 / 0 / 3
6,922
494
1,097
8,396
7,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Grrh
Nemesis
12
2 / 3 / 2
7,610
544
3,897
7,841
3,202
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
Mantã
Skadi
14
6 / 0 / 1
8,140
581
8,166
4,722
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
WackaWacka90
Kukulkan
14
9 / 2 / 1
9,204
657
10,622
7,855
2,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
7,288
521
6,180
8,854
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
TMBLion
Hun Batz
10
1 / 5 / 1
6,108
436
2,110
9,374
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
TMBTurtle
Ah Muzen Cab
12
1 / 4 / 0
6,722
480
1,899
6,887
1,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
illLKlli
Bellona
11
1 / 0 / 1
6,397
457
3,323
7,104
5,631
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 6 / 1
6,822
487
3,242
9,205
3,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
17
Kills
5
5
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Archfyre
Hun Batz
0
0
6
3
L
1
2
2
1
W
Ares
0
0
3
1.5
W
Nemesis
Grrh
Nemesis
2
3
2
1
W
Skadi
Mantã
Skadi
6
0
1
6.5
L
Hun Batz
TMBLion
Hun Batz
1
5
1
0.3
L
Ah Muzen Cab
TMBTurtle
Ah Muzen Cab
1
4
0
0.25
W
Kukulkan
WackaWacka90
Kukulkan
9
2
1
4.75
L
Bellona
illLKlli
Bellona
1
0
1
1.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,478
Damage
16,754
37,858
Taken
41,424
18,134
Mitigated
20,556
10,988
Healing
9,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Archfyre
Hun Batz
3,696
1,029
0
3,252
9,044
2,829
0
1,690
7,354
0
43,990
L
6,180
318
0
1,866
8,854
7,113
0
2,194
6,528
18,707
0
W
Ares
1,097
158
686
2,439
8,396
7,455
606
1,048
7,348
19,618
0
W
Nemesis
Grrh
Nemesis
3,897
1,122
0
1,680
7,841
3,202
872
1,666
6,175
0
34,669
W
Skadi
Mantã
Skadi
8,166
3,600
0
1,733
4,722
1,689
2,670
1,350
3,372
0
59,758
L
Hun Batz
TMBLion
Hun Batz
2,110
490
0
2,716
9,374
2,705
0
2,024
7,262
0
27,760
L
Ah Muzen Cab
TMBTurtle
Ah Muzen Cab
1,899
740
0
1,954
6,887
1,940
0
827
6,050
0
44,738
W
Kukulkan
WackaWacka90
Kukulkan
10,622
1,561
0
1,198
7,855
2,959
416
4,571
3,284
56,429
0
L
Bellona
illLKlli
Bellona
3,323
492
0
284
7,104
5,631
367
1,262
5,762
10,883
20,940
L
3,242
833
0
2,680
9,205
3,167
717
4,844
4,103
33,802
3,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,343
Gold Earned
33,337
432
Minions Killed
322
0
Camps Cleared
0
1,377,416
Distance Traveled
1,358,162
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,467
533
94
7
0
300,321
0
L
Ares
7,288
521
22
2
0
278,614
2
W
Ares
6,922
494
36
3
0
263,260
4
W
Nemesis
7,610
544
72
5
0
292,534
3
W
Skadi
8,140
581
115
8
0
270,223
5
L
Hun Batz
6,108
436
56
4
0
281,825
2
L
Ah Muzen Cab
6,722
480
96
7
0
254,809
4
W
Kukulkan
9,204
657
115
8
0
251,078
3
L
Bellona
6,397
457
72
5
0
279,932
0
L
Sol
6,822
487
76
5
0
262,982
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role