Player Matchup

Baron Samedi
Baron Samedi
Ironsight25
Baron Samedi
Level 86
God Stats
1W - 0L
1,416 SR
Queue Stats
13W - 14L
1,449 Elo+
Party 1
Osiris
Osiris
NaNi1128
Osiris
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 115L
1,364 Elo+
Party 1
Ullr
Ullr
XxZarre
Ullr
Level 160
God Stats
2W - 3L
1,465 SR
Queue Stats
30W - 49L
1,481 Elo+
Party 1
Team Averages
Level 110
1,460 SR
1,431 Elo+

VS

Team Averages
Level 53
1,578 SR
1,511 Elo+
Skadi
Skadi
Await_Fantas
Skadi
Level 65
God Stats
32W - 21L
1,376 SR
Queue Stats
39W - 36L
1,283 Elo+
Party 2
Jormungandr
Jormungandr
BlackSplotch
Jormungandr
Level 8
God Stats
9W - 7L
1,635 SR
Queue Stats
11W - 10L
1,619 Elo+
Party 2
Merlin
Merlin
Morensi
Merlin
Level 86
God Stats
2W - 2L
1,723 SR
Queue Stats
125W - 100L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ironsight25
Baron Samedi
14
3 / 7 / 5
10,990
611
8,658
14,700
6,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
NaNi1128
Osiris
14
2 / 5 / 12
12,107
673
6,743
15,420
12,451
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
XxZarre
Ullr
17
15 / 5 / 5
13,923
774
26,388
16,767
5,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 9 / 5
10,952
608
11,732
16,277
4,037
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
BlackSplotch
Jormungandr
15
9 / 7 / 4
13,058
725
13,714
17,872
19,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Morensi
Merlin
16
4 / 4 / 11
12,152
675
14,084
13,272
4,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
37
20
Kills
17
17
Deaths
20
22
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
9
5
0.72
L
Jormungandr
BlackSplotch
Jormungandr
9
7
4
1.57
W
Baron Samedi
Ironsight25
Baron Samedi
3
7
5
0.79
L
Merlin
Morensi
Merlin
4
4
11
2.38
W
Osiris
NaNi1128
Osiris
2
5
12
1.6
W
Ullr
XxZarre
Ullr
15
5
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,789
Damage
39,530
46,887
Taken
47,421
23,597
Mitigated
27,897
9,143
Healing
2,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,732
5,884
0
792
16,277
4,037
0
1,637
14,468
0
22,810
L
Jormungandr
BlackSplotch
Jormungandr
13,714
2,945
0
540
17,872
19,429
270
4,369
13,004
32,582
0
W
Baron Samedi
Ironsight25
Baron Samedi
8,658
218
1,833
4,462
14,700
6,134
0
11,153
3,547
33,469
0
L
Merlin
Morensi
Merlin
14,084
491
219
1,382
13,272
4,431
33
2,477
10,473
54,357
0
W
Osiris
NaNi1128
Osiris
6,743
2,011
0
721
15,420
12,451
0
8,759
6,661
3,614
24,947
W
Ullr
XxZarre
Ullr
26,388
8,129
0
2,127
16,767
5,012
765
8,762
8,005
0
62,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,020
Gold Earned
36,162
180
Minions Killed
181
7
Camps Cleared
7
907,200
Distance Traveled
864,281
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,952
608
25
1
1
286,582
7
L
Jormungandr
13,058
725
45
3
1
289,592
2
W
Baron Samedi
10,990
611
67
4
3
281,877
3
L
Merlin
12,152
675
111
6
5
288,107
2
W
Osiris
12,107
673
40
2
2
303,909
1
W
Ullr
13,923
774
73
4
2
321,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role