Player Matchup

Medusa
Medusa
BetaEwok
Medusa
Level 125
God Stats
15W - 11L
1,687 SR
Queue Stats
530W - 542L
1,483 Elo+
Party 3
Terra
Terra
Canetik
Terra
Level 108
God Stats
12W - 19L
1,328 SR
Queue Stats
325W - 347L
1,506 Elo+
Party 3
Nemesis
Nemesis
Jameybob
Nemesis
Level 64
God Stats
6W - 7L
1,444 SR
Queue Stats
40W - 41L
1,563 Elo+
Solo
Persephone
Persephone
Odin1010
Persephone
Level 89
God Stats
7W - 4L
1,691 SR
Queue Stats
93W - 85L
1,542 Elo+
Solo
Ravana
Ravana
iSrColombia
Ravana
Level 79
God Stats
16W - 12L
1,569 SR
Queue Stats
102W - 85L
1,557 Elo+
Solo
Team Averages
Level 93
1,544 SR
1,530 Elo+

VS

Team Averages
Level 90
1,711 SR
1,683 Elo+
Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
SCHIZ0MANIAC
Merlin
Level 17
God Stats
5W - 0L
1,977 SR
Queue Stats
50W - 8L
1,916 Elo+
Party 2
Thanatos
Thanatos
WendysSpider
Thanatos
Level 118
God Stats
18W - 1L
1,876 SR
Queue Stats
118W - 21L
1,948 Elo+
Party 2
Hou Yi
Hou Yi
albertandrew96
Hou Yi
Level 103
God Stats
7W - 3L
1,703 SR
Queue Stats
385W - 328L
1,525 Elo+
Party 1
Ares
Ares
moto_oga
Ares
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
309W - 302L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BetaEwok
Medusa
13
8 / 4 / 1
8,626
575
13,681
9,754
2,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Canetik
Terra
9
2 / 4 / 5
7,272
485
1,959
11,860
7,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
Jameybob
Nemesis
12
1 / 8 / 5
7,551
503
6,621
12,629
3,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
Odin1010
Persephone
11
1 / 8 / 2
7,130
475
4,970
10,156
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
13
1 / 3 / 1
7,472
498
5,660
8,995
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 0 / 3
9,251
617
8,085
13,493
11,064
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
17
4 / 0 / 12
10,266
684
10,703
7,118
2,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
WendysSpider
Thanatos
15
14 / 3 / 3
10,038
669
10,391
11,982
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 4 / 3
9,681
645
7,281
10,811
3,335
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
12
2 / 6 / 8
8,132
542
4,746
11,700
8,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
56
13
Kills
27
27
Deaths
13
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
3
5.5
L
Medusa
BetaEwok
Medusa
8
4
1
2.13
L
Terra
Canetik
Terra
2
4
5
1.13
L
Nemesis
Jameybob
Nemesis
1
8
5
0.44
L
Persephone
Odin1010
Persephone
1
8
2
0.25
W
Merlin
4
0
12
10
W
Thanatos
WendysSpider
Thanatos
14
3
3
5.17
W
3
4
3
1.13
L
Ravana
1
3
1
0.5
W
Ares
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,891
Damage
41,206
53,394
Taken
55,104
21,911
Mitigated
30,691
12,425
Healing
27,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,085
3,014
0
7,237
13,493
11,064
0
380
13,085
0
48,254
L
Medusa
BetaEwok
Medusa
13,681
6,863
0
1,041
9,754
2,556
595
2,522
7,232
0
52,631
L
Terra
Canetik
Terra
1,959
455
1,741
3,194
11,860
7,144
0
5,812
6,048
6,502
0
L
Nemesis
Jameybob
Nemesis
6,621
4,315
0
1,542
12,629
3,675
32
2,230
10,399
0
39,482
L
Persephone
Odin1010
Persephone
4,970
155
0
1,013
10,156
2,273
0
3,746
6,402
35,350
0
W
Merlin
10,703
589
0
4,044
7,118
2,790
1,004
2,334
4,598
90,124
0
W
Thanatos
WendysSpider
Thanatos
10,391
3,812
0
10,823
11,982
5,225
1,287
1,391
10,494
0
53,107
W
7,281
3,360
0
3,466
10,811
3,335
3,084
1,262
9,495
0
73,237
L
Ravana
5,660
1,407
0
3,894
8,995
6,263
0
1,136
7,859
0
47,004
W
Ares
4,746
676
0
1,681
11,700
8,277
144
1,121
10,503
14,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,051
Gold Earned
47,368
339
Minions Killed
478
0
Camps Cleared
0
1,539,007
Distance Traveled
1,482,739
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,251
617
101
7
0
310,616
4
L
Medusa
8,626
575
91
6
0
282,970
2
L
Terra
7,272
485
14
1
0
285,594
2
L
Nemesis
7,551
503
73
5
0
336,637
3
L
Persephone
7,130
475
60
4
0
301,135
3
W
Merlin
10,266
684
172
11
0
293,368
2
W
Thanatos
10,038
669
68
5
0
347,803
4
W
Hou Yi
9,681
645
125
8
0
256,630
6
L
Ravana
7,472
498
101
7
0
332,671
2
W
Ares
8,132
542
12
1
0
274,322
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role