Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Craigan8er
Thanatos
Level 120
God Stats
0W - 3L
1,280 SR
Queue Stats
233W - 212L
1,488 Elo+
Party 2
Kukulkan
Kukulkan
Jjomacian
Kukulkan
Level 92
God Stats
1W - 1L
1,548 SR
Queue Stats
64W - 73L
1,480 Elo+
Party 2
Horus
Horus
Joban8er
Horus
Level 119
God Stats
3W - 1L
1,573 SR
Queue Stats
252W - 223L
1,521 Elo+
Party 2
Chronos
Chronos
TheD3V1NAT0R
Chronos
Level 128
God Stats
0W - 1L
1,250 SR
Queue Stats
182W - 178L
1,491 Elo+
Party 2
Team Averages
Level 112
1,430 SR
1,496 Elo+

VS

Team Averages
Level 95
1,478 SR
1,493 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Choconinja615
Discordia
Level 62
God Stats
6W - 7L
1,584 SR
Queue Stats
158W - 166L
1,490 Elo+
Party 1
Athena
Athena
CloudSora17
Athena
Level 109
God Stats
26W - 13L
1,598 SR
Queue Stats
494W - 474L
1,492 Elo+
Party 1
Rama
Rama
ErastusGaming
Rama
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 194L
1,466 Elo+
Party 1
Nemesis
Nemesis
Overdose87
Nemesis
Level 125
God Stats
1W - 4L
1,205 SR
Queue Stats
80W - 99L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
0 / 3 / 2
7,204
424
3,314
15,969
10,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Craigan8er
Thanatos
13
2 / 6 / 2
7,984
470
7,555
15,307
4,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Jjomacian
Kukulkan
12
1 / 8 / 2
7,326
431
4,593
11,018
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Joban8er
Horus
12
0 / 4 / 5
7,360
433
4,648
13,891
8,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chronos
TheD3V1NAT0R
Chronos
13
4 / 4 / 0
8,548
503
4,199
11,141
3,224
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
6 / 1 / 4
10,250
603
11,160
11,317
9,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
Choconinja615
Discordia
15
5 / 2 / 8
9,702
571
11,767
6,640
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
14
3 / 2 / 14
9,478
558
6,783
11,362
12,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 2 / 4
8,556
503
6,697
6,302
2,022
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Overdose87
Nemesis
17
8 / 0 / 6
10,365
610
12,321
10,413
3,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
7
Kills
25
25
Deaths
7
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
3
2
0.33
W
Amaterasu
 
Amaterasu
6
1
4
8
W
Discordia
Choconinja615
Discordia
5
2
8
4.5
W
Athena
3
2
14
5
L
Thanatos
Craigan8er
Thanatos
2
6
2
0.5
W
3
2
4
2.5
L
Kukulkan
Jjomacian
Kukulkan
1
8
2
0.25
L
Horus
Joban8er
Horus
0
4
5
0.63
W
Nemesis
Overdose87
Nemesis
8
0
6
11
L
Chronos
TheD3V1NAT0R
Chronos
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,309
Damage
48,728
67,326
Taken
46,034
29,699
Mitigated
29,297
20,847
Healing
15,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
3,314
395
526
3,825
15,969
10,189
145
2,860
13,029
29,259
0
W
Amaterasu
 
Amaterasu
11,160
2,512
0
3,654
11,317
9,149
877
2,934
8,383
2,971
63,141
W
Discordia
Choconinja615
Discordia
11,767
922
73
2,154
6,640
1,910
1,183
1,715
4,925
63,446
0
W
Athena
6,783
2,391
0
3,160
11,362
12,538
646
3,794
7,568
31,080
0
L
Thanatos
Craigan8er
Thanatos
7,555
1,968
0
8,473
15,307
4,159
0
3,327
11,818
0
47,103
W
6,697
5,620
0
2,438
6,302
2,022
1,136
3,692
2,610
0
37,380
L
Kukulkan
Jjomacian
Kukulkan
4,593
320
0
260
11,018
3,624
0
5,632
4,880
37,410
0
L
Horus
Joban8er
Horus
4,648
1,228
1,920
4,159
13,891
8,503
26
4,604
9,144
6,714
20,676
W
Nemesis
Overdose87
Nemesis
12,321
5,414
0
4,498
10,413
3,678
3,254
1,453
8,960
0
67,910
L
Chronos
TheD3V1NAT0R
Chronos
4,199
2,194
0
1,684
11,141
3,224
172
1,769
9,348
47,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,422
Gold Earned
48,351
332
Minions Killed
435
0
Camps Cleared
0
1,563,069
Distance Traveled
1,722,002
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,204
424
53
3
0
330,066
2
W
Amaterasu
10,250
603
111
7
0
344,316
1
W
Discordia
9,702
571
107
6
0
320,224
3
W
Athena
9,478
558
42
2
0
366,931
6
L
Thanatos
7,984
470
84
5
0
324,136
3
W
Rama
8,556
503
63
4
0
290,296
2
L
Kukulkan
7,326
431
68
4
0
278,965
4
L
Horus
7,360
433
38
2
0
309,869
5
W
Nemesis
10,365
610
112
7
0
400,235
5
L
Chronos
8,548
503
89
5
0
320,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role