Player Matchup

Bakasura
Bakasura
DexxyBexx
Bakasura
Level 5
God Stats
1W - 1L
1,293 SR
Queue Stats
5W - 2L
1,591 Elo+
Solo
Danzaburou
Danzaburou
GamesBondJr
Danzaburou
Level 13
God Stats
3W - 5L
1,363 SR
Queue Stats
14W - 16L
1,564 Elo+
Solo
Kali
Kali
Heat-Charged
Kali
Level 30
God Stats
4W - 3L
1,509 SR
Queue Stats
112W - 64L
1,729 Elo+
Solo
Medusa
Medusa
Simplex var1
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,792 Elo+
Solo
Ymir
Ymir
xkayseamonster
Ymir
Level 29
God Stats
2W - 2L
1,519 SR
Queue Stats
131W - 120L
1,579 Elo+
Solo
Team Averages
Level 17
1,437 SR
1,651 Elo+

VS

Team Averages
Level 19
1,582 SR
1,539 Elo+
Ymir
Ymir
FallGryphon8433
Ymir
Level 27
God Stats
4W - 2L
1,636 SR
Queue Stats
122W - 142L
1,530 Elo+
Solo
Terra
Terra
GordotheBeast231
Terra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 69L
1,513 Elo+
Party 1
Ra
Ra
Ra or Merlin
Ra
Level 6
God Stats
3W - 3L
1,546 SR
Queue Stats
7W - 3L
1,700 Elo+
Solo
Neith
Neith
UrAdoptedSon-_-
Neith
Level 8
God Stats
4W - 3L
1,803 SR
Queue Stats
15W - 16L
1,539 Elo+
Party 1
Erlang Shen
Erlang Shen
dominick255
Erlang Shen
Level 26
God Stats
5W - 7L
1,423 SR
Queue Stats
19W - 39L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DexxyBexx
Bakasura
8
0 / 3 / 2
7,626
401
2,447
4,342
1,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
GamesBondJr
Danzaburou
17
4 / 2 / 4
11,064
582
6,814
11,665
4,646
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
1 / 1 / 16
10,976
578
10,458
15,392
6,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
20
21 / 1 / 4
14,442
760
22,972
14,188
6,955
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 1 / 13
10,979
578
8,123
15,478
15,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
6,716
353
2,507
6,485
6,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 6 / 3
7,713
406
3,683
17,716
8,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 5 / 0
8,567
451
6,547
14,353
5,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
0 / 8 / 3
7,550
397
5,004
12,056
2,800
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
dominick255
Erlang Shen
14
4 / 9 / 0
8,843
465
10,173
17,960
11,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
14
30
Kills
8
8
Deaths
30
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
DexxyBexx
Bakasura
0
3
2
0.33
L
1
2
0
0.5
W
Danzaburou
GamesBondJr
Danzaburou
4
2
4
3
L
1
6
3
0.42
W
1
1
16
9
L
2
5
0
0.4
W
Medusa
21
1
4
23
L
0
8
3
0.19
L
Erlang Shen
dominick255
Erlang Shen
4
9
0
0.44
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,814
Damage
27,914
61,065
Taken
68,570
35,506
Mitigated
34,385
23,624
Healing
15,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
DexxyBexx
Bakasura
2,447
1,607
0
515
4,342
1,195
0
1,606
2,728
0
8,689
L
2,507
837
0
971
6,485
6,118
0
37
6,430
21,511
2,727
W
Danzaburou
GamesBondJr
Danzaburou
6,814
2,586
0
4,073
11,665
4,646
4,064
2,440
9,035
0
71,621
L
3,683
680
662
3,066
17,716
8,703
177
2,353
15,293
22,498
0
W
10,458
4,958
0
4,210
15,392
6,953
1,766
1,926
13,355
0
80,134
L
6,547
275
816
4,704
14,353
5,493
1,218
2,374
11,979
62,592
0
W
Medusa
22,972
14,714
0
8,830
14,188
6,955
5,345
1,836
12,272
0
128,163
L
5,004
2,165
0
1,817
12,056
2,800
1,163
1,729
10,307
0
42,781
L
Erlang Shen
dominick255
Erlang Shen
10,173
5,449
0
3,584
17,960
11,271
311
1,630
16,330
0
46,690
W
8,123
1,678
2,187
3,809
15,478
15,757
111
5,170
10,134
36,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,087
Gold Earned
39,389
493
Minions Killed
350
0
Camps Cleared
0
1,583,238
Distance Traveled
1,487,071
26
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,626
401
24
1
0
140,753
0
L
Ymir
6,716
353
52
3
0
210,576
5
W
Danzaburou
11,064
582
127
7
0
335,189
0
L
Terra
7,713
406
31
2
0
337,335
2
W
Kali
10,976
578
125
7
0
393,913
13
L
Ra
8,567
451
112
6
0
335,614
2
W
Medusa
14,442
760
178
9
0
380,324
8
L
Neith
7,550
397
77
4
0
260,220
2
L
Erlang Shen
8,843
465
78
4
0
343,326
1
W
Ymir
10,979
578
39
2
0
333,059
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role