Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Cirmir
Cerberus
Level 67
God Stats
39W - 9L
1,784 SR
Queue Stats
353W - 175L
1,811 Elo+
Party 1
Hachiman
Hachiman
eclipsuu
Hachiman
Level 27
God Stats
52W - 11L
1,902 SR
Queue Stats
277W - 128L
1,777 Elo+
Party 1
Team Averages
Level 53
1,729 SR
1,696 Elo+

VS

Team Averages
Level 53
1,457 SR
1,436 Elo+
Nike
Nike
BrushyTakei
Nike
Level 16
God Stats
1W - 9L
1,203 SR
Queue Stats
17W - 47L
1,143 Elo+
Party 2
Baba Yaga
Baba Yaga
SoulTrain
Baba Yaga
Level 136
God Stats
1W - 2L
1,646 SR
Queue Stats
25W - 18L
1,682 Elo+
Party 2
Cerberus
Cerberus
WakaSkycrusher
Cerberus
Level 8
God Stats
7W - 5L
1,523 SR
Queue Stats
8W - 9L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
11
4 / 3 / 9
7,756
776
8,634
7,457
2,858
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Cirmir
Cerberus
12
3 / 1 / 14
8,698
870
8,155
11,467
10,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
eclipsuu
Hachiman
13
10 / 0 / 7
8,963
896
13,289
4,638
1,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 3
6,394
639
3,534
13,503
8,263
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
SoulTrain
Baba Yaga
11
3 / 4 / 1
7,334
733
8,651
8,529
3,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
8
0 / 5 / 4
6,459
646
3,932
11,648
8,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
17
Kills
4
4
Deaths
17
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
4
3
9
2.83
L
1
8
3
0.31
W
Cerberus
Cirmir
Cerberus
3
1
14
10
L
Baba Yaga
SoulTrain
Baba Yaga
3
4
1
0.88
L
Cerberus
0
5
4
0.4
W
Hachiman
eclipsuu
Hachiman
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,078
Damage
16,117
23,562
Taken
33,680
15,250
Mitigated
19,882
6,484
Healing
3,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
8,634
1,102
0
1,898
7,457
2,858
490
4,676
2,609
25,872
0
L
3,534
407
0
776
13,503
8,263
0
6,546
6,957
0
7,599
W
Cerberus
Cirmir
Cerberus
8,155
894
0
2,733
11,467
10,503
245
5,150
5,963
21,039
0
L
Baba Yaga
SoulTrain
Baba Yaga
8,651
700
66
1,541
8,529
3,457
0
4,177
4,352
28,727
0
L
Cerberus
3,932
476
0
1,133
11,648
8,162
0
6,125
5,523
11,815
0
W
Hachiman
eclipsuu
Hachiman
13,289
7,332
0
1,853
4,638
1,889
553
2,505
1,967
0
36,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,417
Gold Earned
20,187
135
Minions Killed
96
7
Camps Cleared
1
560,415
Distance Traveled
486,648
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
7,756
776
41
4
2
165,245
2
L
Nike
6,394
639
15
2
0
157,256
0
W
Cerberus
8,698
870
42
4
1
208,691
1
L
Baba Yaga
7,334
733
64
6
1
173,836
0
L
Cerberus
6,459
646
17
2
0
155,556
0
W
Hachiman
8,963
896
52
5
4
186,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role