Player Matchup

He Bo
He Bo
AntiDramatic
He Bo
Level 95
God Stats
1W - 8L
1,302 SR
Queue Stats
715W - 746L
1,494 Elo+
Party 1
Charybdis
Charybdis
Ordinary55
Charybdis
Level 89
God Stats
1W - 3L
1,616 SR
Queue Stats
187W - 200L
1,375 Elo+
Solo
Ao Kuang
Ao Kuang
PBnCrack402
Ao Kuang
Level 69
God Stats
31W - 30L
1,553 SR
Queue Stats
436W - 436L
1,470 Elo+
Party 1
Odin
Odin
SPONGEBOB12876
Odin
Level 115
God Stats
15W - 15L
1,638 SR
Queue Stats
553W - 567L
1,607 Elo+
Party 1
Horus
Horus
cSpadez
Horus
Level 123
God Stats
11W - 7L
1,676 SR
Queue Stats
639W - 616L
1,615 Elo+
Party 1
Team Averages
Level 98
1,557 SR
1,512 Elo+

VS

Team Averages
Level 83
1,384 SR
1,469 Elo+
Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
DeathOfSoul
Cerberus
Level 48
God Stats
21W - 19L
1,550 SR
Queue Stats
21W - 19L
1,543 Elo+
Party 2
Danzaburou
Danzaburou
LucienWolfswift
Danzaburou
Level 99
God Stats
37W - 49L
1,349 SR
Queue Stats
970W - 1,065L
1,377 Elo+
Solo
Janus
Janus
SSJxMadara
Janus
Level 69
God Stats
2W - 4L
1,220 SR
Queue Stats
169W - 154L
1,471 Elo+
Party 3
Erlang Shen
Erlang Shen
TrueWhip
Erlang Shen
Level 49
God Stats
1W - 1L
1,299 SR
Queue Stats
3W - 2L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 5 / 2
9,659
537
11,565
12,525
4,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Ordinary55
Charybdis
13
1 / 7 / 0
7,839
436
2,245
10,254
1,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
PBnCrack402
Ao Kuang
15
6 / 3 / 3
9,634
535
9,318
16,168
5,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 9 / 3
8,607
478
8,606
17,616
12,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
cSpadez
Horus
13
0 / 3 / 13
8,369
465
6,524
15,376
15,616
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
11 / 3 / 4
11,511
640
18,023
13,093
6,296
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cerberus
DeathOfSoul
Cerberus
15
2 / 2 / 12
9,751
542
6,547
15,235
10,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
LucienWolfswift
Danzaburou
17
2 / 3 / 1
10,295
572
5,281
12,519
4,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
15
5 / 6 / 4
10,251
570
10,183
11,727
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
TrueWhip
Erlang Shen
14
7 / 4 / 5
9,604
534
11,480
16,001
11,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
53
18
Kills
27
27
Deaths
18
21
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
11
3
4
4.33
L
9
5
2
2
W
Cerberus
DeathOfSoul
Cerberus
2
2
12
4
W
Danzaburou
LucienWolfswift
Danzaburou
2
3
1
0.83
L
Charybdis
Ordinary55
Charybdis
1
7
0
0.14
L
Ao Kuang
PBnCrack402
Ao Kuang
6
3
3
2.5
L
2
9
3
0.39
W
Janus
5
6
4
1.17
W
Erlang Shen
TrueWhip
Erlang Shen
7
4
5
2.38
L
Horus
cSpadez
Horus
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,258
Damage
51,514
71,939
Taken
68,575
40,914
Mitigated
37,193
21,066
Healing
23,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
18,023
6,221
292
3,184
13,093
6,296
2,095
4,091
8,900
0
81,409
L
11,565
682
144
2,718
12,525
4,527
0
6,064
6,063
43,691
0
W
Cerberus
DeathOfSoul
Cerberus
6,547
899
0
5,516
15,235
10,873
1,465
5,056
10,111
29,333
0
W
Danzaburou
LucienWolfswift
Danzaburou
5,281
1,995
0
5,642
12,519
4,696
3,594
2,390
10,057
0
78,858
L
Charybdis
Ordinary55
Charybdis
2,245
1,133
0
675
10,254
1,931
106
1,077
9,177
0
46,860
L
Ao Kuang
PBnCrack402
Ao Kuang
9,318
2,310
0
7,303
16,168
5,970
0
2,537
13,503
48,694
0
L
8,606
905
0
3,518
17,616
12,870
0
2,140
15,412
12,865
35,639
W
Janus
10,183
300
264
2,208
11,727
4,237
0
6,501
4,850
52,312
0
W
Erlang Shen
TrueWhip
Erlang Shen
11,480
5,132
0
6,103
16,001
11,091
1,387
5,010
10,991
0
38,627
L
Horus
cSpadez
Horus
6,524
3,048
2,244
4,464
15,376
15,616
73
4,132
11,054
0
30,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,108
Gold Earned
51,412
394
Minions Killed
497
0
Camps Cleared
0
1,676,558
Distance Traveled
1,664,628
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,511
640
136
8
0
378,366
4
L
He Bo
9,659
537
75
4
0
305,463
0
W
Cerberus
9,751
542
64
4
0
351,503
2
W
Danzaburou
10,295
572
148
8
0
312,370
3
L
Charybdis
7,839
436
87
5
0
285,673
7
L
Ao Kuang
9,634
535
91
5
0
374,499
4
L
Odin
8,607
478
94
5
0
338,322
5
W
Janus
10,251
570
93
5
0
326,257
5
W
Erlang Shen
9,604
534
56
3
0
296,132
1
L
Horus
8,369
465
47
3
0
372,601
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role